Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -42,19 +42,25 @@ SDL_Surface *negative_get_icon(magic_api * api, int which);
char *negative_get_name(magic_api * api, int which);
int negative_get_group(magic_api * api, int which);
char *negative_get_description(magic_api * api, int which, int mode);
static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_negative(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void negative_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void negative_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void negative_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void negative_shutdown(magic_api * api);
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int negative_requires_colors(magic_api * api, int which);
void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void negative_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void negative_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int negative_modes(magic_api * api, int which);
enum
@ -76,13 +82,14 @@ const char *negative_names[negative_NUM_TOOLS] = {
const char *negative_descs[negative_NUM_TOOLS][2] = {
{
gettext_noop("Click and drag the mouse around to make your painting negative."),
gettext_noop("Click to turn your painting into its negative.")
},
gettext_noop
("Click and drag the mouse around to make your painting negative."),
gettext_noop("Click to turn your painting into its negative.")},
{
gettext_noop("Click and drag the mouse around to change colors to their opposites -- their complementary colors."),
gettext_noop("Click to turn all colors in your painting into their opposites -- their complementary colors.")
},
gettext_noop
("Click and drag the mouse around to change colors to their opposites -- their complementary colors."),
gettext_noop
("Click to turn all colors in your painting into their opposites -- their complementary colors.")},
};
@ -90,7 +97,8 @@ int negative_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/negative.wav", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/negative.wav",
api->data_directory);
negative_snd = Mix_LoadWAV(fname);
@ -112,7 +120,8 @@ SDL_Surface *negative_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, negative_icon_filenames[which]);
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
negative_icon_filenames[which]);
return (IMG_Load(fname));
}
@ -123,93 +132,105 @@ char *negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
}
// Return our group (both the same):
int negative_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int negative_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_COLOR_FILTERS;
}
// Return our description, localized:
char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
{
int mode_idx;
if (mode == MODE_PAINT) {
if (mode == MODE_PAINT)
{
mode_idx = 0;
} else if (mode == MODE_FULLSCREEN) {
}
else if (mode == MODE_FULLSCREEN)
{
mode_idx = 1;
} else {
}
else
{
return NULL;
}
return(strdup(gettext_noop(negative_descs[which][mode_idx])));
return (strdup(gettext_noop(negative_descs[which][mode_idx])));
}
static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b, Uint8 * new_r, Uint8 * new_g, Uint8 * new_b) {
static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b,
Uint8 * new_r, Uint8 * new_g, Uint8 * new_b)
{
float h, s, v, new_h;
magic_api *api = (magic_api *) ptr;
if (which == TOOL_NEGATIVE)
{
*new_r = 0xFF - r;
*new_g = 0xFF - g;
*new_b = 0xFF - b;
}
{
*new_r = 0xFF - r;
*new_g = 0xFF - g;
*new_b = 0xFF - b;
}
else
{
api->rgbtohsv(r, g, b, &h, &s, &v);
new_h = h + 180.0;
if (new_h >= 360.0)
{
api->rgbtohsv(r, g, b, &h, &s, &v);
new_h = h + 180.0;
if (new_h >= 360.0)
{
new_h = new_h - 360.0;
}
api->hsvtorgb(new_h, s, v, new_r, new_g, new_b);
new_h = new_h - 360.0;
}
api->hsvtorgb(new_h, s, v, new_r, new_g, new_b);
}
}
// Callback that does the negative color effect on a circle centered around x,y
static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
static void do_negative(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
{
int xx, yy;
Uint8 r, g, b, new_r, new_g, new_b;
magic_api *api = (magic_api *) ptr;
for (yy = y - 16; yy < y + 16; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
{
for (xx = x - 16; xx < x + 16; xx++)
{
if (api->in_circle(xx - x, yy - y, 16))
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b));
}
}
if (api->in_circle(xx - x, yy - y, 16))
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
api->putpixel(canvas, xx, yy,
SDL_MapRGB(canvas->format, new_r, new_g, new_b));
}
}
}
}
// Ask Tux Paint to call our 'do_negative()' callback over a line
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
SDL_LockSurface(last);
SDL_LockSurface(canvas);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_negative);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_negative);
if (ox > x)
{
int tmp = ox;
{
int tmp = ox;
ox = x;
x = tmp;
}
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
{
int tmp = oy;
oy = y;
y = tmp;
}
oy = y;
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
@ -225,38 +246,43 @@ void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
// Ask Tux Paint to call our 'do_negative()' callback at a single point
void negative_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
negative_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
int xx, yy;
Uint8 r, g, b, new_r, new_g, new_b;
for (yy = 0; yy < canvas->h; yy++)
{
int xx, yy;
Uint8 r, g, b, new_r, new_g, new_b;
for (yy = 0; yy < canvas->h; yy++)
{
for (xx = 0; xx < canvas->w; xx++)
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b));
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(negative_snd, (x * 255) / canvas->w, 255);
for (xx = 0; xx < canvas->w; xx++)
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b);
api->putpixel(canvas, xx, yy,
SDL_MapRGB(canvas->format, new_r, new_g, new_b));
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(negative_snd, (x * 255) / canvas->w, 255);
}
}
void negative_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void negative_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -268,29 +294,33 @@ void negative_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// We don't use colors
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
// We don't use colors
int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 0;
}
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int negative_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int negative_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT | MODE_FULLSCREEN);
}