Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
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@ -42,19 +42,25 @@ SDL_Surface *negative_get_icon(magic_api * api, int which);
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char *negative_get_name(magic_api * api, int which);
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int negative_get_group(magic_api * api, int which);
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char *negative_get_description(magic_api * api, int which, int mode);
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static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void do_negative(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y);
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void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void negative_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void negative_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void negative_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void negative_shutdown(magic_api * api);
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void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int negative_requires_colors(magic_api * api, int which);
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void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void negative_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void negative_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int negative_modes(magic_api * api, int which);
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enum
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@ -76,13 +82,14 @@ const char *negative_names[negative_NUM_TOOLS] = {
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const char *negative_descs[negative_NUM_TOOLS][2] = {
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{
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gettext_noop("Click and drag the mouse around to make your painting negative."),
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gettext_noop("Click to turn your painting into its negative.")
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},
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gettext_noop
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("Click and drag the mouse around to make your painting negative."),
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gettext_noop("Click to turn your painting into its negative.")},
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{
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gettext_noop("Click and drag the mouse around to change colors to their opposites -- their complementary colors."),
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gettext_noop("Click to turn all colors in your painting into their opposites -- their complementary colors.")
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},
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gettext_noop
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("Click and drag the mouse around to change colors to their opposites -- their complementary colors."),
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gettext_noop
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("Click to turn all colors in your painting into their opposites -- their complementary colors.")},
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};
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@ -90,7 +97,8 @@ int negative_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/negative.wav", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/negative.wav",
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api->data_directory);
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negative_snd = Mix_LoadWAV(fname);
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@ -112,7 +120,8 @@ SDL_Surface *negative_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, negative_icon_filenames[which]);
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
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negative_icon_filenames[which]);
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return (IMG_Load(fname));
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}
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@ -123,93 +132,105 @@ char *negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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}
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// Return our group (both the same):
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int negative_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int negative_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_COLOR_FILTERS;
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}
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// Return our description, localized:
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char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
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char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
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int mode)
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{
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int mode_idx;
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if (mode == MODE_PAINT) {
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if (mode == MODE_PAINT)
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{
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mode_idx = 0;
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} else if (mode == MODE_FULLSCREEN) {
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}
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else if (mode == MODE_FULLSCREEN)
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{
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mode_idx = 1;
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} else {
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}
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else
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{
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return NULL;
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}
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return(strdup(gettext_noop(negative_descs[which][mode_idx])));
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return (strdup(gettext_noop(negative_descs[which][mode_idx])));
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}
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static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b, Uint8 * new_r, Uint8 * new_g, Uint8 * new_b) {
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static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b,
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Uint8 * new_r, Uint8 * new_g, Uint8 * new_b)
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{
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float h, s, v, new_h;
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magic_api *api = (magic_api *) ptr;
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if (which == TOOL_NEGATIVE)
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{
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*new_r = 0xFF - r;
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*new_g = 0xFF - g;
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*new_b = 0xFF - b;
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}
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{
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*new_r = 0xFF - r;
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*new_g = 0xFF - g;
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*new_b = 0xFF - b;
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}
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else
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{
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api->rgbtohsv(r, g, b, &h, &s, &v);
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new_h = h + 180.0;
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if (new_h >= 360.0)
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{
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api->rgbtohsv(r, g, b, &h, &s, &v);
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new_h = h + 180.0;
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if (new_h >= 360.0)
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{
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new_h = new_h - 360.0;
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}
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api->hsvtorgb(new_h, s, v, new_r, new_g, new_b);
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new_h = new_h - 360.0;
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}
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api->hsvtorgb(new_h, s, v, new_r, new_g, new_b);
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}
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}
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// Callback that does the negative color effect on a circle centered around x,y
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static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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static void do_negative(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y)
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{
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int xx, yy;
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Uint8 r, g, b, new_r, new_g, new_b;
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magic_api *api = (magic_api *) ptr;
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for (yy = y - 16; yy < y + 16; yy++)
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{
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for (xx = x - 16; xx < x + 16; xx++)
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{
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for (xx = x - 16; xx < x + 16; xx++)
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{
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if (api->in_circle(xx - x, yy - y, 16))
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{
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SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
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negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b));
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}
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}
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if (api->in_circle(xx - x, yy - y, 16))
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{
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SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
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negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
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api->putpixel(canvas, xx, yy,
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SDL_MapRGB(canvas->format, new_r, new_g, new_b));
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}
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}
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}
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}
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// Ask Tux Paint to call our 'do_negative()' callback over a line
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void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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SDL_LockSurface(last);
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SDL_LockSurface(canvas);
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_negative);
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_negative);
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if (ox > x)
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{
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int tmp = ox;
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - 16;
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update_rect->y = oy - 16;
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@ -225,38 +246,43 @@ void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
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// Ask Tux Paint to call our 'do_negative()' callback at a single point
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void negative_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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if (mode == MODE_PAINT)
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negative_drag(api, which, canvas, last, x, y, x, y, update_rect);
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else
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{
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int xx, yy;
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Uint8 r, g, b, new_r, new_g, new_b;
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for (yy = 0; yy < canvas->h; yy++)
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{
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int xx, yy;
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Uint8 r, g, b, new_r, new_g, new_b;
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for (yy = 0; yy < canvas->h; yy++)
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{
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for (xx = 0; xx < canvas->w; xx++)
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{
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SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
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negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b));
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}
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(negative_snd, (x * 255) / canvas->w, 255);
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for (xx = 0; xx < canvas->w; xx++)
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{
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SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
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negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
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api->putpixel(canvas, xx, yy,
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SDL_MapRGB(canvas->format, new_r, new_g, new_b));
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}
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(negative_snd, (x * 255) / canvas->w, 255);
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}
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}
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void negative_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void negative_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -268,29 +294,33 @@ void negative_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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}
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// We don't use colors
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void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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void negative_set_color(magic_api * api ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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// We don't use colors
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int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void negative_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void negative_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int negative_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int negative_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT | MODE_FULLSCREEN);
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}
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