Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
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@ -76,23 +76,29 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which);
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char *rainbow_get_name(magic_api * api, int which);
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int rainbow_get_group(magic_api * api, int which);
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char *rainbow_get_description(magic_api * api, int which, int mode);
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static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y);
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void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void rainbow_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void rainbow_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void rainbow_shutdown(magic_api * api);
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void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int rainbow_requires_colors(magic_api * api, int which);
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void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rainbow_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void rainbow_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int rainbow_modes(magic_api * api, int which);
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Uint32 rainbow_api_version(void)
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@ -109,7 +115,8 @@ int rainbow_init(magic_api * api)
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rainbow_color = 0;
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rainbow_mix = 0;
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snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav",
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api->data_directory);
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rainbow_snd = Mix_LoadWAV(fname);
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return (1);
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@ -126,29 +133,37 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png", api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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if (which == 0) {
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if (which == 0)
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{
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return (strdup(gettext_noop("Rainbow")));
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} else {
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}
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else
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{
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return (strdup(gettext_noop("Smooth Rainbow")));
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}
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}
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// Return our group:
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int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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// Return our descriptions, localized:
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char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("You can draw in rainbow colors!")));
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}
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@ -156,37 +171,43 @@ char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIB
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// Do the effect:
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static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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for (yy = y - 16; yy < y + 16; yy++)
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{
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for (xx = x - 16; xx < x + 16; xx++)
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{
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for (xx = x - 16; xx < x + 16; xx++)
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{
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if (api->in_circle(xx - x, yy - y, 16))
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{
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api->putpixel(canvas, xx, yy, rainbow_rgb);
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}
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}
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if (api->in_circle(xx - x, yy - y, 16))
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{
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api->putpixel(canvas, xx, yy, rainbow_rgb);
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}
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}
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}
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}
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// Affect the canvas on drag:
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void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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Uint8 r1, g1, b1, r2, g2, b2;
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int rc_tmp;
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if (which == 1) {
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if (which == 1)
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{
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rainbow_mix += 1;
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if (rainbow_mix > MIX_MAX) {
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if (rainbow_mix > MIX_MAX)
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{
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rainbow_mix = 0;
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rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
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}
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} else {
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}
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else
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{
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rainbow_mix = 0;
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rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
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}
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@ -201,26 +222,30 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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b2 = rainbow_hexes[rc_tmp][2];
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rainbow_rgb = SDL_MapRGB(canvas->format,
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((r1 * (MIX_MAX - rainbow_mix)) + (r2 * rainbow_mix)) / MIX_MAX,
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((g1 * (MIX_MAX - rainbow_mix)) + (g2 * rainbow_mix)) / MIX_MAX,
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((b1 * (MIX_MAX - rainbow_mix)) + (b2 * rainbow_mix)) / MIX_MAX);
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((r1 * (MIX_MAX - rainbow_mix)) +
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(r2 * rainbow_mix)) / MIX_MAX,
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((g1 * (MIX_MAX - rainbow_mix)) +
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(g2 * rainbow_mix)) / MIX_MAX,
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((b1 * (MIX_MAX - rainbow_mix)) +
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(b2 * rainbow_mix)) / MIX_MAX);
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb);
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
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rainbow_linecb);
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if (ox > x)
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{
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int tmp = ox;
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - 16;
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update_rect->y = oy - 16;
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@ -232,14 +257,18 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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// Affect the canvas on click:
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void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void rainbow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void rainbow_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -251,28 +280,33 @@ void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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}
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// Record the color from Tux Paint:
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void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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Reference in a new issue