Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -44,7 +44,8 @@ static Mix_Chunk *shift_snd;
/* Local function prototypes: */
static void shift_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect, int crosshairs);
Uint32 shift_api_version(void);
int shift_init(magic_api * api);
int shift_get_tool_count(magic_api * api);
@ -53,17 +54,20 @@ char *shift_get_name(magic_api * api, int which);
int shift_get_group(magic_api * api, int which);
char *shift_get_description(magic_api * api, int which, int mode);
void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void shift_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void shift_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void shift_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void shift_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void shift_shutdown(magic_api * api);
void shift_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int shift_requires_colors(magic_api * api, int which);
void shift_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void shift_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void shift_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void shift_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int shift_modes(magic_api * api, int which);
@ -79,7 +83,8 @@ int shift_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/shift.ogg", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/shift.ogg",
api->data_directory);
shift_snd = Mix_LoadWAV(fname);
return (1);
@ -92,37 +97,46 @@ int shift_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
}
// Load our icons:
SDL_Surface *shift_get_icon(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
SDL_Surface *shift_get_icon(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/shift.png", api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/shift.png",
api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *shift_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *shift_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Shift")));
}
// Return our group
int shift_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int shift_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PICTURE_WARPS;
}
// Return our descriptions, localized:
char *shift_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
char *shift_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Click and drag to shift your picture around on the canvas.")));
return (strdup
(gettext_noop
("Click and drag to shift your picture around on the canvas.")));
}
// Affect the canvas on drag:
void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
if (ox == x && oy == y)
return; /* No-op */
@ -130,8 +144,10 @@ void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
shift_doit(api, which, canvas, last, ox, oy, x, y, update_rect, 1);
}
static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
static void shift_doit(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect, int crosshairs)
{
SDL_Rect dest;
@ -162,123 +178,123 @@ static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
if (dy > 0)
{
if (dx > 0)
{
if (dx > 0)
{
/* Top Left */
/* Top Left */
dest.x = dx - canvas->w;
dest.y = dy - canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
}
/* Top */
dest.x = dx;
dest.x = dx - canvas->w;
dest.y = dy - canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
if (dx < 0)
{
/* Top Right */
dest.x = dx + canvas->w;
dest.y = dy - canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
}
}
/* Top */
dest.x = dx;
dest.y = dy - canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
if (dx < 0)
{
/* Top Right */
dest.x = dx + canvas->w;
dest.y = dy - canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
}
}
if (dx > 0)
{
/* Left */
{
/* Left */
dest.x = dx - canvas->w;
dest.y = dy;
dest.x = dx - canvas->w;
dest.y = dy;
SDL_BlitSurface(last, NULL, canvas, &dest);
}
SDL_BlitSurface(last, NULL, canvas, &dest);
}
if (dx < 0)
{
/* Right */
{
/* Right */
dest.x = dx + canvas->w;
dest.y = dy;
dest.x = dx + canvas->w;
dest.y = dy;
SDL_BlitSurface(last, NULL, canvas, &dest);
}
SDL_BlitSurface(last, NULL, canvas, &dest);
}
if (dy < 0)
{
if (dx > 0)
{
if (dx > 0)
{
/* Bottom Left */
/* Bottom Left */
dest.x = dx - canvas->w;
dest.y = dy + canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
}
/* Bottom */
dest.x = dx;
dest.x = dx - canvas->w;
dest.y = dy + canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
if (dx < 0)
{
/* Bottom Right */
dest.x = dx + canvas->w;
dest.y = dy + canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
}
}
/* Bottom */
dest.x = dx;
dest.y = dy + canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
if (dx < 0)
{
/* Bottom Right */
dest.x = dx + canvas->w;
dest.y = dy + canvas->h;
SDL_BlitSurface(last, NULL, canvas, &dest);
}
}
if (crosshairs)
{
dest.x = (canvas->w / 2) - 1;
dest.y = 0;
dest.w = 3;
dest.h = canvas->h;
{
dest.x = (canvas->w / 2) - 1;
dest.y = 0;
dest.w = 3;
dest.h = canvas->h;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
dest.x = 0;
dest.y = (canvas->h / 2) - 1;
dest.w = canvas->w;
dest.h = 3;
dest.x = 0;
dest.y = (canvas->h / 2) - 1;
dest.w = canvas->w;
dest.h = 3;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255));
dest.x = canvas->w / 2;
dest.y = 0;
dest.w = 1;
dest.h = canvas->h;
dest.x = canvas->w / 2;
dest.y = 0;
dest.w = 1;
dest.h = canvas->h;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
dest.x = 0;
dest.y = canvas->h / 2;
dest.w = canvas->w;
dest.h = 1;
dest.x = 0;
dest.y = canvas->h / 2;
dest.w = canvas->w;
dest.h = 1;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
}
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
}
/* Update everything! */
@ -293,7 +309,8 @@ static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
// Affect the canvas on click:
void shift_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
shift_x = x;
shift_y = y;
@ -303,7 +320,8 @@ void shift_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release:
void shift_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
shift_doit(api, which, canvas, last, x, y, x, y, update_rect, 0);
api->stopsound();
@ -319,22 +337,26 @@ void shift_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Record the color from Tux Paint:
void shift_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int shift_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int shift_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 0;
}
void shift_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void shift_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void shift_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void shift_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}