Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -49,17 +49,22 @@ char *ripples_get_name(magic_api * api, int which);
int ripples_get_group(magic_api * api, int which);
char *ripples_get_description(magic_api * api, int which, int mode);
void ripples_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
static void ripples_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void ripples_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void ripples_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
static void ripples_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void ripples_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void ripples_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void ripples_shutdown(magic_api * api);
void ripples_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int ripples_requires_colors(magic_api * api, int which);
void ripples_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void ripples_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void ripples_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void ripples_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int ripples_modes(magic_api * api, int which);
Uint32 ripples_api_version(void)
@ -75,7 +80,8 @@ int ripples_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/ripples.ogg", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/ripples.ogg",
api->data_directory);
ripples_snd = Mix_LoadWAV(fname);
return (1);
@ -92,38 +98,49 @@ SDL_Surface *ripples_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/ripples.png", api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/ripples.png",
api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *ripples_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *ripples_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Ripples")));
}
// Return our groups:
int ripples_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int ripples_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
// Return our descriptions, localized:
char *ripples_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
char *ripples_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Click to make ripples appear over your picture.")));
return (strdup
(gettext_noop("Click to make ripples appear over your picture.")));
}
// Affect the canvas on drag:
void ripples_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void ripples_drag(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
static void ripples_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
SDL_Surface * canvas, SDL_Surface * last, int x,
int y)
{
magic_api *api = (magic_api *) ptr;
Uint8 r, g, b;
@ -141,7 +158,8 @@ static void ripples_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
// Affect the canvas on click:
void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
float radius;
float fli;
@ -150,25 +168,26 @@ void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
radius = 100;
for (fli = 0; fli < radius; fli = fli + .25)
{
ripples_z = (10 * deg_sin(((50 * 50) / (fli + 4)) * 10));
ox = fli * deg_cos(0) + x;
oy = -fli * deg_sin(0) + y;
for (d = 0; d <= 360 + (360 / (fli + 1)); d = d + 360 / (fli + 1))
{
ripples_z = (10 * deg_sin(((50 * 50) / (fli + 4)) * 10));
nx = fli * deg_cos(d) + x;
ny = -fli * deg_sin(d) + y;
ox = fli * deg_cos(0) + x;
oy = -fli * deg_sin(0) + y;
ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1);
for (d = 0; d <= 360 + (360 / (fli + 1)); d = d + 360 / (fli + 1))
{
nx = fli * deg_cos(d) + x;
ny = -fli * deg_sin(d) + y;
api->line((void *) api, which, canvas, last, ox, oy, nx, ny, 1,
ripples_linecb);
ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1);
api->line((void *)api, which, canvas, last, ox, oy, nx, ny, 1, ripples_linecb);
ox = nx;
oy = ny;
}
ox = nx;
oy = ny;
}
}
update_rect->x = x - 100;
update_rect->y = y - 100;
@ -179,9 +198,12 @@ void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
}
// Affect the canvas on release:
void ripples_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void ripples_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -193,28 +215,33 @@ void ripples_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// Record the color from Tux Paint:
void ripples_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
void ripples_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int ripples_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int ripples_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 0;
}
void ripples_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void ripples_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void ripples_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void ripples_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int ripples_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int ripples_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (MODE_ONECLICK);
}