Re-ran indent on all .c & .h source code files

Like so --
  find . -name "*.c" -or -name "*.h" -exec  indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;

The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
Bill Kendrick 2022-09-15 00:11:16 -07:00
parent 09f332367f
commit cc05925d9e
99 changed files with 31659 additions and 27102 deletions

View file

@ -46,18 +46,24 @@ SDL_Surface *glasstile_get_icon(magic_api * api, int which);
char *glasstile_get_name(magic_api * api, int which);
int glasstile_get_group(magic_api * api, int which);
char *glasstile_get_description(magic_api * api, int which, int mode);
static void do_glasstile(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_glasstile(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void glasstile_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void glasstile_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void glasstile_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void glasstile_shutdown(magic_api * api);
void glasstile_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int glasstile_requires_colors(magic_api * api, int which);
void glasstile_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void glasstile_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void glasstile_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void glasstile_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int glasstile_modes(magic_api * api, int which);
Uint32 glasstile_api_version(void)
@ -74,7 +80,8 @@ int glasstile_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/glasstile.ogg", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/glasstile.ogg",
api->data_directory);
glasstile_snd = Mix_LoadWAV(fname);
glasstile_hit = NULL;
@ -94,35 +101,45 @@ SDL_Surface *glasstile_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/glasstile.png", api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/glasstile.png",
api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *glasstile_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *glasstile_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Glass Tile")));
}
// Return our groups
int glasstile_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int glasstile_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
// Return our descriptions, localized:
char *glasstile_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
char *glasstile_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return (strdup(gettext_noop("Click and drag the mouse to put glass tile over your picture.")));
return (strdup
(gettext_noop
("Click and drag the mouse to put glass tile over your picture.")));
else
return (strdup(gettext_noop("Click to cover your entire picture in glass tiles.")));
return (strdup
(gettext_noop
("Click to cover your entire picture in glass tiles.")));
}
// Do the effect:
static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x,
int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy, xl, xr, yt, yb;
@ -153,61 +170,66 @@ static void do_glasstile(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * ca
/* Apply the effect: */
for (yy = -GT_SIZE; yy < GT_SIZE; yy = yy + 2)
{
for (xx = -GT_SIZE; xx < GT_SIZE; xx = xx + 2)
{
for (xx = -GT_SIZE; xx < GT_SIZE; xx = xx + 2)
{
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy), last->format, &r2, &g2, &b2);
SDL_GetRGB(api->getpixel(last, x + xx, y + yy + 1), last->format, &r3, &g3, &b3);
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy + 1), last->format, &r4, &g4, &b4);
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1,
&b1);
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy), last->format, &r2,
&g2, &b2);
SDL_GetRGB(api->getpixel(last, x + xx, y + yy + 1), last->format, &r3,
&g3, &b3);
SDL_GetRGB(api->getpixel(last, x + xx + 1, y + yy + 1), last->format,
&r4, &g4, &b4);
r = (r1 + r2 + r3 + r4) >> 2;
g = (g1 + g2 + g3 + g4) >> 2;
b = (b1 + b2 + b3 + b4) >> 2;
r = (r1 + r2 + r3 + r4) >> 2;
g = (g1 + g2 + g3 + g4) >> 2;
b = (b1 + b2 + b3 + b4) >> 2;
if (xx <= -GT_SIZE + 2 || yy == -GT_SIZE + 2)
{
r = min(255, r + 64);
g = min(255, g + 64);
b = min(255, b + 64);
}
else if (xx >= GT_SIZE - 3 || yy >= GT_SIZE - 3)
{
r = max(0, r - 64);
g = max(0, g - 64);
b = max(0, b - 64);
}
if (xx <= -GT_SIZE + 2 || yy == -GT_SIZE + 2)
{
r = min(255, r + 64);
g = min(255, g + 64);
b = min(255, b + 64);
}
else if (xx >= GT_SIZE - 3 || yy >= GT_SIZE - 3)
{
r = max(0, r - 64);
g = max(0, g - 64);
b = max(0, b - 64);
}
rgb = SDL_MapRGB(canvas->format, r, g, b);
rgb = SDL_MapRGB(canvas->format, r, g, b);
xl = (xx / 3) - GT_SIZE + (GT_SIZE / 3);
xr = (xx / 3) + (GT_SIZE * 2) / 3;
yt = (yy / 3) - GT_SIZE + (GT_SIZE / 3);
yb = (yy / 3) + (GT_SIZE * 2) / 3;
xl = (xx / 3) - GT_SIZE + (GT_SIZE / 3);
xr = (xx / 3) + (GT_SIZE * 2) / 3;
yt = (yy / 3) - GT_SIZE + (GT_SIZE / 3);
yb = (yy / 3) + (GT_SIZE * 2) / 3;
api->putpixel(canvas, x + xl, y + yt, rgb);
api->putpixel(canvas, x + xx / 2, y + yt, rgb);
api->putpixel(canvas, x + xr, y + yt, rgb);
api->putpixel(canvas, x + xl, y + yt, rgb);
api->putpixel(canvas, x + xx / 2, y + yt, rgb);
api->putpixel(canvas, x + xr, y + yt, rgb);
api->putpixel(canvas, x + xl, y + yy / 2, rgb);
api->putpixel(canvas, x + xr, y + yy / 2, rgb);
api->putpixel(canvas, x + xl, y + yy / 2, rgb);
api->putpixel(canvas, x + xr, y + yy / 2, rgb);
api->putpixel(canvas, x + xl, y + yb, rgb);
api->putpixel(canvas, x + xx / 2, y + yb, rgb);
api->putpixel(canvas, x + xr, y + yb, rgb);
api->putpixel(canvas, x + xl, y + yb, rgb);
api->putpixel(canvas, x + xx / 2, y + yb, rgb);
api->putpixel(canvas, x + xr, y + yb, rgb);
/* Center */
/* Center */
api->putpixel(canvas, x + xx / 2, y + yy / 2, rgb);
}
api->putpixel(canvas, x + xx / 2, y + yy / 2, rgb);
}
}
}
// Affect the canvas on drag:
void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_glasstile);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_glasstile);
update_rect->x = 0;
update_rect->y = 0;
@ -240,20 +262,21 @@ void glasstile_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void glasstile_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
int xx, yy;
if (glasstile_hit == NULL)
{
glasstile_hit_ysize = (canvas->h / GT_SIZE) + 1;
glasstile_hit_xsize = (canvas->w / GT_SIZE) + 1;
{
glasstile_hit_ysize = (canvas->h / GT_SIZE) + 1;
glasstile_hit_xsize = (canvas->w / GT_SIZE) + 1;
glasstile_hit = (int * *)malloc(sizeof(int *) * glasstile_hit_ysize);
glasstile_hit = (int * *) malloc(sizeof(int *) * glasstile_hit_ysize);
for (yy = 0; yy < glasstile_hit_ysize; yy++)
glasstile_hit[yy] = (int *)malloc(sizeof(int) * glasstile_hit_xsize);
}
for (yy = 0; yy < glasstile_hit_ysize; yy++)
glasstile_hit[yy] = (int *) malloc(sizeof(int) * glasstile_hit_xsize);
}
for (yy = 0; yy < glasstile_hit_ysize; yy++)
for (xx = 0; xx < glasstile_hit_xsize; xx++)
@ -262,24 +285,27 @@ void glasstile_click(magic_api * api, int which, int mode,
if (mode == MODE_PAINT)
glasstile_drag(api, which, canvas, last, x, y, x, y, update_rect);
else if (mode == MODE_FULLSCREEN)
{
for (y = 0; y < canvas->h; y = y + GT_SIZE)
for (x = 0; x < canvas->w; x = x + GT_SIZE)
do_glasstile(api, which, canvas, last, x, y);
{
for (y = 0; y < canvas->h; y = y + GT_SIZE)
for (x = 0; x < canvas->w; x = x + GT_SIZE)
do_glasstile(api, which, canvas, last, x, y);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(glasstile_snd, 128, 255);
}
api->playsound(glasstile_snd, 128, 255);
}
}
// Affect the canvas on release:
void glasstile_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void glasstile_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -292,39 +318,45 @@ void glasstile_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(glasstile_snd);
if (glasstile_hit != NULL)
{
for (y = 0; y < glasstile_hit_ysize; y++)
{
for (y = 0; y < glasstile_hit_ysize; y++)
{
if (glasstile_hit[y] != NULL)
free(glasstile_hit[y]);
}
free(glasstile_hit);
if (glasstile_hit[y] != NULL)
free(glasstile_hit[y]);
}
free(glasstile_hit);
}
}
// Record the color from Tux Paint:
void glasstile_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
void glasstile_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int glasstile_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int glasstile_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 0;
}
void glasstile_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void glasstile_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void glasstile_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
void glasstile_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int glasstile_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
int glasstile_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT | MODE_FULLSCREEN);
}