Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
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@ -60,18 +60,25 @@ int rosette_get_group(magic_api * api, int which);
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char *rosette_get_description(magic_api * api, int which, int mode);
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int rosette_requires_colors(magic_api * api, int which);
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void rosette_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * snapshot, int x,
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int y, SDL_Rect * update_rect);
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void rosette_shutdown(magic_api * api);
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void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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void rosette_draw(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void rosette_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rosette_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rosette_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void rosette_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void rosette_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int rosette_modes(magic_api * api, int which);
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void rosette_circle(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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void rosette_circle(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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Uint32 rosette_api_version(void)
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{
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@ -89,7 +96,8 @@ int rosette_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/picasso.ogg", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/picasso.ogg",
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api->data_directory);
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rosette_snd = Mix_LoadWAV(fname);
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return (1);
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@ -105,9 +113,11 @@ SDL_Surface *rosette_get_icon(magic_api * api, int which)
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char fname[1024];
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if (!which)
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snprintf(fname, sizeof(fname), "%simages/magic/rosette.png", api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/rosette.png",
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api->data_directory);
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else
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snprintf(fname, sizeof(fname), "%simages/magic/picasso.png", api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/picasso.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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@ -120,12 +130,14 @@ char *rosette_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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return strdup(gettext_noop("Picasso"));
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}
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int rosette_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rosette_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PATTERN_PAINTING;
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}
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char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
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int mode ATTRIBUTE_UNUSED)
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{
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if (!which)
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return strdup(gettext_noop("Click and start drawing your rosette.")); //just k'scope with 3 bits?
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@ -133,14 +145,18 @@ char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int m
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return strdup(gettext_noop("You can draw just like Picasso!")); //what is this actually doing?
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}
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int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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void rosette_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void rosette_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -152,7 +168,8 @@ void rosette_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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// Interactivity functions
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void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface * canvas,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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@ -161,11 +178,14 @@ void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED,
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for (yy = y - ROSETTE_R; yy < y + ROSETTE_R; yy++)
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for (xx = x - ROSETTE_R; xx < x + ROSETTE_R; xx++)
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if (api->in_circle(xx - x, yy - y, ROSETTE_R / 2))
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, rosette_colors.r, rosette_colors.g, rosette_colors.b));
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api->putpixel(canvas, xx, yy,
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SDL_MapRGB(canvas->format, rosette_colors.r,
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rosette_colors.g, rosette_colors.b));
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}
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void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
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void rosette_draw(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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@ -173,41 +193,41 @@ void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snap
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double xx, yy; //distance to the center of the image
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int x1, y1, x2, y2;
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xx = (double)(xmid - x);
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yy = (double)(y - ymid);
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xx = (double) (xmid - x);
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yy = (double) (y - ymid);
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if (which == 0)
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{
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angle = 2 * M_PI / 3; //an angle between brushes
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{
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angle = 2 * M_PI / 3; //an angle between brushes
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x1 = (int)(xx * cos(angle) - yy * sin(angle));
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y1 = (int)(xx * sin(angle) + yy * cos(angle));
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x1 = (int) (xx * cos(angle) - yy * sin(angle));
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y1 = (int) (xx * sin(angle) + yy * cos(angle));
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x2 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
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y2 = (int)(xx * sin(2 * angle) + yy * cos(2 * angle));
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}
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x2 = (int) (xx * cos(2 * angle) - yy * sin(2 * angle));
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y2 = (int) (xx * sin(2 * angle) + yy * cos(2 * angle));
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}
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else
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{
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angle = atan(yy / xx);
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{
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angle = atan(yy / xx);
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if ((xx < 0) && (yy > 0))
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angle += M_PI;
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if ((xx < 0) && (yy > 0))
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angle += M_PI;
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if ((xx < 0) && (yy < 0))
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angle += M_PI;
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if ((xx < 0) && (yy < 0))
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angle += M_PI;
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if ((xx > 0) && (yy < 0))
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angle += 2 * M_PI;
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if ((xx > 0) && (yy < 0))
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angle += 2 * M_PI;
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if ((y == ymid) && (xx < 0))
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angle = M_PI;
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if ((y == ymid) && (xx < 0))
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angle = M_PI;
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x1 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
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y1 = (int)(xx * sin(2 * angle) - yy * cos(angle));
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x1 = (int) (xx * cos(2 * angle) - yy * sin(2 * angle));
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y1 = (int) (xx * sin(2 * angle) - yy * cos(angle));
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x2 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
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y2 = (int)(xx * sin(2 * angle) + yy * cos(2 * angle));
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}
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x2 = (int) (xx * cos(2 * angle) - yy * sin(2 * angle));
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y2 = (int) (xx * sin(2 * angle) + yy * cos(2 * angle));
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}
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rosette_circle(api, which, canvas, snapshot, x, y);
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rosette_circle(api, which, canvas, snapshot, (-1) * (x1 - xmid), y1 + ymid);
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@ -215,9 +235,11 @@ void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snap
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}
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void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 1, rosette_draw);
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api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
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rosette_draw);
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api->playsound(rosette_snd, (x * 255) / canvas->w, 255);
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update_rect->x = update_rect->y = 0;
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@ -226,25 +248,29 @@ void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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void rosette_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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rosette_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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xmid = canvas->w / 2;
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ymid = canvas->h / 2;
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}
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void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int rosette_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rosette_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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