Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -47,18 +47,22 @@ SDL_Surface *light_get_icon(magic_api * api, int which);
char *light_get_name(magic_api * api, int which);
int light_get_group(magic_api * api, int which);
char *light_get_description(magic_api * api, int which, int mode);
static void do_light(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_light(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void light_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void light_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void light_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void light_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void light_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void light_shutdown(magic_api * api);
void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int light_requires_colors(magic_api * api, int which);
void light_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void light_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void light_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int light_modes(magic_api * api, int which);
@ -73,10 +77,12 @@ int light_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/light1.ogg", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/light1.ogg",
api->data_directory);
light1_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/light2.ogg", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/light2.ogg",
api->data_directory);
light2_snd = Mix_LoadWAV(fname);
return (1);
@ -93,33 +99,41 @@ SDL_Surface *light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/light.png", api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/light.png",
api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *light_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Light")));
}
// Return our groups:
int light_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int light_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
// Return our descriptions, localized:
char *light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
char *light_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Click and drag to draw a beam of light on your picture.")));
return (strdup
(gettext_noop
("Click and drag to draw a beam of light on your picture.")));
}
// Do the effect:
static void do_light(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y)
static void do_light(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
@ -129,74 +143,76 @@ static void do_light(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
float adj;
for (yy = -8; yy < 8; yy++)
{
for (xx = -8; xx < 8; xx++)
{
for (xx = -8; xx < 8; xx++)
if (api->in_circle(xx, yy, 8))
{
pix = api->getpixel(canvas, x + xx, y + yy);
SDL_GetRGB(pix, canvas->format, &r, &g, &b);
adj = (7.99 - sqrt(abs(xx * yy))) / 128.0;
api->rgbtohsv(r, g, b, &h, &s, &v);
v = min((float) 1.0, v + adj);
if (light_h == -1 && h == -1)
{
if (api->in_circle(xx, yy, 8))
{
pix = api->getpixel(canvas, x + xx, y + yy);
SDL_GetRGB(pix, canvas->format, &r, &g, &b);
adj = (7.99 - sqrt(abs(xx * yy))) / 128.0;
api->rgbtohsv(r, g, b, &h, &s, &v);
v = min((float)1.0, v + adj);
if (light_h == -1 && h == -1)
{
new_h = -1;
new_s = 0;
new_v = v;
}
else if (light_h == -1)
{
new_h = h;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
else if (h == -1)
{
new_h = light_h;
new_s = max(0.0, light_s - adj / 2.0);
new_v = v;
}
else
{
new_h = (light_h + h) / 2;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b));
}
new_h = -1;
new_s = 0;
new_v = v;
}
else if (light_h == -1)
{
new_h = h;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
else if (h == -1)
{
new_h = light_h;
new_s = max(0.0, light_s - adj / 2.0);
new_v = v;
}
else
{
new_h = (light_h + h) / 2;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
api->putpixel(canvas, x + xx, y + yy,
SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
// Affect the canvas on drag:
void light_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_light);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_light);
if (ox > x)
{
int tmp = ox;
{
int tmp = ox;
ox = x;
x = tmp;
}
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
{
int tmp = oy;
oy = y;
y = tmp;
}
oy = y;
y = tmp;
}
update_rect->x = ox - 8;
update_rect->y = oy - 8;
@ -208,7 +224,8 @@ void light_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
light_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
@ -216,7 +233,8 @@ void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release:
void light_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
int x, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
api->playsound(light2_snd, (x * 255) / canvas->w, 255);
}
@ -237,17 +255,20 @@ void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
}
// Use colors:
int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 1;
}
void light_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void light_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void light_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void light_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}