Color picker can grab from pipette or mixer colors too
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2 changed files with 50 additions and 15 deletions
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@ -102,12 +102,13 @@ https://tuxpaint.org/
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* Improvements to Color selectors:
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--------------------------------
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* [WIP] Rainbow palette color picker allows you to switch
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to the chosen Tux Paint colors, [WIP] the pipette color selector
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color, or [WIP] the color mixer color.
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* Rainbow palette color picker allows you to switch to the chosen
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built-in color, the pipette (color selector) color, or the
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color mixer's color.
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* [WIP] The color mixer allows you to switch to [WIP] the chosen
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Tux Paint color or [WIP] the rainbow palette color picker color.
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* [WIP] The color mixer allows you to switch to the chosen built-in
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color, the pipette (color selector) color, or the the rainbow palette
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(color picker) color.
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* New Starter
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-----------
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@ -25033,6 +25033,12 @@ static int do_color_picker(int prev_color)
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color_hexes[NUM_DEFAULT_COLORS][1],
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color_hexes[NUM_DEFAULT_COLORS][2]));
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dest.x = pipette_left + (img_back->w - img_color_sel->w) / 2;
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dest.y = pipette_top + (img_back->h - img_color_sel->h) / 2;
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SDL_BlitSurface(img_color_sel, NULL, screen, &dest);
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/* (Mixer) */
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mixer_left = r_final.x + r_final.w - (img_back->w + 2);
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@ -25049,6 +25055,11 @@ static int do_color_picker(int prev_color)
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color_hexes[NUM_DEFAULT_COLORS + 2][1],
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color_hexes[NUM_DEFAULT_COLORS + 2][2]));
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dest.x = mixer_left + (img_back->w - img_color_mix->w) / 2;
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dest.y = mixer_top + (img_back->h - img_color_mix->h) / 2;
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SDL_BlitSurface(img_color_mix, NULL, screen, &dest);
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/* Show "Back" button */
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@ -25229,21 +25240,44 @@ static int do_color_picker(int prev_color)
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chose = 0;
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done = 1;
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}
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else if (event.button.x >= prev_color_left &&
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event.button.x < prev_color_left + img_back->w &&
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event.button.y >= prev_color_top &&
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event.button.y < prev_color_top + img_back->h &&
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prev_color != -1 && prev_color < NUM_DEFAULT_COLORS)
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else if ((event.button.x >= prev_color_left &&
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event.button.x < prev_color_left + img_back->w &&
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event.button.y >= prev_color_top &&
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event.button.y < prev_color_top + img_back->h &&
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prev_color != -1 && prev_color < NUM_DEFAULT_COLORS) ||
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(event.button.x >= pipette_left &&
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event.button.x < pipette_left + img_back->w &&
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event.button.y >= pipette_top &&
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event.button.y < pipette_top + img_back->h) ||
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(event.button.x >= mixer_left &&
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event.button.x < mixer_left + img_back->w &&
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event.button.y >= mixer_top &&
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event.button.y < mixer_top + img_back->h))
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{
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int c;
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float h, s, v;
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/* Switch to the chosen bucket color */
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if (event.button.x >= prev_color_left &&
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event.button.x < prev_color_left + img_back->w &&
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event.button.y >= prev_color_top &&
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event.button.y < prev_color_top + img_back->h) {
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/* Switch to the chosen bucket color */
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c = prev_color;
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} else if (event.button.x >= pipette_left &&
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event.button.x < pipette_left + img_back->w &&
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event.button.y >= pipette_top &&
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event.button.y < pipette_top + img_back->h) {
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/* Pipette */
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c = NUM_DEFAULT_COLORS;
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} else {
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/* Mixer */
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c = NUM_DEFAULT_COLORS + 2;
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}
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rgbtohsv(color_hexes[prev_color][0],
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color_hexes[prev_color][1],
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color_hexes[prev_color][2],
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/* Conver the chosen color to HSV & reposition crosshairs */
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rgbtohsv(color_hexes[c][0], color_hexes[c][1], color_hexes[c][2],
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&h, &s, &v);
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color_picker_v = (img_color_picker_val->h * (1.0 - v));
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color_picker_x = (img_color_picker->w * s);
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color_picker_y = (img_color_picker->h * (h / 360.0));
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