Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -57,19 +57,25 @@ char *puzzle_get_name(magic_api * api, int which);
int puzzle_get_group(magic_api * api, int which);
char *puzzle_get_description(magic_api * api, int which, int mode);
void puzzle_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void puzzle_shutdown(magic_api * api);
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int puzzle_requires_colors(magic_api * api, int which);
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void puzzle_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void puzzle_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int puzzle_modes(magic_api * api, int which);
static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void puzzle_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
int gcd(int a, int b);
Uint32 puzzle_api_version(void)
@ -81,7 +87,8 @@ int puzzle_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/puzzle.wav", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/puzzle.wav",
api->data_directory);
puzzle_snd = Mix_LoadWAV(fname);
return 1;
@ -96,32 +103,41 @@ SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/puzzle.png", api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/puzzle.png",
api->data_directory);
return (IMG_Load(fname));
}
char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Puzzle")));
}
int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int puzzle_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
return
strdup(gettext_noop
("Click the part of your picture where would you like a puzzle."));
return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
}
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -131,12 +147,14 @@ void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(puzzle_snd);
}
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 0;
}
@ -148,18 +166,22 @@ int gcd(int a, int b) //greatest common divisor
return gcd(b, a % b);
}
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas)
{
puzzle_gcd = RATIO * gcd(canvas->w, canvas->h);
rects_w = (unsigned int)canvas->w / puzzle_gcd;
rects_h = (unsigned int)canvas->h / puzzle_gcd;
rects_w = (unsigned int) canvas->w / puzzle_gcd;
rects_h = (unsigned int) canvas->h / puzzle_gcd;
canvas_backup =
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask,
canvas->format->Amask);
}
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
SDL_FreeSurface(canvas_backup);
@ -172,7 +194,8 @@ int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
}
static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
@ -187,59 +210,65 @@ static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
y = (y / puzzle_gcd) * puzzle_gcd;
if (!api->touched(x, y))
{
srand(rand());
r = rand() % 4;
rect_that.x = x;
rect_that.y = y;
switch (r)
{
srand(rand());
case 0: //upper
if (y > puzzle_gcd)
rect_that.y = y - puzzle_gcd;
r = rand() % 4;
break;
case 1: //right
if (x < canvas->w - puzzle_gcd)
rect_that.x = x - puzzle_gcd;
rect_that.x = x;
rect_that.y = y;
break;
case 2: //lower
if (y < canvas->h - puzzle_gcd)
rect_that.y = y - puzzle_gcd;
switch (r)
{
case 0: //upper
if (y > puzzle_gcd)
rect_that.y = y - puzzle_gcd;
break;
case 1: //right
if (x < canvas->w - puzzle_gcd)
rect_that.x = x - puzzle_gcd;
break;
case 2: //lower
if (y < canvas->h - puzzle_gcd)
rect_that.y = y - puzzle_gcd;
break;
case 3: //left
if (x > puzzle_gcd)
rect_that.x = x - puzzle_gcd;
break;
}
rect_this.x = x;
rect_this.y = y;
rect_this.h = rect_this.w = puzzle_gcd;
rect_that.h = rect_that.w = puzzle_gcd;
SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this);
api->playsound(puzzle_snd, (x * 255) / canvas->w, 255);
break;
case 3: //left
if (x > puzzle_gcd)
rect_that.x = x - puzzle_gcd;
break;
}
rect_this.x = x;
rect_this.y = y;
rect_this.h = rect_this.w = puzzle_gcd;
rect_that.h = rect_that.w = puzzle_gcd;
SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this);
api->playsound(puzzle_snd, (x * 255) / canvas->w, 255);
}
}
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect)
{
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2,
y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x - 1.5 * puzzle_gcd / 2, y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x + 0.5 * puzzle_gcd, y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - 1.5 * puzzle_gcd);
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y + 0.5 * puzzle_gcd);
puzzle_draw(api, which, canvas, last, x - 1.5 * puzzle_gcd / 2,
y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x + 0.5 * puzzle_gcd,
y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2,
y - 1.5 * puzzle_gcd);
puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2,
y + 0.5 * puzzle_gcd);
update_rect->x = 0;
update_rect->y = 0;
@ -248,7 +277,8 @@ void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
}
void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
}