Realrainbow also needs MODE_PAINT_WITH_PREVIEW. Removing warnings about unused parameters and missing prototypes.

This commit is contained in:
Pere Pujal i Carabantes 2011-05-10 17:48:45 +00:00
parent fc65b313e0
commit c8f7ba2142

View file

@ -33,6 +33,30 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
static void realrainbow_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
Uint32 realrainbow_api_version(void);
int realrainbow_init(magic_api * api);
int realrainbow_get_tool_count(magic_api * api);
SDL_Surface * realrainbow_get_icon(magic_api * api, int which);
char * realrainbow_get_name(magic_api * api, int which);
char * realrainbow_get_description(magic_api * api, int which, int mode);
int realrainbow_modes(magic_api * api, int which);
int realrainbow_requires_colors(magic_api * api, int which);
void realrainbow_shutdown(magic_api * api);
void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void realrainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect);
void realrainbow_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void realrainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect);
void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
Uint32 realrainbow_api_version(void)
@ -61,7 +85,7 @@ int realrainbow_init(magic_api * api)
return(1);
}
int realrainbow_get_tool_count(magic_api * api)
int realrainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(2);
}
@ -80,7 +104,7 @@ SDL_Surface * realrainbow_get_icon(magic_api * api, int which)
return(IMG_Load(fname));
}
char * realrainbow_get_name(magic_api * api, int which)
char * realrainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (which == 0)
return(strdup(gettext_noop("Real Rainbow")));
@ -88,22 +112,22 @@ char * realrainbow_get_name(magic_api * api, int which)
return(strdup(gettext_noop("ROYGBIV Rainbow")));
}
char * realrainbow_get_description(magic_api * api, int which, int mode)
char * realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow.")));
}
int realrainbow_modes(magic_api * api, int which)
int realrainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
return(MODE_PAINT_WITH_PREVIEW);
}
int realrainbow_requires_colors(magic_api * api, int which)
int realrainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(0);
}
void realrainbow_shutdown(magic_api * api)
void realrainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (realrainbow_colors[0] != NULL)
SDL_FreeSurface(realrainbow_colors[0]);
@ -113,14 +137,14 @@ void realrainbow_shutdown(magic_api * api)
Mix_FreeChunk(realrainbow_snd);
}
void realrainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
void realrainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y,
SDL_Rect * update_rect)
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
realrainbow_x1 = x;
realrainbow_y1 = y;
@ -133,7 +157,7 @@ void realrainbow_click(magic_api * api, int which, int mode,
void realrainbow_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int ox, int oy, int x, int y,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect)
{
int rx1, ry1, rx2, ry2;
@ -209,11 +233,11 @@ void realrainbow_release(magic_api * api, int which,
api->playsound(realrainbow_snd, 128, 255);
}
void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
@ -336,7 +360,7 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surfa
update_rect->w = r * 2 + thick * 2;
}
static void realrainbow_linecb(void * ptr, int which,
static void realrainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{