Expanded, corrected, and cleaned up Magic plugin API doc.
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@ -15,7 +15,7 @@ New Breed Software</p>
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<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
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<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
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<p>July 5, 2007 - July 27, 2007</p>
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<p>July 5, 2007 - July 28, 2007</p>
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</center>
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<hr size=2 noshade>
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@ -42,8 +42,11 @@ concept.)</p>
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<blockquote>
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<p>Tux Paint is written in the C programming language, and uses the
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Simple DirectMedia Layer library ('libSDL', or simply 'SDL').
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<p>Tux Paint is written in the
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<a href="http://en.wikipedia.org/wiki/C_(programming_language)">C programming
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language</a>, and uses the
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Simple DirectMedia Layer library ('libSDL', or simply 'SDL';
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available from <a href="http://www.libsdl.org/">http://www.libsdl.org/</a>).
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Therefore, for the moment at least, one must understand the C language and
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how to compile C-based programs. Familiarity with the SDL API is highly
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recommended, but some basic SDL concepts will be covered in this document.</p>
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@ -292,14 +295,14 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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surface. The (ox,oy) and (x,y) coordinates are the location of the mouse
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at the beginning and end of the stroke. Typically, plugins that let the
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user "draw" effects onto the canvas call the Tux Paint 'Magic' tool
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plugin "line()" helper function. (See below).<br>
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plugin "<code>line()</code>" helper function. (See below).<br>
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<br>
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The plugin should report back what part of the canvas was affected, by
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filling in the (x,y) and (w,h) values in 'update_rect'.<br>
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<br>
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Note: The contents of the drawing canvas immediately prior to the mouse
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button click remains as it was (when the plugin's "click()" function was
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called), and is still available in the 'snapshot' canvas.<br>
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button click remains as it was (when the plugin's "<code>click()</code>"
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function was called), and is still available in the 'snapshot' canvas.<br>
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<br>
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<li><code><b>void release(magic_api * api, int which, SDL_Surface * snapshot,
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@ -313,8 +316,8 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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filling in the (x,y) and (w,h) values in 'update_rect'.<br>
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<br>
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<b>Note:</b> The contents of the drawing canvas immediately prior to the mouse
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button click remains as it was (when the plugin's "click()" function was
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called), and is still available in the 'snapshot' canvas.<br>
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button click remains as it was (when the plugin's "<code>click()</code>"
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function was called), and is still available in the 'snapshot' canvas.<br>
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<br>
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</ul>
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@ -322,13 +325,17 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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</blockquote>
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<h3><a name="tpfuncs">Tux Paint Functions</a></h3>
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<h3><a name="tpfuncs">Tux Paint Functions and Data</a></h3>
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<blockquote>
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<p>Tux Paint provides a number of helper functions that plugins may
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access via the "magic_api" structure, sent to all of the plugin's functions
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(see above).</p>
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access via the "<code>magic_api</code>" structure, sent to all of the
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plugin's functions (see above).</p>
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<h4>Pixel Manipulations</h4>
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<blockquote>
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<ul>
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<li><code><b>Uint32 getpixel(SDL_Surface * surf, int x, int y)</b></code>
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@ -344,7 +351,15 @@ access via the "magic_api" structure, sent to all of the plugin's functions
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RGB values to a Uint32 'pixel' value appropriate to the destination
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surface.)<br>
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<br>
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</ul>
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</blockquote>
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<h4>Helper Functions</h4>
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<blockquote>
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<ul>
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<li><code><b>int in_circle(int x, int y, int radius)</b></code><br>
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Returns '1' if the (x,y) location is within a circle of a particular
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radius (centered around the origin: (0,0)). Returns '0' otherwise.
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@ -352,19 +367,6 @@ access via the "magic_api" structure, sent to all of the plugin's functions
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brush shape.<br>
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<br>
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<li><code><b>void show_progress_bar(void)</b></code><br>
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Asks Tux Paint to animate and draw one frame of its progress bar
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(at the bottom of the screen). Useful for routines that may take a
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long time, to provide feedback to the user that Tux Paint has not
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crashed or frozen.<br>
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<br>
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<li><code><b>void tuxpaint_version(int * major, int * minor, int * revision)
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</b></code><br>
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Returns the version of Tux Paint being used (e.g., "0.9.18"),
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separated into three integers.<br>
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<br>
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<li><code><b>void line(int which, SDL_Surface * canvas, SDL_Surface * snapshot,
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int x1, int y1, int x2, int y2, int step, FUNC callback)</b></code><br>
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This function calculates all points on a line between the coordinates
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@ -372,16 +374,56 @@ access via the "magic_api" structure, sent to all of the plugin's functions
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function.<br>
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<br>
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It sends the 'callback' function the (x,y) coordinates on the line,
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Tux Paint's "magic_api" struct (as a "void *" pointer),
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a 'which' value, represening which of the plugin's 'Magic' tool is
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being used, and the current and snapshot canvases.<br>
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Tux Paint's "<code>magic_api</code>" struct (as a
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"<code>void *</code>" pointer), a 'which' value, represening which
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of the plugin's 'Magic' tool is being used, and the current and snapshot
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canvases.<br>
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<br>
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Example prototype of a callback function that may be sent to
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Tux Paint's "line()" 'Magic' tool plugin helper function:
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Tux Paint's "<code>line()</code>" 'Magic' tool plugin helper function:
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<blockquote><code>
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void exampleCallBack(void * ptr_to_api, int which_tool,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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</code></blockquote>
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</ul>
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</blockquote>
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<h4>Informational</h4>
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<blockquote>
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<ul>
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<li><code><b>char * tp_version</b></code><br>
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A string containing the version of Tux Paint that's running
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(e.g., "0.9.18").<br>
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<br>
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<li><code><b>int canvas_w</b></code>
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Returns the width of the drawing canvas.<br>
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<br>
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<li><code><b>int canvas_h</b></code>
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Returns the height of the drawing canvas.<br>
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<br>
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<li><code><b>int button_down(void)</b></code><br>
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A '1' is returned if the mouse button is down; '0' otherwise.<br>
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<br>
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</ul>
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</blockquote>
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<h4>Tux Paint System Calls</h4>
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<blockquote>
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<ul>
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<li><code><b>void show_progress_bar(void)</b></code><br>
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Asks Tux Paint to animate and draw one frame of its progress bar
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(at the bottom of the screen). Useful for routines that may take a
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long time, to provide feedback to the user that Tux Paint has not
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crashed or frozen.<br>
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<br>
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<li><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code><br>
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This function plays a sound (one loaded by the SDL helper library
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@ -400,35 +442,96 @@ access via the "magic_api" structure, sent to all of the plugin's functions
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<li><code><b>void special_notify(int flag)</b></code><br>
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This function notifies Tux Paint of special events. Various values
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defined in "tp_magic_api.h" can be logically 'or'ed together and sent to
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this function.
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defined in "<code>tp_magic_api.h</code>" can be logically 'or'ed
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("<code>|</code>") together and sent to this function.
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<ul>
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<li>SPECIAL_FLIP — The contents of the canvas has been flipped.
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<li><code>SPECIAL_FLIP</code> — The contents of the canvas has been
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flipped.<br>
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<br>
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If a 'Starter' image was used as the basis of this image, it should be
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flipped too, and a record of the flip should be stored as part of
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Tux Paint's undo buffer stack. Additionally, the fact that the
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starter has been flipped (or unflipped) should be recorded on disk
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when the current drawing is saved.
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<li>SPECIAL_MIRROR — Similar to SPECIAL_FLIP, but for magic tools
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that mirror the contents of the canvas.
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<li><code>SPECIAL_MIRROR</code> — Similar to <code>SPECIAL_FLIP</code>,
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but for magic tools that mirror the contents of the canvas.
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</ul>
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<br>
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</ul>
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</blockquote>
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<li><code><b>int button_down(void)</b></code><br>
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A '1' is returned if the mouse button is down; '0' otherwise.<br>
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<br>
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<h4>Color Conversions</h4>
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<blockquote>
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<ul>
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<li><code><b>float sRGB_to_linear(Uint8 srbg)</b></code><br>
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Converts an 8-bit sRGB value (one between 0 and 255) to a linear
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floating point value (between 0.0 and 1.0).<br>
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<br>
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<b>See also:</b>
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<a href="http://en.wikipedia.org/wiki/SRGB">sRGB article at Wikipedia</a>.
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<br>
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<br>
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<li><code><b>uint8 linear_to_sRGB(float linear)</b></code><br>
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Converts a linear floating point value (one between 0.0 and 1.0) to
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an 8-bit sRGB value (between 0 and 255).<br>
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<br>
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<li><code><b>void rgbtohsv(Uint8 r, Uint8 g, Uint8 b,
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float * h, float * s, float * v)</b></code><br>
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Converts 8-bit sRGB values (between 0 and 255) to floating-point
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HSV (Hue, Saturation and Value) values (Hue between 0.0 and 360.0,
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and Saturation and Value between 0.0 and 1.0).<br>
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<br>
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<b>See also:</b>
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<a href="http://en.wikipedia.org/wiki/HSV_color_space">HSV Color Space
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article at Wikipedia</a>.<br>
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<br>
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<li><code><b>void hsvtorgb(float h, float s, float v,
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Uint8 * r, Uint8 * g, Uint8 * b)</b></code><br>
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Converts floating-point HSV (Hue, Saturation and Value) values
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(Hue between 0.0 and 360.0, and Saturation and Value between 0.0 and 1.0)
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to 8-bit sRGB values (between 0 and 255).<br>
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<br>
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</ul>
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</blockquote>
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</blockquote>
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<h3>Helper Macros in "<code>tp_magic_api.h</code>":</h3>
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<blockquote>
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<p>Along with the "<code>magic_api</code>" C structure containing functions
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and data described above, the <code>tp_magic_api.h</code> C header file
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also contains some helper macros that you may use.</p>
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<ul>
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<li><code><b>min(x, y)</b></code><br>
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The minimum of 'x' and 'y'. (That is, if 'x' is less than or
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equal to 'y', then the value of 'x' will be used. If 'y' is less than 'x',
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it will be used.)<br>
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<br>
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<li><code><b>max(x, y)</b></code><br>
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The maximum of 'x' and 'y'. The opposite of <code>min()</code>.<br>
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<br>
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<li><code><b>clamp(lo, value, hi)</b></code><br>
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A value, clamped to be no smaller than 'lo', and no higher than 'hi'.
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(That is, if 'value' is less than 'lo', then 'lo' will be used;
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if 'value' is greater than 'hi', then 'hi' will be used;
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otherwise, 'value' will be used.)<br>
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<br>
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<b>Example:</b> <code>red = clamp(0, n, 255);</code><br>
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Tries to set 'red' to be the value of 'n', but without allowing it to
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become less than 0 or greater than 255.<br>
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<br>
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<b>Note:</b> This macro is simply a <code>#define</code> of:
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"<code>(min(max(value,lo),hi))</code>".<br>
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<br>
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</ul>
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</blockquote>
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</blockquote>
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