Re-ran indent on all .c & .h source code files
Like so --
find . -name "*.c" -or -name "*.h" -exec indent -nbfda -npcs -npsl -bli0 --no-tabs {} \;
The `indent` invocation differs from the last one noted in
CHANGES.txt (from 2006!?), in that I've added "--no-tabs",
to ensure indents are all space-based.
This commit is contained in:
parent
09f332367f
commit
cc05925d9e
99 changed files with 31659 additions and 27102 deletions
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@ -60,18 +60,25 @@ SDL_Surface *blocks_chalk_drip_get_icon(magic_api * api, int which);
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char *blocks_chalk_drip_get_name(magic_api * api, int which);
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int blocks_chalk_drip_get_group(magic_api * api, int which);
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char *blocks_chalk_drip_get_description(magic_api * api, int which, int mode);
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static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void blocks_chalk_drip_linecb(void *ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void blocks_chalk_drip_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x,
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int y, SDL_Rect * update_rect);
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void blocks_chalk_drip_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void blocks_chalk_drip_shutdown(magic_api * api);
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void blocks_chalk_drip_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int blocks_chalk_drip_requires_colors(magic_api * api, int which);
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void blocks_chalk_drip_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void blocks_chalk_drip_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void blocks_chalk_drip_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void blocks_chalk_drip_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int blocks_chalk_drip_modes(magic_api * api, int which);
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@ -80,13 +87,16 @@ int blocks_chalk_drip_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/blocks.wav", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/blocks.wav",
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api->data_directory);
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snd_effect[0] = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%ssounds/magic/chalk.wav", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/chalk.wav",
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api->data_directory);
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snd_effect[1] = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%ssounds/magic/drip.wav", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/drip.wav",
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api->data_directory);
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snd_effect[2] = Mix_LoadWAV(fname);
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return (1);
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@ -110,17 +120,20 @@ SDL_Surface *blocks_chalk_drip_get_icon(magic_api * api, int which)
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char fname[1024];
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if (which == TOOL_BLOCKS)
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{
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snprintf(fname, sizeof(fname), "%simages/magic/blocks.png", api->data_directory);
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}
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{
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snprintf(fname, sizeof(fname), "%simages/magic/blocks.png",
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api->data_directory);
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}
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else if (which == TOOL_CHALK)
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{
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snprintf(fname, sizeof(fname), "%simages/magic/chalk.png", api->data_directory);
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}
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{
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snprintf(fname, sizeof(fname), "%simages/magic/chalk.png",
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api->data_directory);
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}
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else if (which == TOOL_DRIP)
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{
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snprintf(fname, sizeof(fname), "%simages/magic/drip.png", api->data_directory);
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}
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{
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snprintf(fname, sizeof(fname), "%simages/magic/drip.png",
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api->data_directory);
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}
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return (IMG_Load(fname));
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}
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@ -139,54 +152,67 @@ char *blocks_chalk_drip_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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}
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// Return our group (all the same):
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int blocks_chalk_drip_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int blocks_chalk_drip_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_DISTORTS;
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}
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// Return our descriptions, localized:
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char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
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char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which, int mode)
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{
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if (which == TOOL_BLOCKS)
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{
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if (mode == MODE_PAINT)
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{
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if (mode == MODE_PAINT)
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{
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return (strdup(gettext_noop("Click and drag the mouse around to make the picture blocky.")));
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}
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else
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{
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return (strdup(gettext_noop("Click to make the entire picture blocky.")));
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}
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return (strdup
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(gettext_noop
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("Click and drag the mouse around to make the picture blocky.")));
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}
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else
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{
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return (strdup
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(gettext_noop("Click to make the entire picture blocky.")));
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}
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}
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else if (which == TOOL_CHALK)
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{
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if (mode == MODE_PAINT)
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{
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if (mode == MODE_PAINT)
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{
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return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a chalk drawing.")));
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}
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else
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{
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return (strdup(gettext_noop("Click to turn the entire picture into a chalk drawing.")));
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}
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return (strdup
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(gettext_noop
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("Click and drag the mouse around to turn the picture into a chalk drawing.")));
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}
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else
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{
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return (strdup
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(gettext_noop
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("Click to turn the entire picture into a chalk drawing.")));
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}
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}
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else if (which == TOOL_DRIP)
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{
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if (mode == MODE_PAINT)
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{
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if (mode == MODE_PAINT)
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{
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return (strdup(gettext_noop("Click and drag the mouse around to make the picture drip.")));
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}
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else
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{
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return (strdup(gettext_noop("Click to make the entire picture drip.")));
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}
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return (strdup
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(gettext_noop
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("Click and drag the mouse around to make the picture drip.")));
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}
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else
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{
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return (strdup(gettext_noop("Click to make the entire picture drip.")));
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}
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}
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return (NULL);
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}
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// Do the effect:
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static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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static void blocks_chalk_drip_linecb(void *ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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@ -196,125 +222,136 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
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Uint32 colr;
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if (which == TOOL_BLOCKS)
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{
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/* Put x/y on exact grid points: */
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x = (x / EFFECT_REZ) * EFFECT_REZ;
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y = (y / EFFECT_REZ) * EFFECT_REZ;
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if (!api->touched(x, y))
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{
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/* Put x/y on exact grid points: */
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x = (x / EFFECT_REZ) * EFFECT_REZ;
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y = (y / EFFECT_REZ) * EFFECT_REZ;
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if (!api->touched(x, y))
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for (yy = y - (EFFECT_REZ * 2); yy < y + (EFFECT_REZ * 2);
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yy = yy + EFFECT_REZ)
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{
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for (xx = x - (EFFECT_REZ * 2); xx < x + (EFFECT_REZ * 2);
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xx = xx + EFFECT_REZ)
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{
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for (yy = y - (EFFECT_REZ * 2); yy < y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ)
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Uint32 pix[(EFFECT_REZ * EFFECT_REZ)];
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Uint32 p_or = 0;
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Uint32 p_and = ~0;
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unsigned i = (EFFECT_REZ * EFFECT_REZ);
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while (i--)
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{
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Uint32 p_tmp;
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p_tmp = api->getpixel(last, xx + (i >> 2), yy + (i & 3));
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p_or |= p_tmp;
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p_and &= p_tmp;
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pix[i] = p_tmp;
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}
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if (p_or == p_and) // if all pixels the same already
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{
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SDL_GetRGB(p_or, last->format, &r, &g, &b);
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}
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else // nope, must average them
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{
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double r_sum = 0.0;
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double g_sum = 0.0;
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double b_sum = 0.0;
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i = (EFFECT_REZ * EFFECT_REZ);
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while (i--)
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{
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for (xx = x - (EFFECT_REZ * 2); xx < x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ)
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{
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Uint32 pix[(EFFECT_REZ * EFFECT_REZ)];
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Uint32 p_or = 0;
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Uint32 p_and = ~0;
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unsigned i = (EFFECT_REZ * EFFECT_REZ);
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while (i--)
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{
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Uint32 p_tmp;
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p_tmp = api->getpixel(last, xx + (i >> 2), yy + (i & 3));
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p_or |= p_tmp;
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p_and &= p_tmp;
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pix[i] = p_tmp;
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}
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if (p_or == p_and) // if all pixels the same already
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{
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SDL_GetRGB(p_or, last->format, &r, &g, &b);
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}
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else // nope, must average them
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{
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double r_sum = 0.0;
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double g_sum = 0.0;
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double b_sum = 0.0;
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i = (EFFECT_REZ * EFFECT_REZ);
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while (i--)
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{
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SDL_GetRGB(pix[i], last->format, &r, &g, &b);
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r_sum += api->sRGB_to_linear(r);
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g_sum += api->sRGB_to_linear(g);
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b_sum += api->sRGB_to_linear(b);
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}
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r = api->linear_to_sRGB(r_sum / (float) (EFFECT_REZ * EFFECT_REZ));
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g = api->linear_to_sRGB(g_sum / (float) (EFFECT_REZ * EFFECT_REZ));
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b = api->linear_to_sRGB(b_sum / (float) (EFFECT_REZ * EFFECT_REZ));
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}
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/* Draw block: */
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dest.x = xx;
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dest.y = yy;
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dest.w = EFFECT_REZ;
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dest.h = EFFECT_REZ;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
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}
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SDL_GetRGB(pix[i], last->format, &r, &g, &b);
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r_sum += api->sRGB_to_linear(r);
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g_sum += api->sRGB_to_linear(g);
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b_sum += api->sRGB_to_linear(b);
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}
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r =
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api->linear_to_sRGB(r_sum / (float) (EFFECT_REZ * EFFECT_REZ));
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g =
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api->linear_to_sRGB(g_sum / (float) (EFFECT_REZ * EFFECT_REZ));
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b =
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api->linear_to_sRGB(b_sum / (float) (EFFECT_REZ * EFFECT_REZ));
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}
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/* Draw block: */
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dest.x = xx;
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dest.y = yy;
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dest.w = EFFECT_REZ;
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dest.h = EFFECT_REZ;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
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}
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}
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}
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}
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else if (which == TOOL_CHALK)
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{
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for (yy = y - (EFFECT_REZ * 2); yy <= y + (EFFECT_REZ * 2);
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yy = yy + EFFECT_REZ)
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{
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for (yy = y - (EFFECT_REZ * 2); yy <= y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ)
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{
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for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ)
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{
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dest.x = xx + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
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dest.y = yy + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
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dest.w = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
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dest.h = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
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for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2);
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xx = xx + EFFECT_REZ)
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{
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dest.x = xx + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
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dest.y = yy + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
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dest.w = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
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dest.h = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
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colr = api->getpixel(last, clamp(0, xx, canvas->w - 1), clamp(0, yy, canvas->h - 1));
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SDL_FillRect(canvas, &dest, colr);
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}
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}
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colr =
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api->getpixel(last, clamp(0, xx, canvas->w - 1),
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clamp(0, yy, canvas->h - 1));
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SDL_FillRect(canvas, &dest, colr);
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}
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}
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}
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else if (which == TOOL_DRIP)
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{
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for (xx = x - 8; xx <= x + 8; xx++)
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{
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for (xx = x - 8; xx <= x + 8; xx++)
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{
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h = (rand() % 8) + 8;
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h = (rand() % 8) + 8;
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for (yy = y; yy <= y + h; yy++)
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{
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src.x = xx;
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src.y = y;
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src.w = 1;
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src.h = 16;
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for (yy = y; yy <= y + h; yy++)
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{
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src.x = xx;
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src.y = y;
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src.w = 1;
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src.h = 16;
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dest.x = xx;
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dest.y = yy;
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dest.x = xx;
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dest.y = yy;
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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}
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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}
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}
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}
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// Affect the canvas on drag:
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void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, blocks_chalk_drip_linecb);
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
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blocks_chalk_drip_linecb);
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if (ox > x)
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{
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int tmp = ox;
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - 16;
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update_rect->y = oy - 16;
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@ -326,28 +363,41 @@ void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
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// Affect the canvas on click:
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void blocks_chalk_drip_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x,
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int y, SDL_Rect * update_rect)
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{
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if (mode == MODE_PAINT) {
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if (mode == MODE_PAINT)
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{
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blocks_chalk_drip_drag(api, which, canvas, last, x, y, x, y, update_rect);
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} else /* MODE_FULLSCREEN */ {
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if (which != TOOL_DRIP) {
|
||||
for (y = 0; y < canvas->h; y += EFFECT_REZ) {
|
||||
if (y % 10 == 0) {
|
||||
}
|
||||
else /* MODE_FULLSCREEN */
|
||||
{
|
||||
if (which != TOOL_DRIP)
|
||||
{
|
||||
for (y = 0; y < canvas->h; y += EFFECT_REZ)
|
||||
{
|
||||
if (y % 10 == 0)
|
||||
{
|
||||
api->update_progress_bar();
|
||||
}
|
||||
for (x = 0; x < canvas->w; x += EFFECT_REZ) {
|
||||
for (x = 0; x < canvas->w; x += EFFECT_REZ)
|
||||
{
|
||||
blocks_chalk_drip_linecb(api, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Drip (works from bottom-to-top) */
|
||||
int p = (canvas->h -1) % 10;
|
||||
for (y = canvas->h -1; y >= 0; y -= EFFECT_REZ) {
|
||||
if ((y + p) % 10 == 0) {
|
||||
int p = (canvas->h - 1) % 10;
|
||||
for (y = canvas->h - 1; y >= 0; y -= EFFECT_REZ)
|
||||
{
|
||||
if ((y + p) % 10 == 0)
|
||||
{
|
||||
api->update_progress_bar();
|
||||
}
|
||||
for (x = 0; x < canvas->w; x += EFFECT_REZ) {
|
||||
for (x = 0; x < canvas->w; x += EFFECT_REZ)
|
||||
{
|
||||
blocks_chalk_drip_linecb(api, which, canvas, last, x, y);
|
||||
}
|
||||
}
|
||||
|
|
@ -362,9 +412,12 @@ void blocks_chalk_drip_click(magic_api * api, int which, int mode,
|
|||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void blocks_chalk_drip_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
void blocks_chalk_drip_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -380,31 +433,41 @@ void blocks_chalk_drip_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
|
||||
// Record the color from Tux Paint:
|
||||
void blocks_chalk_drip_set_color(magic_api * api ATTRIBUTE_UNUSED,
|
||||
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
Uint8 r ATTRIBUTE_UNUSED,
|
||||
Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int blocks_chalk_drip_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
int blocks_chalk_drip_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void blocks_chalk_drip_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
void blocks_chalk_drip_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void blocks_chalk_drip_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void blocks_chalk_drip_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int blocks_chalk_drip_modes(magic_api * api ATTRIBUTE_UNUSED, int which)
|
||||
{
|
||||
if (which == TOOL_BLOCKS || TOOL_CHALK) {
|
||||
if (which == TOOL_BLOCKS || TOOL_CHALK)
|
||||
{
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
} else /* TOOL_DRIP */ {
|
||||
}
|
||||
else /* TOOL_DRIP */
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue