Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -71,7 +71,8 @@ const int noise_groups[noise_NUM_TOOLS] = {
};
const char *noise_descs[noise_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse to add noise to parts of your picture."),
{gettext_noop
("Click and drag the mouse to add noise to parts of your picture."),
gettext_noop("Click to add noise to your entire picture."),},
};
@ -81,20 +82,26 @@ SDL_Surface *noise_get_icon(magic_api * api, int which);
char *noise_get_name(magic_api * api, int which);
int noise_get_group(magic_api * api, int which);
char *noise_get_description(magic_api * api, int which, int mode);
static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which);
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which);
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void noise_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void noise_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void noise_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void noise_shutdown(magic_api * api);
void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int noise_requires_colors(magic_api * api, int which);
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void noise_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void noise_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int noise_modes(magic_api * api, int which);
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED);
@ -112,10 +119,11 @@ int noise_init(magic_api * api)
srand(time(0));
for (i = 0; i < noise_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, noise_snd_filenames[i]);
noise_snd_effect[i] = Mix_LoadWAV(fname);
}
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
noise_snd_filenames[i]);
noise_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
@ -129,7 +137,8 @@ SDL_Surface *noise_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]);
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
noise_icon_filenames[which]);
return (IMG_Load(fname));
}
@ -146,14 +155,16 @@ int noise_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
}
// Return our descriptions, localized:
char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{
return (strdup(gettext_noop(noise_descs[which][mode - 1])));
}
//Do the effect for one pixel
static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
@ -161,70 +172,79 @@ static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
double temp2[3];
int k;
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1],
&temp[2]);
for (k = 0; k < 3; k++)
{
temp2[k] = clamp(0.0, (int)temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0, 255.0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
{
temp2[k] =
clamp(0.0, (int) temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0,
255.0);
}
api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
}
// Do the effect for the full image
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which)
{
int x, y;
for (y = 0; y < last->h; y++)
{
for (x = 0; x < last->w; x++)
{
for (x = 0; x < last->w; x++)
{
do_noise_pixel(ptr, which, canvas, last, x, y);
}
do_noise_pixel(ptr, which, canvas, last, x, y);
}
}
}
//do the effect for the brush
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api *api = (magic_api *) ptr;
for (yy = y - noise_RADIUS; yy < y + noise_RADIUS; yy++)
{
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
{
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, noise_RADIUS) && !api->touched(xx, yy))
{
do_noise_pixel(api, which, canvas, last, xx, yy);
}
}
if (api->in_circle(xx - x, yy - y, noise_RADIUS)
&& !api->touched(xx, yy))
{
do_noise_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_noise_brush);
api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x)
{
int tmp = ox;
{
int tmp = ox;
ox = x;
x = tmp;
}
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
{
int tmp = oy;
oy = y;
y = tmp;
}
oy = y;
y = tmp;
}
update_rect->x = ox - noise_RADIUS;
update_rect->y = oy - noise_RADIUS;
@ -234,25 +254,29 @@ void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_noise_full(api, canvas, last, which);
api->playsound(noise_snd_effect[which], 128, 255);
}
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_noise_full(api, canvas, last, which);
api->playsound(noise_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void noise_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void noise_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -263,32 +287,36 @@ void noise_shutdown(magic_api * api ATTRIBUTE_UNUSED)
int i;
for (i = 0; i < noise_NUM_TOOLS; i++)
{
if (noise_snd_effect[i] != NULL)
{
if (noise_snd_effect[i] != NULL)
{
Mix_FreeChunk(noise_snd_effect[i]);
}
Mix_FreeChunk(noise_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 0;
}
void noise_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void noise_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void noise_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void noise_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}