Added sound effect for grass magic tool.
Sound effects are now in stereo.
This commit is contained in:
parent
e404adb2e6
commit
c544d42145
8 changed files with 123 additions and 66 deletions
6
Makefile
6
Makefile
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@ -350,7 +350,7 @@ clean:
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@echo "Cleaning up the build directory! ($(PWD))"
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@echo "Cleaning up the build directory! ($(PWD))"
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@-rm -f tuxpaint
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@-rm -f tuxpaint
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@-rm -f obj/*.o
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@-rm -f obj/*.o
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@if [ -d obj ]; then rmdir obj; fi
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@#if [ -d obj ]; then rmdir obj; fi
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@-rm -f trans/*.mo
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@-rm -f trans/*.mo
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@if [ -d trans ]; then rmdir trans; fi
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@if [ -d trans ]; then rmdir trans; fi
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@echo
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@echo
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@ -1364,11 +1364,11 @@ trans/wa.mo: src/po/wa.po
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@msgfmt -o trans/wa.mo src/po/wa.po
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@msgfmt -o trans/wa.mo src/po/wa.po
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trans/zh_cn.mo: src/po/zh_cn.po
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trans/zh_cn.mo: src/po/zh_cn.po
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@echo " zh_CN ...Chinese..."
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@echo " zh_CN ...Chinese (Simplified)..."
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@msgfmt -o trans/zh_cn.mo src/po/zh_cn.po
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@msgfmt -o trans/zh_cn.mo src/po/zh_cn.po
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trans/zh_tw.mo: src/po/zh_tw.po
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trans/zh_tw.mo: src/po/zh_tw.po
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@echo " zh_TW ...Chinese..."
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@echo " zh_TW ...Chinese (Traditional)..."
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@msgfmt -o trans/zh_tw.mo src/po/zh_tw.po
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@msgfmt -o trans/zh_tw.mo src/po/zh_tw.po
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BIN
data/sounds/grass.wav
Normal file
BIN
data/sounds/grass.wav
Normal file
Binary file not shown.
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@ -9,7 +9,7 @@ http://www.newbreedsoftware.com/tuxpaint/
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$Id$
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$Id$
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2006.February.19 (0.9.16)
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2006.February.20 (0.9.16)
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* Interface improvements:
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* Interface improvements:
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-----------------------
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-----------------------
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* Modified "Text" tool so that it correctly handles the 16-bit unicode
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* Modified "Text" tool so that it correctly handles the 16-bit unicode
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@ -35,6 +35,9 @@ $Id$
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* Improved some dialog text, including labels for "Yes/No" buttons.
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* Improved some dialog text, including labels for "Yes/No" buttons.
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(Thanks to Vashti for suggestions.)
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(Thanks to Vashti for suggestions.)
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* Sound effects take advantage of stereo. (e.g., paint brush sounds come
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more from the left speaker when painting on the left.)
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* Tool improvements:
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* Tool improvements:
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------------------------
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------------------------
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* Magic Sparkles can now be different colors.
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* Magic Sparkles can now be different colors.
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@ -42,6 +45,8 @@ $Id$
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* Magic Negative, Fade, Darken, Tint and Cartoon all now apply with a
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* Magic Negative, Fade, Darken, Tint and Cartoon all now apply with a
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circular shape, rather than a square.
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circular shape, rather than a square.
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* Magic Grass has a sound effect.
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* Round erasers added.
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* Round erasers added.
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* Translation Updates:
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* Translation Updates:
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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June 14, 2002 - February 18, 2006
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June 14, 2002 - February 20, 2006
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$Id$
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$Id$
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*/
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*/
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@ -100,7 +100,7 @@ void do_flood_fill(SDL_Surface * screen, SDL_Surface * canvas, int x, int y, Uin
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if ((prog_anim % 4) == 0)
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if ((prog_anim % 4) == 0)
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{
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{
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show_progress_bar(screen);
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show_progress_bar(screen);
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playsound(0, SND_BUBBLE, 0);
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playsound(screen, 0, SND_BUBBLE, 0, x, SNDDIST_NEAR);
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}
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}
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@ -6,14 +6,56 @@ Mix_Chunk * sounds[NUM_SOUNDS];
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#endif
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#endif
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int mute, use_sound;
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int mute, use_sound;
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int old_sound[4] = {-1, -1, -1, -1};
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void playsound(int chan, int s, int override)
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void playsound(SDL_Surface * screen, int chan, int s, int override, int x, int y)
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{
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{
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#ifndef NOSOUND
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#ifndef NOSOUND
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int left, dist;
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if (!mute && use_sound && s != SND_NONE)
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if (!mute && use_sound && s != SND_NONE)
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{
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{
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if (override || !Mix_Playing(chan))
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if (override || !Mix_Playing(chan))
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{
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Mix_PlayChannel(chan, sounds[s], 0);
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Mix_PlayChannel(chan, sounds[s], 0);
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old_sound[chan] = s;
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}
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if (old_sound[chan] == s)
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{
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if (y == SNDDIST_NEAR)
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dist = 0;
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else
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{
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if (y < 0)
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y = 0;
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else if (y >= screen->h - 1)
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y = screen->h - 1;
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dist = (255 * ((screen->h - 1) - y)) / (screen->h - 1);
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}
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if (x == SNDPOS_LEFT)
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left = 255 - dist;
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else if (x == SNDPOS_CENTER)
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left = (255 - dist) / 2;
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else if (x == SNDPOS_RIGHT)
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left = 0;
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else
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{
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if (x < 0)
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x = 0;
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else if (x >= screen->w)
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x = screen->w - 1;
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left = ((255 - dist) * ((screen->w - 1) - x)) / (screen->w - 1);
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}
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Mix_SetPanning(chan, left, (255 - dist) - left);
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}
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}
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}
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#endif
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#endif
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}
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}
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@ -1,13 +1,20 @@
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#ifndef PLAYSOUND_H
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#ifndef PLAYSOUND_H
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#define PLAYSOUND_H
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#define PLAYSOUND_H
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#include "SDL.h"
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#include "SDL_mixer.h"
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#include "SDL_mixer.h"
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#include "sounds.h"
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#include "sounds.h"
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#define SNDPOS_LEFT -997
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#define SNDPOS_CENTER -998
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#define SNDPOS_RIGHT -999
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#define SNDDIST_NEAR -999
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extern Mix_Chunk * sounds[NUM_SOUNDS];
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extern Mix_Chunk * sounds[NUM_SOUNDS];
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extern int mute, use_sound;
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extern int mute, use_sound;
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void playsound(int chan, int s, int override);
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void playsound(SDL_Surface * screen, int chan, int s, int override, int x, int y);
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#endif
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#endif
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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June 15, 2002 - February 18, 2006
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June 15, 2002 - February 20, 2006
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$Id$
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$Id$
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*/
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*/
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@ -70,6 +70,7 @@ enum {
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SND_TINT, /* Magic tint */
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SND_TINT, /* Magic tint */
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SND_CARTOON, /* Magic cartoon */
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SND_CARTOON, /* Magic cartoon */
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SND_BRICK, /* Magic brick */
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SND_BRICK, /* Magic brick */
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SND_GRASS, /* Magic grass */
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SND_KEYCLICK, /* Text tool keyboard click feedback */
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SND_KEYCLICK, /* Text tool keyboard click feedback */
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SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
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SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
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SND_RETURN, /* Text tool carriage return sound */
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SND_RETURN, /* Text tool carriage return sound */
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@ -121,6 +122,7 @@ static const char * sound_fnames[NUM_SOUNDS] = {
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DATA_PREFIX "sounds/tint.wav",
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DATA_PREFIX "sounds/tint.wav",
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DATA_PREFIX "sounds/cartoon.wav",
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DATA_PREFIX "sounds/cartoon.wav",
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DATA_PREFIX "sounds/brick.wav",
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DATA_PREFIX "sounds/brick.wav",
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DATA_PREFIX "sounds/grass.wav",
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DATA_PREFIX "sounds/keyclick.wav",
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DATA_PREFIX "sounds/keyclick.wav",
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DATA_PREFIX "sounds/typewriterbell.wav",
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DATA_PREFIX "sounds/typewriterbell.wav",
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DATA_PREFIX "sounds/return.wav",
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DATA_PREFIX "sounds/return.wav",
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115
src/tuxpaint.c
115
src/tuxpaint.c
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@ -22,7 +22,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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June 14, 2002 - February 19, 2006
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June 14, 2002 - February 20, 2006
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$Id$
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$Id$
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*/
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*/
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@ -1256,7 +1256,7 @@ int main(int argc, char * argv[])
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update_screen_rect(&dest);
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update_screen_rect(&dest);
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do_setcursor(cursor_arrow);
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do_setcursor(cursor_arrow);
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playsound(0, SND_HARP, 1);
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playsound(screen, 0, SND_HARP, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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do_wait(50); // about 5 seconds
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do_wait(50); // about 5 seconds
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@ -1598,7 +1598,7 @@ static void mainloop(void)
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file_id[0] = '\0';
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file_id[0] = '\0';
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starter_id[0] = '\0';
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starter_id[0] = '\0';
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playsound(1, SND_HARP, 1);
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playsound(screen, 1, SND_HARP, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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}
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}
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else
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else
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{
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{
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@ -1648,7 +1648,7 @@ static void mainloop(void)
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{
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{
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texttool_len--;
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texttool_len--;
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texttool_str[texttool_len] = 0;
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texttool_str[texttool_len] = 0;
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playsound(0, SND_KEYCLICK, 0);
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playsound(screen, 0, SND_KEYCLICK, 0, SNDPOS_CENTER, SNDDIST_NEAR);
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do_render_cur_text(0);
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do_render_cur_text(0);
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}
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}
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@ -1670,7 +1670,7 @@ static void mainloop(void)
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cursor_x = cursor_left;
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cursor_x = cursor_left;
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cursor_y = min(cursor_y+font_height, canvas->h-font_height);
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cursor_y = min(cursor_y+font_height, canvas->h-font_height);
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playsound(0, SND_RETURN, 1);
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playsound(screen, 0, SND_RETURN, 1, SNDPOS_RIGHT, SNDDIST_NEAR);
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}
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}
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else if (key_down == SDLK_TAB)
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else if (key_down == SDLK_TAB)
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{
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{
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@ -1703,11 +1703,14 @@ static void mainloop(void)
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if (cursor_x + old_cursor_textwidth <= canvas->w - 50 &&
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if (cursor_x + old_cursor_textwidth <= canvas->w - 50 &&
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cursor_x + cursor_textwidth > canvas->w - 50)
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cursor_x + cursor_textwidth > canvas->w - 50)
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{
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{
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playsound(0, SND_KEYCLICKRING, 1);
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playsound(screen, 0, SND_KEYCLICKRING, 1, SNDPOS_RIGHT, SNDDIST_NEAR);
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}
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}
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else
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else
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{
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{
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playsound(0, SND_KEYCLICK, 0);
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/* FIXME: Might be fun to position the
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sound based on keyboard layout...? */
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playsound(screen, 0, SND_KEYCLICK, 0, SNDPOS_CENTER, SNDDIST_NEAR);
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}
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}
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}
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}
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}
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}
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draw_toolbar();
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draw_toolbar();
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update_screen_rect(&r_tools);
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update_screen_rect(&r_tools);
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playsound(1, SND_CLICK, 0);
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playsound(screen, 1, SND_CLICK, 0, SNDPOS_LEFT, SNDDIST_NEAR);
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// FIXME: this "if" is just plain gross
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// FIXME: this "if" is just plain gross
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if(cur_tool != TOOL_TEXT)
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if(cur_tool != TOOL_TEXT)
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@ -1990,7 +1993,7 @@ static void mainloop(void)
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file_id[0] = '\0';
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file_id[0] = '\0';
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starter_id[0] = '\0';
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starter_id[0] = '\0';
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playsound(1, SND_HARP, 1);
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playsound(screen, 1, SND_HARP, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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}
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}
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else
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else
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{
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{
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@ -2130,7 +2133,7 @@ static void mainloop(void)
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#ifndef NOSOUND
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#ifndef NOSOUND
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if (cur_tool != TOOL_STAMP || stamp_data[which]->ssnd == NULL)
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if (cur_tool != TOOL_STAMP || stamp_data[which]->ssnd == NULL)
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{
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{
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playsound(1, SND_BLEEP, 0);
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playsound(screen, 1, SND_BLEEP, 0, SNDPOS_RIGHT, SNDDIST_NEAR);
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}
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}
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#endif
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#endif
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old_thing = cur_thing;
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old_thing = cur_thing;
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@ -2207,7 +2210,7 @@ static void mainloop(void)
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}
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}
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if (control_sound != -1)
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if (control_sound != -1)
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{
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{
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playsound(0, control_sound, 0);
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playsound(screen, 0, control_sound, 0, SNDPOS_CENTER, SNDDIST_NEAR);
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draw_stamps();
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draw_stamps();
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update_screen_rect(&r_toolopt);
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update_screen_rect(&r_toolopt);
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set_active_stamp();
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set_active_stamp();
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if (control_sound != -1)
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if (control_sound != -1)
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{
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{
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playsound(0, control_sound, 0);
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playsound(screen, 0, control_sound, 0, SNDPOS_CENTER, SNDDIST_NEAR);
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if (cur_tool == TOOL_TEXT) // Huh? It had better be!
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if (cur_tool == TOOL_TEXT) // Huh? It had better be!
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@ -2313,7 +2316,7 @@ static void mainloop(void)
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{
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{
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*thing_scroll += is_upper ? -gd_items.cols : gd_items.cols;
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*thing_scroll += is_upper ? -gd_items.cols : gd_items.cols;
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do_draw = 1;
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do_draw = 1;
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playsound(1, SND_SCROLL, 1);
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playsound(screen, 1, SND_SCROLL, 1, SNDPOS_RIGHT, SNDDIST_NEAR);
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if (!scrolling)
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if (!scrolling)
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{
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{
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memcpy(&scrolltimer_event, &event, sizeof(SDL_Event));
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memcpy(&scrolltimer_event, &event, sizeof(SDL_Event));
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if (which >= 0 && which < NUM_COLORS)
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if (which >= 0 && which < NUM_COLORS)
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{
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{
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cur_color = which;
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cur_color = which;
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playsound(1, SND_BUBBLE, 1);
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playsound(screen, 1, SND_BUBBLE, 1, event.button.x, SNDDIST_NEAR);
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draw_colors(COLORSEL_REFRESH);
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draw_colors(COLORSEL_REFRESH);
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render_brush();
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render_brush();
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render_sparkles();
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render_sparkles();
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@ -2487,7 +2490,7 @@ static void mainloop(void)
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brush_counter = 999;
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brush_counter = 999;
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brush_draw(old_x, old_y, old_x, old_y, 1);
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brush_draw(old_x, old_y, old_x, old_y, 1);
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playsound(0, SND_PAINT1 + (img_cur_brush->w) / 12, 1);
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playsound(screen, 0, SND_PAINT1 + (img_cur_brush->w) / 12, 1, event.button.x, SNDDIST_NEAR);
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}
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}
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else if (cur_tool == TOOL_STAMP)
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else if (cur_tool == TOOL_STAMP)
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{
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{
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@ -2497,7 +2500,7 @@ static void mainloop(void)
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|
|
||||||
stamp_draw(old_x, old_y);
|
stamp_draw(old_x, old_y);
|
||||||
stamp_xor(old_x, old_y);
|
stamp_xor(old_x, old_y);
|
||||||
playsound(1, SND_STAMP, 1);
|
playsound(screen, 1, SND_STAMP, 1, event.button.x, SNDDIST_NEAR);
|
||||||
|
|
||||||
draw_tux_text(TUX_GREAT, great_str(), 1);
|
draw_tux_text(TUX_GREAT, great_str(), 1);
|
||||||
|
|
||||||
|
|
@ -2519,7 +2522,7 @@ static void mainloop(void)
|
||||||
|
|
||||||
brush_draw(old_x, old_y, old_x, old_y, 1);
|
brush_draw(old_x, old_y, old_x, old_y, 1);
|
||||||
|
|
||||||
playsound(1, SND_LINE_START, 1);
|
playsound(screen, 1, SND_LINE_START, 1, event.button.x, SNDDIST_NEAR);
|
||||||
draw_tux_text(TUX_BORED, TIP_LINE_START, 1);
|
draw_tux_text(TUX_BORED, TIP_LINE_START, 1);
|
||||||
}
|
}
|
||||||
else if (cur_tool == TOOL_SHAPES)
|
else if (cur_tool == TOOL_SHAPES)
|
||||||
|
|
@ -2535,7 +2538,7 @@ static void mainloop(void)
|
||||||
|
|
||||||
shape_tool_mode = SHAPE_TOOL_MODE_STRETCH;
|
shape_tool_mode = SHAPE_TOOL_MODE_STRETCH;
|
||||||
|
|
||||||
playsound(1, SND_LINE_START, 1);
|
playsound(screen, 1, SND_LINE_START, 1, event.button.x, SNDDIST_NEAR);
|
||||||
draw_tux_text(TUX_BORED, TIP_SHAPE_START, 1);
|
draw_tux_text(TUX_BORED, TIP_SHAPE_START, 1);
|
||||||
}
|
}
|
||||||
else if (shape_tool_mode == SHAPE_TOOL_MODE_ROTATE)
|
else if (shape_tool_mode == SHAPE_TOOL_MODE_ROTATE)
|
||||||
|
|
@ -2545,7 +2548,7 @@ static void mainloop(void)
|
||||||
/* (Arbitrarily large...) */
|
/* (Arbitrarily large...) */
|
||||||
brush_counter = 999;
|
brush_counter = 999;
|
||||||
|
|
||||||
playsound(1, SND_LINE_END, 1);
|
playsound(screen, 1, SND_LINE_END, 1, event.button.x, SNDDIST_NEAR);
|
||||||
do_shape(shape_ctr_x, shape_ctr_y,
|
do_shape(shape_ctr_x, shape_ctr_y,
|
||||||
shape_outer_x, shape_outer_y,
|
shape_outer_x, shape_outer_y,
|
||||||
rotation(shape_ctr_x, shape_ctr_y,
|
rotation(shape_ctr_x, shape_ctr_y,
|
||||||
|
|
@ -2714,7 +2717,7 @@ static void mainloop(void)
|
||||||
{
|
{
|
||||||
*thing_scroll += is_upper ? -gd_items.cols : gd_items.cols;
|
*thing_scroll += is_upper ? -gd_items.cols : gd_items.cols;
|
||||||
do_draw = 1;
|
do_draw = 1;
|
||||||
playsound(1, SND_SCROLL, 1);
|
playsound(screen, 1, SND_SCROLL, 1, SNDPOS_RIGHT, SNDDIST_NEAR);
|
||||||
#if 0
|
#if 0
|
||||||
if (!scrolling)
|
if (!scrolling)
|
||||||
{
|
{
|
||||||
|
|
@ -2825,7 +2828,7 @@ static void mainloop(void)
|
||||||
brush_draw(event.button.x-r_canvas.x, event.button.y-r_canvas.y,
|
brush_draw(event.button.x-r_canvas.x, event.button.y-r_canvas.y,
|
||||||
event.button.x-r_canvas.x, event.button.y-r_canvas.y, 1);
|
event.button.x-r_canvas.x, event.button.y-r_canvas.y, 1);
|
||||||
|
|
||||||
playsound(1, SND_LINE_END, 1);
|
playsound(screen, 1, SND_LINE_END, 1, event.button.x, SNDDIST_NEAR);
|
||||||
draw_tux_text(TUX_GREAT, tool_tips[TOOL_LINES], 1);
|
draw_tux_text(TUX_GREAT, tool_tips[TOOL_LINES], 1);
|
||||||
}
|
}
|
||||||
else if (cur_tool == TOOL_SHAPES)
|
else if (cur_tool == TOOL_SHAPES)
|
||||||
|
|
@ -2858,7 +2861,7 @@ static void mainloop(void)
|
||||||
shape_outer_x, shape_outer_y),
|
shape_outer_x, shape_outer_y),
|
||||||
0);
|
0);
|
||||||
|
|
||||||
playsound(1, SND_LINE_START, 1);
|
playsound(screen, 1, SND_LINE_START, 1, event.button.x, SNDDIST_NEAR);
|
||||||
draw_tux_text(TUX_BORED, TIP_SHAPE_NEXT, 1);
|
draw_tux_text(TUX_BORED, TIP_SHAPE_NEXT, 1);
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -2871,7 +2874,7 @@ static void mainloop(void)
|
||||||
brush_counter = 999; /* arbitrarily large... */
|
brush_counter = 999; /* arbitrarily large... */
|
||||||
|
|
||||||
|
|
||||||
playsound(1, SND_LINE_END, 1);
|
playsound(screen, 1, SND_LINE_END, 1, event.button.x, SNDDIST_NEAR);
|
||||||
do_shape(shape_ctr_x, shape_ctr_y,
|
do_shape(shape_ctr_x, shape_ctr_y,
|
||||||
shape_outer_x, shape_outer_y,
|
shape_outer_x, shape_outer_y,
|
||||||
0, 1);
|
0, 1);
|
||||||
|
|
@ -3029,7 +3032,7 @@ static void mainloop(void)
|
||||||
|
|
||||||
brush_draw(old_x, old_y, new_x, new_y, 1);
|
brush_draw(old_x, old_y, new_x, new_y, 1);
|
||||||
|
|
||||||
playsound(0, SND_PAINT1 + (img_cur_brush->w) / 12, 0);
|
playsound(screen, 0, SND_PAINT1 + (img_cur_brush->w) / 12, 0, event.button.x, SNDDIST_NEAR);
|
||||||
}
|
}
|
||||||
else if (cur_tool == TOOL_LINES)
|
else if (cur_tool == TOOL_LINES)
|
||||||
{
|
{
|
||||||
|
|
@ -3896,37 +3899,35 @@ static void magic_draw(int x1, int y1, int x2, int y2, int button_down)
|
||||||
/* Play sound: */
|
/* Play sound: */
|
||||||
|
|
||||||
if (cur_magic == MAGIC_DRIP)
|
if (cur_magic == MAGIC_DRIP)
|
||||||
playsound(0, SND_DRIP, 0);
|
playsound(screen, 0, SND_DRIP, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_CHALK)
|
else if (cur_magic == MAGIC_CHALK)
|
||||||
playsound(0, SND_CHALK, 0);
|
playsound(screen, 0, SND_CHALK, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_SPARKLES)
|
else if (cur_magic == MAGIC_SPARKLES)
|
||||||
playsound(0, SND_SPARKLES1 + (rand() % 2), 0);
|
playsound(screen, 0, SND_SPARKLES1 + (rand() % 2), 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_FLIP)
|
else if (cur_magic == MAGIC_FLIP)
|
||||||
playsound(0, SND_FLIP, 0);
|
playsound(screen, 0, SND_FLIP, 0, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_MIRROR)
|
else if (cur_magic == MAGIC_MIRROR)
|
||||||
playsound(0, SND_MIRROR, 0);
|
playsound(screen, 0, SND_MIRROR, 0, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_NEGATIVE)
|
else if (cur_magic == MAGIC_NEGATIVE)
|
||||||
playsound(0, SND_NEGATIVE, 0);
|
playsound(screen, 0, SND_NEGATIVE, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_BLUR)
|
else if (cur_magic == MAGIC_BLUR)
|
||||||
playsound(0, SND_BLUR, 0);
|
playsound(screen, 0, SND_BLUR, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_BLOCKS && ((rand() % 10) < 5))
|
else if (cur_magic == MAGIC_BLOCKS && ((rand() % 10) < 5))
|
||||||
playsound(0, SND_BLOCKS, 0);
|
playsound(screen, 0, SND_BLOCKS, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_FADE)
|
else if (cur_magic == MAGIC_FADE)
|
||||||
playsound(0, SND_FADE, 0);
|
playsound(screen, 0, SND_FADE, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_DARKEN)
|
else if (cur_magic == MAGIC_DARKEN)
|
||||||
playsound(0, SND_DARKEN, 0);
|
playsound(screen, 0, SND_DARKEN, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_RAINBOW)
|
else if (cur_magic == MAGIC_RAINBOW)
|
||||||
playsound(0, SND_RAINBOW, 0);
|
playsound(screen, 0, SND_RAINBOW, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_SMUDGE)
|
else if (cur_magic == MAGIC_SMUDGE)
|
||||||
playsound(0, SND_SMUDGE, 0);
|
playsound(screen, 0, SND_SMUDGE, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_CARTOON)
|
else if (cur_magic == MAGIC_CARTOON)
|
||||||
playsound(0, SND_CARTOON, 0);
|
playsound(screen, 0, SND_CARTOON, 0, x1, SNDDIST_NEAR);
|
||||||
else if (cur_magic == MAGIC_TINT)
|
else if (cur_magic == MAGIC_TINT)
|
||||||
playsound(0, SND_TINT, 0);
|
playsound(screen, 0, SND_TINT, 0, x1, SNDDIST_NEAR);
|
||||||
|
else if (cur_magic == MAGIC_GRASS)
|
||||||
/* FIXME: Need sounds for:
|
playsound(screen, 0, SND_GRASS, 0, x1, y1);
|
||||||
Grass (mower?) */
|
|
||||||
|
|
||||||
|
|
||||||
/* FIXME: Arbitrary? */
|
/* FIXME: Arbitrary? */
|
||||||
|
|
||||||
|
|
@ -3979,7 +3980,7 @@ static void do_brick(int x, int y, int w, int h)
|
||||||
|
|
||||||
/* Note: We only play the brick sound when we actually DRAW a brick: */
|
/* Note: We only play the brick sound when we actually DRAW a brick: */
|
||||||
|
|
||||||
playsound(0, SND_BRICK, 1);
|
playsound(screen, 0, SND_BRICK, 1, x, SNDDIST_NEAR);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Draw the current brush in the current color: */
|
/* Draw the current brush in the current color: */
|
||||||
|
|
@ -8556,7 +8557,7 @@ static void do_eraser(int x, int y)
|
||||||
{
|
{
|
||||||
eraser_sound = (eraser_sound + 1) % 2;
|
eraser_sound = (eraser_sound + 1) % 2;
|
||||||
|
|
||||||
playsound(0, SND_ERASER1 + eraser_sound, 0);
|
playsound(screen, 0, SND_ERASER1 + eraser_sound, 0, x, SNDDIST_NEAR);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -9761,8 +9762,8 @@ static int do_prompt_image_flash_snd(const char * const text, const char * const
|
||||||
|
|
||||||
/* Draw button box: */
|
/* Draw button box: */
|
||||||
|
|
||||||
playsound(0, SND_PROMPT, 1);
|
playsound(screen, 0, SND_PROMPT, 1, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||||
playsound(1, snd, 1);
|
playsound(screen, 1, snd, 1, SNDPOS_LEFT, SNDDIST_NEAR);
|
||||||
|
|
||||||
for (w = 0; w <= 96; w = w + 4)
|
for (w = 0; w <= 96; w = w + 4)
|
||||||
{
|
{
|
||||||
|
|
@ -10791,7 +10792,7 @@ static int do_save(void)
|
||||||
{
|
{
|
||||||
/* Ta-Da! */
|
/* Ta-Da! */
|
||||||
|
|
||||||
playsound(0, SND_SAVE, 1);
|
playsound(screen, 0, SND_SAVE, 1, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||||
draw_tux_text(TUX_DEFAULT, tool_tips[TOOL_SAVE], 1);
|
draw_tux_text(TUX_DEFAULT, tool_tips[TOOL_SAVE], 1);
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
|
|
@ -10884,7 +10885,7 @@ static int do_save(void)
|
||||||
|
|
||||||
/* All happy! */
|
/* All happy! */
|
||||||
|
|
||||||
playsound(0, SND_SAVE, 1);
|
playsound(screen, 0, SND_SAVE, 1, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||||
draw_tux_text(TUX_DEFAULT, tool_tips[TOOL_SAVE], 1);
|
draw_tux_text(TUX_DEFAULT, tool_tips[TOOL_SAVE], 1);
|
||||||
do_setcursor(cursor_arrow);
|
do_setcursor(cursor_arrow);
|
||||||
|
|
||||||
|
|
@ -11771,7 +11772,7 @@ void do_open(void)
|
||||||
/* Open */
|
/* Open */
|
||||||
|
|
||||||
done = 1;
|
done = 1;
|
||||||
playsound(1, SND_CLICK, 1);
|
playsound(screen, 1, SND_CLICK, 1, SNDPOS_LEFT, SNDDIST_NEAR);
|
||||||
}
|
}
|
||||||
else if (key == SDLK_ESCAPE)
|
else if (key == SDLK_ESCAPE)
|
||||||
{
|
{
|
||||||
|
|
@ -11779,7 +11780,7 @@ void do_open(void)
|
||||||
|
|
||||||
which = -1;
|
which = -1;
|
||||||
done = 1;
|
done = 1;
|
||||||
playsound(1, SND_CLICK, 1);
|
playsound(screen, 1, SND_CLICK, 1, SNDPOS_RIGHT, SNDDIST_NEAR);
|
||||||
}
|
}
|
||||||
else if (key == SDLK_d &&
|
else if (key == SDLK_d &&
|
||||||
(event.key.keysym.mod & KMOD_CTRL) &&
|
(event.key.keysym.mod & KMOD_CTRL) &&
|
||||||
|
|
@ -11805,7 +11806,7 @@ void do_open(void)
|
||||||
|
|
||||||
if (which < num_files)
|
if (which < num_files)
|
||||||
{
|
{
|
||||||
playsound(1, SND_BLEEP, 1);
|
playsound(screen, 1, SND_BLEEP, 1, event.button.x, SNDDIST_NEAR);
|
||||||
update_list = 1;
|
update_list = 1;
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -11834,7 +11835,7 @@ void do_open(void)
|
||||||
{
|
{
|
||||||
cur = cur - 4;
|
cur = cur - 4;
|
||||||
update_list = 1;
|
update_list = 1;
|
||||||
playsound(1, SND_SCROLL, 1);
|
playsound(screen, 1, SND_SCROLL, 1, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||||
|
|
||||||
if (cur == 0)
|
if (cur == 0)
|
||||||
do_setcursor(cursor_arrow);
|
do_setcursor(cursor_arrow);
|
||||||
|
|
@ -11852,7 +11853,7 @@ void do_open(void)
|
||||||
{
|
{
|
||||||
cur = cur + 4;
|
cur = cur + 4;
|
||||||
update_list = 1;
|
update_list = 1;
|
||||||
playsound(1, SND_SCROLL, 1);
|
playsound(screen, 1, SND_SCROLL, 1, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||||
|
|
||||||
if (cur >= num_files - 16)
|
if (cur >= num_files - 16)
|
||||||
do_setcursor(cursor_arrow);
|
do_setcursor(cursor_arrow);
|
||||||
|
|
@ -11869,7 +11870,7 @@ void do_open(void)
|
||||||
/* Open */
|
/* Open */
|
||||||
|
|
||||||
done = 1;
|
done = 1;
|
||||||
playsound(1, SND_CLICK, 1);
|
playsound(screen, 1, SND_CLICK, 1, SNDPOS_LEFT, SNDDIST_NEAR);
|
||||||
}
|
}
|
||||||
else if (event.button.x >= (WINDOW_WIDTH - 96 - 48) &&
|
else if (event.button.x >= (WINDOW_WIDTH - 96 - 48) &&
|
||||||
event.button.x < (WINDOW_WIDTH - 96) &&
|
event.button.x < (WINDOW_WIDTH - 96) &&
|
||||||
|
|
@ -11880,7 +11881,7 @@ void do_open(void)
|
||||||
|
|
||||||
which = -1;
|
which = -1;
|
||||||
done = 1;
|
done = 1;
|
||||||
playsound(1, SND_CLICK, 1);
|
playsound(screen, 1, SND_CLICK, 1, SNDPOS_RIGHT, SNDDIST_NEAR);
|
||||||
}
|
}
|
||||||
else if (event.button.x >= (WINDOW_WIDTH - 96 - 48 - 48) &&
|
else if (event.button.x >= (WINDOW_WIDTH - 96 - 48 - 48) &&
|
||||||
event.button.x < (WINDOW_WIDTH - 48 - 96) &&
|
event.button.x < (WINDOW_WIDTH - 48 - 96) &&
|
||||||
|
|
@ -11904,7 +11905,7 @@ void do_open(void)
|
||||||
{
|
{
|
||||||
cur = cur - 4;
|
cur = cur - 4;
|
||||||
update_list = 1;
|
update_list = 1;
|
||||||
playsound(1, SND_SCROLL, 1);
|
playsound(screen, 1, SND_SCROLL, 1, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||||
|
|
||||||
if (cur == 0)
|
if (cur == 0)
|
||||||
do_setcursor(cursor_arrow);
|
do_setcursor(cursor_arrow);
|
||||||
|
|
@ -11916,7 +11917,7 @@ void do_open(void)
|
||||||
{
|
{
|
||||||
cur = cur + 4;
|
cur = cur + 4;
|
||||||
update_list = 1;
|
update_list = 1;
|
||||||
playsound(1, SND_SCROLL, 1);
|
playsound(screen, 1, SND_SCROLL, 1, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||||
|
|
||||||
if (cur >= num_files - 16)
|
if (cur >= num_files - 16)
|
||||||
do_setcursor(cursor_arrow);
|
do_setcursor(cursor_arrow);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue