Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
188
magic/src/rain.c
188
magic/src/rain.c
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@ -43,7 +43,8 @@
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#define gettext_noop(String) String
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#endif
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void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
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void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int,
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SDL_Rect *);
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static const int rain_SIZE = 30;
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static const int rain_AMOUNT = 200;
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@ -84,19 +85,24 @@ SDL_Surface *rain_get_icon(magic_api * api, int which);
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char *rain_get_name(magic_api * api, int which);
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int rain_get_group(magic_api * api, int which);
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char *rain_get_description(magic_api * api, int which, int mode);
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static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y);
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static void rain_linecb(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y);
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void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void rain_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rain_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void rain_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rain_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rain_shutdown(magic_api * api);
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void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int rain_requires_colors(magic_api * api, int which);
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void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rain_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void rain_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int rain_modes(magic_api * api, int which);
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Uint32 rain_api_version(void)
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@ -108,9 +114,9 @@ Uint32 rain_api_version(void)
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static int rain_inRainShape(double x, double y, double r)
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{
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if (sqrt(x * x + y * y) < (r * pow(cos(atan2(x, y)), 10.0)))
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{
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return 1;
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}
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{
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return 1;
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}
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return 0;
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}
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@ -122,10 +128,11 @@ int rain_init(magic_api * api)
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//Load sounds
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for (i = 0; i < rain_NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, rain_snd_filenames[i]);
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rain_snd_effect[i] = Mix_LoadWAV(fname);
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}
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
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rain_snd_filenames[i]);
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rain_snd_effect[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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@ -140,7 +147,8 @@ SDL_Surface *rain_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, rain_icon_filenames[which]);
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
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rain_icon_filenames[which]);
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return (IMG_Load(fname));
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}
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@ -157,13 +165,15 @@ int rain_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
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}
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// Return our descriptions, localized:
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char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
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char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
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int mode)
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{
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return (strdup(gettext_noop(rain_descs[which][mode - 1])));
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}
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// Do the effect:
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static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
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static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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@ -172,54 +182,59 @@ static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * ca
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Uint8 r, g, b;
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for (yy = y - rain_SIZE / 2; yy < y + rain_SIZE / 2; yy++)
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{
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for (xx = x - rain_SIZE; xx < x + rain_SIZE; xx++)
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{
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for (xx = x - rain_SIZE; xx < x + rain_SIZE; xx++)
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{
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if (rain_inRainShape(xx - x, yy - y + rain_SIZE / 2, rain_SIZE))
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{
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//api->rgbtohsv(rain_r, rain_g, rain_b, &h, &s, &v);
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//api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b);
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SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b);
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, clamp(0, r - 50, 255),
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clamp(0, g - 50, 255), clamp(0, b + 200, 255)));
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}
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}
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if (rain_inRainShape(xx - x, yy - y + rain_SIZE / 2, rain_SIZE))
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{
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//api->rgbtohsv(rain_r, rain_g, rain_b, &h, &s, &v);
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//api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b);
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SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b);
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api->putpixel(canvas, xx, yy,
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SDL_MapRGB(canvas->format, clamp(0, r - 50, 255),
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clamp(0, g - 50, 255), clamp(0, b + 200,
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255)));
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}
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}
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}
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}
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static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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static void rain_linecb(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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SDL_Rect rect;
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if (rand() % 10 == 0)
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{
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rain_click(api, which, MODE_PAINT, canvas, last,
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x + (rand() % rain_SIZE * 2) - rain_SIZE, y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect);
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}
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{
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rain_click(api, which, MODE_PAINT, canvas, last,
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x + (rand() % rain_SIZE * 2) - rain_SIZE,
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y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect);
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}
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}
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// Affect the canvas on drag:
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void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rain_linecb);
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, rain_linecb);
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if (ox > x)
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{
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int tmp = ox;
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - rain_SIZE * 2;
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update_rect->y = oy - rain_SIZE * 2;
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// Affect the canvas on click:
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void rain_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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if (mode == MODE_PAINT)
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{
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do_rain_drop(api, which, canvas, last, x, y);
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{
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do_rain_drop(api, which, canvas, last, x, y);
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update_rect->x = x - rain_SIZE;
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update_rect->y = y - rain_SIZE;
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update_rect->w = rain_SIZE * 2;
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update_rect->h = rain_SIZE * 2;
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update_rect->x = x - rain_SIZE;
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update_rect->y = y - rain_SIZE;
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update_rect->w = rain_SIZE * 2;
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update_rect->h = rain_SIZE * 2;
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api->playsound(rain_snd_effect[which], (x * 255) / canvas->w, 255);
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}
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api->playsound(rain_snd_effect[which], (x * 255) / canvas->w, 255);
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}
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else
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{
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int i;
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for (i = 0; i < rain_AMOUNT; i++)
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{
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int i;
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for (i = 0; i < rain_AMOUNT; i++)
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{
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do_rain_drop(api, which, canvas, last, rand() % canvas->w, rand() % canvas->h);
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(rain_snd_effect[which], 128, 255);
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do_rain_drop(api, which, canvas, last, rand() % canvas->w,
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rand() % canvas->h);
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(rain_snd_effect[which], 128, 255);
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}
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}
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// Affect the canvas on release:
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void rain_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void rain_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
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int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -276,33 +296,37 @@ void rain_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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int i;
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for (i = 0; i < rain_NUM_TOOLS; i++)
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{
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if (rain_snd_effect[i] != NULL)
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{
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if (rain_snd_effect[i] != NULL)
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{
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Mix_FreeChunk(rain_snd_effect[i]);
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}
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Mix_FreeChunk(rain_snd_effect[i]);
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}
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}
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}
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// Record the color from Tux Paint:
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void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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void rain_set_color(magic_api * api ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void rain_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void rain_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void rain_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void rain_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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