Make screen refresh more snappy on macOS

This commit is contained in:
Mark Kim 2024-02-03 21:45:14 -05:00
parent 81dc7593da
commit c1b2811bbf
3 changed files with 23 additions and 6 deletions

View file

@ -6,6 +6,12 @@ Copyright (c) 2002-2024
Various contributors (see below, and AUTHORS.txt)
https://tuxpaint.org/
2024.February.3 (0.9.33)
* Other Improvements:
-------------------
* Make screen refresh more snappy on macOS.
Mark Kim <markuskimius@gmail.com>
2024.January.29 (0.9.32)
* Improvements to Magic tools:
----------------------------

View file

@ -37,4 +37,15 @@ const char *apple_picturesPath(void);
int apple_trash(const char *path);
/*
* It's unclear why we need this on macOS, but the SDL2 library on the Mac
* appears to require an extra flip during a delay without which the flip does
* occur but not until the next click or after much time passes.
*/
#define SDL_Delay(n) do { \
SDL_Flip(screen); \
SDL_Delay(n); \
} while(0)
#endif /* __MACOS_H__ */

View file

@ -403,18 +403,18 @@ int iswprint(wchar_t wc)
#endif /* WIN32 */
#if defined(__MACOS__)
#include "macos.h"
#elif defined(__IOS__)
#include "ios.h"
#endif
#include <errno.h>
#include <sys/stat.h>
#include "SDL2/SDL.h"
#include "SDL2/SDL_thread.h"
#if defined(__MACOS__)
#include "macos.h"
#elif defined(__IOS__)
#include "ios.h"
#endif
#if !defined(_SDL_H) && !defined(SDL_h_)
#error "---------------------------------------------------"
#error "If you installed SDL from a package, be sure to get"