Re-enable SDL timer full time
Enabling the SDL timer selectively was required on macOS in SDL1 for performance reasons, but it is no longer needed on SDL2.
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121f5a3129
commit
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1 changed files with 1 additions and 26 deletions
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@ -4127,7 +4127,6 @@ static void mainloop(void)
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*/
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scrolling_tool = 1;
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SDL_InitSubSystem(SDL_INIT_TIMER);
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scrolltimer_tool =
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SDL_AddTimer(REPEAT_SPEED, scrolltimer_tool_callback,
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(void *) &scrolltimer_tool_event);
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@ -5021,7 +5020,6 @@ static void mainloop(void)
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*/
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scrolling_selector = 1;
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SDL_InitSubSystem(SDL_INIT_TIMER);
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scrolltimer_selector =
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SDL_AddTimer(REPEAT_SPEED, scrolltimer_selector_callback,
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(void *) &scrolltimer_selector_event);
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@ -5048,7 +5046,6 @@ static void mainloop(void)
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scrolltimer_selector = TIMERID_NONE;
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}
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scrolling_selector = 0;
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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}
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}
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}
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@ -6190,7 +6187,6 @@ static void mainloop(void)
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scrolltimer_selector = TIMERID_NONE;
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}
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scrolling_selector = 0;
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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DEBUG_PRINTF("Killing selector scrolling\n");
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}
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@ -6203,7 +6199,6 @@ static void mainloop(void)
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scrolltimer_tool = TIMERID_NONE;
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}
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scrolling_tool = 0;
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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DEBUG_PRINTF("Killing tool scrolling\n");
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}
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@ -18236,15 +18231,7 @@ static int do_open(void)
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sizeof(SDL_Event));
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scrolltimer_dialog_event.type = TP_SDL_MOUSEBUTTONSCROLL;
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/*
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* We enable the timer subsystem only when needed (e.g., to use SDL_AddTimer() needed
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* for scrolling) then disable it immediately after (e.g., after the timer has fired or
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* after SDL_RemoveTimer()) because enabling the timer subsystem in SDL1 has a high
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* energy impact on the Mac.
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*/
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scrolling_dialog = 1;
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SDL_InitSubSystem(SDL_INIT_TIMER);
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scrolltimer_dialog =
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SDL_AddTimer(REPEAT_SPEED, scrolltimer_dialog_callback,
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(void *) &scrolltimer_dialog_event);
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@ -18457,7 +18444,6 @@ static int do_open(void)
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scrolltimer_dialog = TIMERID_NONE;
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}
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scrolling_dialog = 0;
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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DEBUG_PRINTF("Killing dialog scrolling\n");
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}
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}
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@ -19459,15 +19445,7 @@ static int do_slideshow(void)
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memcpy(&scrolltimer_dialog_event, &event, sizeof(SDL_Event));
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scrolltimer_dialog_event.type = TP_SDL_MOUSEBUTTONSCROLL;
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/*
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* We enable the timer subsystem only when needed (e.g., to use SDL_AddTimer() needed
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* for scrolling) then disable it immediately after (e.g., after the timer has fired or
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* after SDL_RemoveTimer()) because enabling the timer subsystem in SDL1 has a high
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* energy impact on the Mac.
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*/
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scrolling_dialog = 1;
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SDL_InitSubSystem(SDL_INIT_TIMER);
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scrolltimer_dialog =
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SDL_AddTimer(REPEAT_SPEED, scrolltimer_dialog_callback,
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(void *) &scrolltimer_dialog_event);
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@ -19732,7 +19710,6 @@ static int do_slideshow(void)
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scrolltimer_dialog = TIMERID_NONE;
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}
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scrolling_dialog = 0;
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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DEBUG_PRINTF("Killing dialog scrolling\n");
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}
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}
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@ -23808,7 +23785,6 @@ static int do_new_dialog(void)
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*/
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scrolling_dialog = 1;
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SDL_InitSubSystem(SDL_INIT_TIMER);
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scrolltimer_dialog =
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SDL_AddTimer(REPEAT_SPEED, scrolltimer_dialog_callback,
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(void *) &scrolltimer_dialog_event);
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@ -23961,7 +23937,6 @@ static int do_new_dialog(void)
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scrolltimer_dialog = TIMERID_NONE;
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}
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scrolling_dialog = 0;
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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DEBUG_PRINTF("Killing dialog scrolling\n");
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}
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}
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@ -30178,7 +30153,7 @@ static void setup(void)
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if (joystick_dev != -1)
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do_lock_file();
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init_flags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
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init_flags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_TIMER;
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if (use_sound)
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init_flags |= SDL_INIT_AUDIO;
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if (!fullscreen)
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