Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -58,15 +58,19 @@ char *pixels_get_name(magic_api * api, int which);
int pixels_get_group(magic_api * api, int which);
char *pixels_get_description(magic_api * api, int which, int mode);
void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void pixels_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void pixels_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void pixels_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void pixels_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void pixels_shutdown(magic_api * api);
void pixels_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int pixels_requires_colors(magic_api * api, int which);
void pixels_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void pixels_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void pixels_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void pixels_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int pixels_modes(magic_api * api, int which);
// No setup required:
@ -74,7 +78,8 @@ int pixels_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/pixels.ogg", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/pixels.ogg",
api->data_directory);
pixel_snd = Mix_LoadWAV(fname);
return (1);
@ -96,25 +101,30 @@ SDL_Surface *pixels_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/pixels.png", api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/pixels.png",
api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *pixels_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *pixels_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Pixels")));
}
// Return our group (both the same):
int pixels_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int pixels_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
// Return our descriptions, localized:
char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Click and drag to draw large pixels.")));
@ -123,7 +133,9 @@ char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBU
// Do the effect:
static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
SDL_Rect dest;
int pixel_size;
@ -135,29 +147,31 @@ static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SD
dest.w = pixel_size;
dest.h = pixel_size;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, pixels_r, pixels_g, pixels_b));
SDL_FillRect(canvas, &dest,
SDL_MapRGB(canvas->format, pixels_r, pixels_g, pixels_b));
}
// Affect the canvas on drag:
void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_pixels);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_pixels);
if (ox > x)
{
int tmp = ox;
{
int tmp = ox;
ox = x;
x = tmp;
}
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
{
int tmp = oy;
oy = y;
y = tmp;
}
oy = y;
y = tmp;
}
update_rect->x = x - 64;
update_rect->y = y - 64;
@ -169,14 +183,17 @@ void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void pixels_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
pixels_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void pixels_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
api->stopsound();
}
@ -189,7 +206,8 @@ void pixels_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// Record the color from Tux Paint:
void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b)
{
pixels_r = r;
pixels_g = g;
@ -197,18 +215,21 @@ void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8
}
// Use colors:
int pixels_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int pixels_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 1;
}
void pixels_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void pixels_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void pixels_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void pixels_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}