Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -60,18 +60,25 @@ int rosette_get_group(magic_api * api, int which);
char *rosette_get_description(magic_api * api, int which, int mode);
int rosette_requires_colors(magic_api * api, int which);
void rosette_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
void rosette_shutdown(magic_api * api);
void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void rosette_draw(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void rosette_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void rosette_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rosette_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void rosette_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void rosette_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int rosette_modes(magic_api * api, int which);
void rosette_circle(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void rosette_circle(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
Uint32 rosette_api_version(void)
{
@ -89,7 +96,8 @@ int rosette_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/picasso.ogg", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/picasso.ogg",
api->data_directory);
rosette_snd = Mix_LoadWAV(fname);
return (1);
@ -105,9 +113,11 @@ SDL_Surface *rosette_get_icon(magic_api * api, int which)
char fname[1024];
if (!which)
snprintf(fname, sizeof(fname), "%simages/magic/rosette.png", api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/rosette.png",
api->data_directory);
else
snprintf(fname, sizeof(fname), "%simages/magic/picasso.png", api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/picasso.png",
api->data_directory);
return (IMG_Load(fname));
}
@ -120,12 +130,14 @@ char *rosette_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
return strdup(gettext_noop("Picasso"));
}
int rosette_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int rosette_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PATTERN_PAINTING;
}
char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
{
if (!which)
return strdup(gettext_noop("Click and start drawing your rosette.")); //just k'scope with 3 bits?
@ -133,14 +145,18 @@ char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int m
return strdup(gettext_noop("You can draw just like Picasso!")); //what is this actually doing?
}
int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 1;
}
void rosette_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void rosette_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -152,7 +168,8 @@ void rosette_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Interactivity functions
void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
@ -161,11 +178,14 @@ void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED,
for (yy = y - ROSETTE_R; yy < y + ROSETTE_R; yy++)
for (xx = x - ROSETTE_R; xx < x + ROSETTE_R; xx++)
if (api->in_circle(xx - x, yy - y, ROSETTE_R / 2))
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, rosette_colors.r, rosette_colors.g, rosette_colors.b));
api->putpixel(canvas, xx, yy,
SDL_MapRGB(canvas->format, rosette_colors.r,
rosette_colors.g, rosette_colors.b));
}
void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
void rosette_draw(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y)
{
magic_api *api = (magic_api *) ptr;
@ -173,41 +193,41 @@ void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snap
double xx, yy; //distance to the center of the image
int x1, y1, x2, y2;
xx = (double)(xmid - x);
yy = (double)(y - ymid);
xx = (double) (xmid - x);
yy = (double) (y - ymid);
if (which == 0)
{
angle = 2 * M_PI / 3; //an angle between brushes
{
angle = 2 * M_PI / 3; //an angle between brushes
x1 = (int)(xx * cos(angle) - yy * sin(angle));
y1 = (int)(xx * sin(angle) + yy * cos(angle));
x1 = (int) (xx * cos(angle) - yy * sin(angle));
y1 = (int) (xx * sin(angle) + yy * cos(angle));
x2 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
y2 = (int)(xx * sin(2 * angle) + yy * cos(2 * angle));
}
x2 = (int) (xx * cos(2 * angle) - yy * sin(2 * angle));
y2 = (int) (xx * sin(2 * angle) + yy * cos(2 * angle));
}
else
{
angle = atan(yy / xx);
{
angle = atan(yy / xx);
if ((xx < 0) && (yy > 0))
angle += M_PI;
if ((xx < 0) && (yy > 0))
angle += M_PI;
if ((xx < 0) && (yy < 0))
angle += M_PI;
if ((xx < 0) && (yy < 0))
angle += M_PI;
if ((xx > 0) && (yy < 0))
angle += 2 * M_PI;
if ((xx > 0) && (yy < 0))
angle += 2 * M_PI;
if ((y == ymid) && (xx < 0))
angle = M_PI;
if ((y == ymid) && (xx < 0))
angle = M_PI;
x1 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
y1 = (int)(xx * sin(2 * angle) - yy * cos(angle));
x1 = (int) (xx * cos(2 * angle) - yy * sin(2 * angle));
y1 = (int) (xx * sin(2 * angle) - yy * cos(angle));
x2 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
y2 = (int)(xx * sin(2 * angle) + yy * cos(2 * angle));
}
x2 = (int) (xx * cos(2 * angle) - yy * sin(2 * angle));
y2 = (int) (xx * sin(2 * angle) + yy * cos(2 * angle));
}
rosette_circle(api, which, canvas, snapshot, x, y);
rosette_circle(api, which, canvas, snapshot, (-1) * (x1 - xmid), y1 + ymid);
@ -215,9 +235,11 @@ void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snap
}
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 1, rosette_draw);
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
rosette_draw);
api->playsound(rosette_snd, (x * 255) / canvas->w, 255);
update_rect->x = update_rect->y = 0;
@ -226,25 +248,29 @@ void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
}
void rosette_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
rosette_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
xmid = canvas->w / 2;
ymid = canvas->h / 2;
}
void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int rosette_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int rosette_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}