Ran indent on tp_magic_example.c
See https://sourceforge.net/p/tuxpaint/mailman/message/36077409/ from Oct. 2017 for more.
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2 changed files with 10 additions and 6 deletions
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magic/docs/.indent.pro
vendored
Symbolic link
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magic/docs/.indent.pro
vendored
Symbolic link
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../../src/.indent.pro
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@ -303,8 +303,9 @@ void example_shutdown(magic_api * api)
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// Affect the canvas on click:
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// Affect the canvas on click:
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void example_click(magic_api * api, int which, int mode,
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void
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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example_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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{
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{
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// In our case, a single click (which is also the start of a drag!)
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// In our case, a single click (which is also the start of a drag!)
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// is identical to what dragging does, but just at one point, rather
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// is identical to what dragging does, but just at one point, rather
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@ -319,8 +320,9 @@ void example_click(magic_api * api, int which, int mode,
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// Affect the canvas on drag:
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// Affect the canvas on drag:
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void example_drag(magic_api * api, int which, SDL_Surface * canvas,
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void
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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example_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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{
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// Call Tux Paint's "line()" function.
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// Call Tux Paint's "line()" function.
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//
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//
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@ -380,8 +382,9 @@ void example_drag(magic_api * api, int which, SDL_Surface * canvas,
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// Affect the canvas on release:
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// Affect the canvas on release:
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void example_release(magic_api * api, int which,
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void
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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example_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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{
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{
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// Neither of our effects do anything special when the mouse is released
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// Neither of our effects do anything special when the mouse is released
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// from a click or click-and-drag, so there's no code here...
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// from a click or click-and-drag, so there's no code here...
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