indent foam.c
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8eff6a9930
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1 changed files with 220 additions and 215 deletions
113
magic/src/foam.c
113
magic/src/foam.c
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@ -36,26 +36,23 @@
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/* Our globals: */
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static Mix_Chunk * foam_snd;
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static Mix_Chunk *foam_snd;
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static Uint8 foam_r, foam_g, foam_b;
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static int foam_mask_w, foam_mask_h;
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static int * foam_mask, * foam_mask_tmp;
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static SDL_Surface * foam_7, * foam_5, * foam_3, * foam_1;
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static int *foam_mask, *foam_mask_tmp;
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static SDL_Surface *foam_7, *foam_5, *foam_3, *foam_1;
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Uint32 foam_api_version(void);
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int foam_init(magic_api * api);
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char * foam_get_description(magic_api * api, int which, int mode);
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char *foam_get_description(magic_api * api, int which, int mode);
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void foam_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void foam_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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SDL_Surface * foam_get_icon(magic_api * api, int which);
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char * foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface *foam_get_icon(magic_api * api, int which);
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char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED);
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void foam_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void foam_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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@ -67,73 +64,70 @@ int foam_requires_colors(magic_api * api, int which);
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#define FOAM_PROP 8
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#define FOAM_RADIUS 3
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Uint32 foam_api_version(void) { return(TP_MAGIC_API_VERSION); }
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Uint32 foam_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// No setup required:
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int foam_init(magic_api * api)
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{
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char fname[1024];
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SDL_Surface * foam_data;
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SDL_Surface *foam_data;
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snprintf(fname, sizeof(fname), "%s/sounds/magic/foam.ogg",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/foam.ogg", api->data_directory);
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foam_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%s/images/magic/foam_data.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/images/magic/foam_data.png", api->data_directory);
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foam_data = IMG_Load(fname);
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foam_7 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4,
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((api->canvas_h / FOAM_PROP) * 4) / 4, 0);
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foam_5 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4,
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((api->canvas_h / FOAM_PROP) * 3) / 4, 0);
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foam_3 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4,
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((api->canvas_h / FOAM_PROP) * 2) / 4, 0);
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foam_1 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4,
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((api->canvas_h / FOAM_PROP) * 1) / 4, 0);
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foam_7 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4, ((api->canvas_h / FOAM_PROP) * 4) / 4, 0);
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foam_5 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4, ((api->canvas_h / FOAM_PROP) * 3) / 4, 0);
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foam_3 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4, ((api->canvas_h / FOAM_PROP) * 2) / 4, 0);
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foam_1 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4, ((api->canvas_h / FOAM_PROP) * 1) / 4, 0);
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SDL_FreeSurface(foam_data);
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return(1);
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return (1);
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}
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// We have multiple tools:
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int foam_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return(1);
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return (1);
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}
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// Load our icons:
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SDL_Surface * foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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SDL_Surface *foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/foam.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/images/magic/foam.png", api->data_directory);
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return(IMG_Load(fname));
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char * foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Foam")));
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return (strdup(gettext_noop("Foam")));
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}
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// Return our descriptions, localized:
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char * foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Click and drag the mouse to cover an area with foamy bubbles.")));
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return (strdup(gettext_noop("Click and drag the mouse to cover an area with foamy bubbles.")));
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}
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// Do the effect:
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static void do_foam(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y)
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static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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magic_api *api = (magic_api *) ptr;
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int xx, yy, nx, ny;
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/* SDL_Rect dest; */
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for (yy = -FOAM_RADIUS; yy < FOAM_RADIUS; yy++)
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@ -145,9 +139,7 @@ static void do_foam(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
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nx = (x / FOAM_PROP) + xx;
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ny = (y / FOAM_PROP) + yy;
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if (nx >= 0 && ny >= 0 &&
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nx < foam_mask_w &&
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ny < foam_mask_h)
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if (nx >= 0 && ny >= 0 && nx < foam_mask_w && ny < foam_mask_h)
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{
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foam_mask[ny * foam_mask_w + nx] = 1;
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}
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@ -158,16 +150,27 @@ static void do_foam(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
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// Affect the canvas on drag:
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void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_foam);
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_foam);
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foam_release(api, which, canvas, last, x, y, update_rect);
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/* FIXME */
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if (ox > x) { int tmp = ox; ox = x; x = tmp; }
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if (oy > y) { int tmp = oy; oy = y; y = tmp; }
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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update_rect->x = 0;
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update_rect->y = 0;
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@ -189,8 +192,8 @@ void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, in
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foam_mask_w = canvas->w / FOAM_PROP;
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foam_mask_h = canvas->h / FOAM_PROP;
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foam_mask = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
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foam_mask_tmp = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
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foam_mask = (int *)malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
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foam_mask_tmp = (int *)malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
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}
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for (i = 0; i < foam_mask_w * foam_mask_h; i++)
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@ -218,7 +221,7 @@ static int foam_mask_test(int r, int x, int y)
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}
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}
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return(tot);
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return (tot);
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}
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// Affect the canvas on release:
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@ -230,7 +233,7 @@ void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int which A
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int changes, max_iters;
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SDL_Rect dest;
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int n;
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SDL_Surface * img;
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SDL_Surface *img;
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SDL_BlitSurface(last, NULL, canvas, NULL);
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@ -434,15 +437,17 @@ int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
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return 0; /* FIXME: Would be nice to tint the bubbles */
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}
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void foam_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void foam_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void foam_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void foam_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int foam_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(MODE_PAINT);
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return (MODE_PAINT);
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}
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