Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
185
magic/src/blur.c
185
magic/src/blur.c
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@ -47,16 +47,19 @@ char *blur_get_name(magic_api * api, int which);
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int blur_get_group(magic_api * api, int which);
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char *blur_get_description(magic_api * api, int which, int mode);
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void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void blur_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void blur_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void blur_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void blur_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void blur_shutdown(magic_api * api);
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void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int blur_requires_colors(magic_api * api, int which);
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void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void blur_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void blur_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int blur_modes(magic_api * api, int which);
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enum
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@ -103,10 +106,11 @@ int blur_init(magic_api * api)
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char fname[1024];
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for (i = 0; i < blur_NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, blur_snd_filenames[i]);
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blur_snd_effect[i] = Mix_LoadWAV(fname);
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}
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
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blur_snd_filenames[i]);
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blur_snd_effect[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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@ -120,7 +124,8 @@ SDL_Surface *blur_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, blur_icon_filenames[which]);
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
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blur_icon_filenames[which]);
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return (IMG_Load(fname));
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}
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@ -137,13 +142,16 @@ int blur_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
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}
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// Return our descriptions, localized:
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char *blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
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char *blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
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int mode)
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{
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return (strdup(gettext_noop(blur_descs[which][mode - 1])));
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}
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//Do the effect for one pixel
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static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x,
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int y)
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{
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magic_api *api = (magic_api *) ptr;
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int i, j, k;
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@ -159,89 +167,98 @@ static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
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};
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for (k = 0; k < 3; k++)
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{
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blurValue[k] = 0;
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}
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{
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blurValue[k] = 0;
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}
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for (i = -2; i < 3; i++)
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{
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for (j = -2; j < 3; j++)
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{
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for (j = -2; j < 3; j++)
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{
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//Add the pixels around the current one wieghted
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SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]);
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for (k = 0; k < 3; k++)
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{
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blurValue[k] += temp[k] * weight[i + 2][j + 2];
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}
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}
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//Add the pixels around the current one wieghted
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SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0],
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&temp[1], &temp[2]);
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for (k = 0; k < 3; k++)
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{
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blurValue[k] += temp[k] * weight[i + 2][j + 2];
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}
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}
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}
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for (k = 0; k < 3; k++)
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{
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blurValue[k] /= 273;
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}
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2]));
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{
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blurValue[k] /= 273;
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}
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api->putpixel(canvas, x, y,
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SDL_MapRGB(canvas->format, blurValue[0], blurValue[1],
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blurValue[2]));
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}
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// Do the effect for the full image
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static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
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static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
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int which)
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{
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magic_api * api = (magic_api *) ptr;
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magic_api *api = (magic_api *) ptr;
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int x, y;
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for (y = 0; y < last->h; y++)
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{
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if (y % 10 == 0)
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{
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if (y % 10 == 0) {
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api->update_progress_bar();
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}
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for (x = 0; x < last->w; x++)
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{
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do_blur_pixel(api, which, canvas, last, x, y);
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}
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api->update_progress_bar();
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}
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for (x = 0; x < last->w; x++)
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{
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do_blur_pixel(api, which, canvas, last, x, y);
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}
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}
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}
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//do the effect for the brush
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static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y)
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{
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int xx, yy;
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magic_api *api = (magic_api *) ptr;
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for (yy = y - blur_RADIUS; yy < y + blur_RADIUS; yy++)
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{
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for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++)
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{
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for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++)
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{
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if (api->in_circle(xx - x, yy - y, blur_RADIUS) && !api->touched(xx, yy))
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{
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do_blur_pixel(api, which, canvas, last, xx, yy);
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}
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}
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if (api->in_circle(xx - x, yy - y, blur_RADIUS)
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&& !api->touched(xx, yy))
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{
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do_blur_pixel(api, which, canvas, last, xx, yy);
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}
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}
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}
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}
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// Affect the canvas on drag:
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void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_blur_brush);
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
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do_blur_brush);
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api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255);
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if (ox > x)
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{
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int tmp = ox;
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - blur_RADIUS;
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update_rect->y = oy - blur_RADIUS;
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@ -251,25 +268,29 @@ void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
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// Affect the canvas on click:
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void blur_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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if (mode == MODE_PAINT)
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blur_drag(api, which, canvas, last, x, y, x, y, update_rect);
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else
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{
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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do_blur_full(api, canvas, last, which);
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api->playsound(blur_snd_effect[which], 128, 255);
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}
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{
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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do_blur_full(api, canvas, last, which);
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api->playsound(blur_snd_effect[which], 128, 255);
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}
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}
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// Affect the canvas on release:
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void blur_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void blur_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
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int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -280,32 +301,36 @@ void blur_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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int i;
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for (i = 0; i < blur_NUM_TOOLS; i++)
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{
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if (blur_snd_effect[i] != NULL)
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{
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if (blur_snd_effect[i] != NULL)
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{
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Mix_FreeChunk(blur_snd_effect[i]);
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}
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Mix_FreeChunk(blur_snd_effect[i]);
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}
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}
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}
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// Record the color from Tux Paint:
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void blur_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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void blur_set_color(magic_api * api ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void blur_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void blur_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void blur_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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void blur_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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