Adding an API for developing Magic tools as plug-ins. (e.g., '.so'

shared objects under Linux)
Ported (most of) 'Negative' magic tool to Magic tool plug-in system.
This commit is contained in:
William Kendrick 2007-07-04 05:48:24 +00:00
parent c49acddbe1
commit c3b67b7734
27 changed files with 686 additions and 21 deletions

35
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# Makefile for magic plugins
SDL_CFLAGS=$(shell sdl-config --cflags)
CFLAGS=-g -Wall $(SDL_CFLAGS) -DDATA_PREFIX=\"$(DATA_PREFIX)\"
#-fPIC ?
all: negative.so
clean:
@echo
@echo "Cleaning up the Magic plug-ins directory ($(PWD))"
@-rm -f *.so
@-rm -f obj/*
# Negative tool
# ------------------------------------------------------------------------
negative.so: obj obj/negative.o obj/magic_helpers.o
@echo "Linking Negative magic tool"
@$(CC) -shared -o negative.so obj/negative.o obj/magic_helpers.o
obj/negative.o: src/negative.c src/magic_helpers.h
@echo "Compiling Negative magic tool"
@$(CC) $(CFLAGS) src/negative.c -c -o obj/negative.o
obj/magic_helpers.o: src/magic_helpers.c src/magic_helpers.h
@echo "Compiling Magic tool helper routines"
@$(CC) $(CFLAGS) src/magic_helpers.c -c -o obj/magic_helpers.o
obj:
@-mkdir obj

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#include "../../src/compiler.h"
#include "magic_helpers.h"
int MAGIC_in_circle(int x, int y, int radius)
{
if ((x * x) + (y * y) - (radius * radius) < 0)
return (1);
else
return (0);
}
/* Draw a single pixel into the surface: */
void MAGIC_putpixel8(SDL_Surface * surface, int x, int y, Uint32 pixel)
{
Uint8 *p;
/* Assuming the X/Y values are within the bounds of this surface... */
if (likely
(likely((unsigned) x < (unsigned) surface->w)
&& likely((unsigned) y < (unsigned) surface->h)))
{
// Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
(y * surface->pitch) + /* Go down Y lines */
x); /* Go in X pixels */
/* Set the (correctly-sized) piece of data in the surface's RAM
* to the pixel value sent in: */
*p = pixel;
}
}
/* Draw a single pixel into the surface: */
void MAGIC_putpixel16(SDL_Surface * surface, int x, int y, Uint32 pixel)
{
Uint8 *p;
/* Assuming the X/Y values are within the bounds of this surface... */
if (likely
(likely((unsigned) x < (unsigned) surface->w)
&& likely((unsigned) y < (unsigned) surface->h)))
{
// Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 2)); /* Go in X pixels */
/* Set the (correctly-sized) piece of data in the surface's RAM
* to the pixel value sent in: */
*(Uint16 *) p = pixel;
}
}
/* Draw a single pixel into the surface: */
void MAGIC_putpixel24(SDL_Surface * surface, int x, int y, Uint32 pixel)
{
Uint8 *p;
/* Assuming the X/Y values are within the bounds of this surface... */
if (likely
(likely((unsigned) x < (unsigned) surface->w)
&& likely((unsigned) y < (unsigned) surface->h)))
{
// Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 3)); /* Go in X pixels */
/* Set the (correctly-sized) piece of data in the surface's RAM
* to the pixel value sent in: */
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
}
else
{
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
}
}
/* Draw a single pixel into the surface: */
void MAGIC_putpixel32(SDL_Surface * surface, int x, int y, Uint32 pixel)
{
Uint8 *p;
/* Assuming the X/Y values are within the bounds of this surface... */
if (likely
(likely((unsigned) x < (unsigned) surface->w)
&& likely((unsigned) y < (unsigned) surface->h)))
{
// Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start: beginning of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 4)); /* Go in X pixels */
/* Set the (correctly-sized) piece of data in the surface's RAM
* to the pixel value sent in: */
*(Uint32 *) p = pixel; // 32-bit display
}
}
/* Get a pixel: */
Uint32 MAGIC_getpixel8(SDL_Surface * surface, int x, int y)
{
Uint8 *p;
/* get the X/Y values within the bounds of this surface */
if (unlikely((unsigned) x > (unsigned) surface->w - 1u))
x = (x < 0) ? 0 : surface->w - 1;
if (unlikely((unsigned) y > (unsigned) surface->h - 1u))
y = (y < 0) ? 0 : surface->h - 1;
/* Set a pointer to the exact location in memory of the pixel
in question: */
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start at top of RAM */
(y * surface->pitch) + /* Go down Y lines */
x); /* Go in X pixels */
/* Return the correctly-sized piece of data containing the
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
* RGB value) */
return (*p);
}
/* Get a pixel: */
Uint32 MAGIC_getpixel16(SDL_Surface * surface, int x, int y)
{
Uint8 *p;
/* get the X/Y values within the bounds of this surface */
if (unlikely((unsigned) x > (unsigned) surface->w - 1u))
x = (x < 0) ? 0 : surface->w - 1;
if (unlikely((unsigned) y > (unsigned) surface->h - 1u))
y = (y < 0) ? 0 : surface->h - 1;
/* Set a pointer to the exact location in memory of the pixel
in question: */
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start at top of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 2)); /* Go in X pixels */
/* Return the correctly-sized piece of data containing the
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
* RGB value) */
return (*(Uint16 *) p);
}
/* Get a pixel: */
Uint32 MAGIC_getpixel24(SDL_Surface * surface, int x, int y)
{
Uint8 *p;
Uint32 pixel;
/* get the X/Y values within the bounds of this surface */
if (unlikely((unsigned) x > (unsigned) surface->w - 1u))
x = (x < 0) ? 0 : surface->w - 1;
if (unlikely((unsigned) y > (unsigned) surface->h - 1u))
y = (y < 0) ? 0 : surface->h - 1;
/* Set a pointer to the exact location in memory of the pixel
in question: */
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start at top of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 3)); /* Go in X pixels */
/* Return the correctly-sized piece of data containing the
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
* RGB value) */
/* Depending on the byte-order, it could be stored RGB or BGR! */
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
pixel = p[0] << 16 | p[1] << 8 | p[2];
else
pixel = p[0] | p[1] << 8 | p[2] << 16;
return pixel;
}
/* Get a pixel: */
Uint32 MAGIC_getpixel32(SDL_Surface * surface, int x, int y)
{
Uint8 *p;
/* get the X/Y values within the bounds of this surface */
if (unlikely((unsigned) x > (unsigned) surface->w - 1u))
x = (x < 0) ? 0 : surface->w - 1;
if (unlikely((unsigned) y > (unsigned) surface->h - 1u))
y = (y < 0) ? 0 : surface->h - 1;
/* Set a pointer to the exact location in memory of the pixel
in question: */
p = (Uint8 *) (((Uint8 *) surface->pixels) + /* Start at top of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 4)); /* Go in X pixels */
/* Return the correctly-sized piece of data containing the
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
* RGB value) */
return *(Uint32 *) p; // 32-bit display
}
void (*MAGIC_putpixels[]) (SDL_Surface *, int, int, Uint32) =
{
MAGIC_putpixel8, MAGIC_putpixel8, MAGIC_putpixel16, MAGIC_putpixel24, MAGIC_putpixel32};
Uint32(*MAGIC_getpixels[])(SDL_Surface *, int, int) =
{
MAGIC_getpixel8, MAGIC_getpixel8, MAGIC_getpixel16, MAGIC_getpixel24, MAGIC_getpixel32};

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#ifndef MAGIC_HELPERS_H
#define MAGIC_HELPERS_H
#include "SDL.h"
#include <libintl.h>
int MAGIC_in_circle(int x, int y, int radius);
void MAGIC_putpixel8(SDL_Surface * surface, int x, int y, Uint32 pixel);
void MAGIC_putpixel16(SDL_Surface * surface, int x, int y, Uint32 pixel);
void MAGIC_putpixel24(SDL_Surface * surface, int x, int y, Uint32 pixel);
void MAGIC_putpixel32(SDL_Surface * surface, int x, int y, Uint32 pixel);
extern void (*MAGIC_putpixels[]) (SDL_Surface *, int, int, Uint32);
Uint32 MAGIC_getpixel8(SDL_Surface * surface, int x, int y);
Uint32 MAGIC_getpixel16(SDL_Surface * surface, int x, int y);
Uint32 MAGIC_getpixel24(SDL_Surface * surface, int x, int y);
Uint32 MAGIC_getpixel32(SDL_Surface * surface, int x, int y);
extern Uint32(*MAGIC_getpixels[]) (SDL_Surface *, int, int);
#endif

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#include <stdio.h>
#include <string.h>
#include "SDL_image.h"
#include "magic_helpers.h"
void init()
{
printf("negative plugin initializing\n");
}
int get_tool_count(void)
{
printf("negative tool reporting tool count: 1\n");
return(1);
}
SDL_Surface * get_icon(int which)
{
printf("Loading icon: " DATA_PREFIX "/images/magic/negative.png\n");
return(IMG_Load(DATA_PREFIX "/images/magic/negative.png"));
}
char * get_name(int which)
{
/* Only 1 tool; ignoring 'which' */
return(strdup(gettext("Negative")));
}
char * get_description(int which)
{
/* Only 1 tool; ignoring 'which' */
return(strdup(gettext("Click and move the mouse around to draw a negative.")));
}
void drag(int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y);
void click(int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
/*
SDL_Rect src, dest;
src.x = x - 12;
src.y = y - 12;
src.w = 16;
src.h = 16;
dest.x = x - 8;
dest.y = y - 8;
dest.w = 16;
dest.h = 16;
SDL_BlitSurface(last, &src, canvas, &dest);
*/
drag(which, canvas, last, x, y, x, y);
}
void drag(int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y)
{
int xx, yy;
Uint8 r, g, b;
void (*putpixel) (SDL_Surface *, int, int, Uint32) =
MAGIC_putpixels[canvas->format->BytesPerPixel];
Uint32(*getpixel_last) (SDL_Surface *, int, int);
getpixel_last = MAGIC_getpixels[last->format->BytesPerPixel];
SDL_LockSurface(last);
SDL_LockSurface(canvas);
for (yy = y - 16; yy < y + 16; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
{
if (MAGIC_in_circle(xx - x, yy - y, 16))
{
SDL_GetRGB(getpixel_last(last, xx, yy), last->format, &r, &g, &b);
r = 0xFF - r;
g = 0xFF - g;
b = 0xFF - b;
putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
SDL_UnlockSurface(canvas);
SDL_UnlockSurface(last);
}
void shutdown()
{
printf("negative plugin shutting down\n");
}
void set_color(Uint8 r, Uint8 g, Uint8 b)
{
/* Doesn't use color; ignoring */
}
int requires_colors(int which)
{
/* (Only 1 tool; ignoring 'which') */
return 0; // Don't need a color palette
}