Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -76,10 +76,13 @@ const char *tint_names[tint_NUM_TOOLS] = {
};
const char *tint_descs[tint_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse around to change the color of parts of your picture."),
{gettext_noop
("Click and drag the mouse around to change the color of parts of your picture."),
gettext_noop("Click to change the color of your entire picture."),},
{gettext_noop("Click and drag the mouse around to turn parts of your picture into white and a color you choose."),
gettext_noop("Click to turn your entire picture into white and a color you choose.")}
{gettext_noop
("Click and drag the mouse around to turn parts of your picture into white and a color you choose."),
gettext_noop
("Click to turn your entire picture into white and a color you choose.")}
};
int tint_init(magic_api * api);
@ -90,20 +93,26 @@ char *tint_get_name(magic_api * api, int which);
int tint_get_group(magic_api * api, int which);
char *tint_get_description(magic_api * api, int which, int mode);
static int tint_grey(Uint8 r1, Uint8 g1, Uint8 b1);
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which);
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which);
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void tint_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void tint_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void tint_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void tint_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void tint_shutdown(magic_api * api);
void tint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int tint_requires_colors(magic_api * api, int which);
void tint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void tint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void tint_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void tint_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int tint_modes(magic_api * api, int which);
Uint32 tint_api_version(void)
@ -118,10 +127,11 @@ int tint_init(magic_api * api)
char fname[1024];
for (i = 0; i < tint_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, tint_snd_filenames[i]);
tint_snd_effect[i] = Mix_LoadWAV(fname);
}
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
tint_snd_filenames[i]);
tint_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
@ -135,7 +145,8 @@ SDL_Surface *tint_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, tint_icon_filenames[which]);
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
tint_icon_filenames[which]);
return (IMG_Load(fname));
}
@ -146,13 +157,15 @@ char *tint_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
}
// Return our group (both the same):
int tint_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int tint_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_COLOR_FILTERS;
}
// Return our descriptions, localized:
char *tint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
char *tint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{
return (strdup(gettext_noop(tint_descs[which][mode - 1])));
}
@ -163,7 +176,8 @@ static int tint_grey(Uint8 r1, Uint8 g1, Uint8 b1)
return 0.3 * r1 + .59 * g1 + 0.11 * b1;
}
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
@ -176,81 +190,88 @@ static void do_tint_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surfac
int greyValue = tint_grey(r, g, b);
if (which == TOOL_TINT)
{
api->rgbtohsv(tint_r, tint_g, tint_b, &h, &s, &v);
api->hsvtorgb(h, s, greyValue / 255.0, &r, &g, &b);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
}
{
api->rgbtohsv(tint_r, tint_g, tint_b, &h, &s, &v);
api->hsvtorgb(h, s, greyValue / 255.0, &r, &g, &b);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
}
else if (which == TOOL_THRESHOLD)
{
int thresholdValue = (tint_max - tint_min) / 2;
{
int thresholdValue = (tint_max - tint_min) / 2;
if (greyValue < thresholdValue)
{
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, tint_r, tint_g, tint_b));
}
else
{
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
}
if (greyValue < thresholdValue)
{
api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, tint_r, tint_g, tint_b));
}
else
{
api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, 255, 255, 255));
}
}
}
}
// Do the effect:
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
static void do_tint_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which)
{
int x, y;
for (y = 0; y < last->h; y++)
{
for (x = 0; x < last->w; x++)
{
for (x = 0; x < last->w; x++)
{
do_tint_pixel(ptr, which, canvas, last, x, y);
}
do_tint_pixel(ptr, which, canvas, last, x, y);
}
}
}
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
static void do_tint_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api *api = (magic_api *) ptr;
for (yy = y - tint_RADIUS; yy < y + tint_RADIUS; yy++)
{
for (xx = x - tint_RADIUS; xx < x + tint_RADIUS; xx++)
{
for (xx = x - tint_RADIUS; xx < x + tint_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, tint_RADIUS) && !api->touched(xx, yy))
{
do_tint_pixel(api, which, canvas, last, xx, yy);
}
}
if (api->in_circle(xx - x, yy - y, tint_RADIUS)
&& !api->touched(xx, yy))
{
do_tint_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_tint_brush);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_tint_brush);
api->playsound(tint_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x)
{
int tmp = ox;
{
int tmp = ox;
ox = x;
x = tmp;
}
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
{
int tmp = oy;
oy = y;
y = tmp;
}
oy = y;
y = tmp;
}
update_rect->x = ox - tint_RADIUS;
update_rect->y = oy - tint_RADIUS;
@ -260,25 +281,29 @@ void tint_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void tint_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
tint_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_tint_full(api, canvas, last, which);
api->playsound(tint_snd_effect[which], 128, 255);
}
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_tint_full(api, canvas, last, which);
api->playsound(tint_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void tint_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void tint_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -289,16 +314,17 @@ void tint_shutdown(magic_api * api ATTRIBUTE_UNUSED)
int i;
for (i = 0; i < tint_NUM_TOOLS; i++)
{
if (tint_snd_effect[i] != NULL)
{
if (tint_snd_effect[i] != NULL)
{
Mix_FreeChunk(tint_snd_effect[i]);
}
Mix_FreeChunk(tint_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void tint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
void tint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{
tint_r = r;
tint_g = g;
@ -306,39 +332,42 @@ void tint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
}
// Use colors:
int tint_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int tint_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 1;
}
void tint_switchin(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
void tint_switchin(magic_api * api, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
int x, y;
Uint8 r1, g1, b1;
for (y = 0; y < canvas->h; y++)
{
for (x = 0; x < canvas->w; x++)
{
for (x = 0; x < canvas->w; x++)
{
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
{
int greyValue = tint_grey(r1, g1, b1);
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
{
int greyValue = tint_grey(r1, g1, b1);
if (greyValue < tint_min)
{
tint_min = greyValue;
}
if (greyValue > tint_max)
{
tint_max = greyValue;
}
}
if (greyValue < tint_min)
{
tint_min = greyValue;
}
if (greyValue > tint_max)
{
tint_max = greyValue;
}
}
}
}
}
void tint_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void tint_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}