Closing Tux Paint before the end of font scanning resulted in crashes in the Android port.
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3 changed files with 14 additions and 0 deletions
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@ -82,7 +82,11 @@ void loadfont_callback(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer
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{
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dirlen = dirlen;
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#ifndef FORKED_FONTS && #defined __ANDROID__
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while (i-- && !font_thread_aborted)
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#else
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while (i--)
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#endif
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{
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int loadable = 0;
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const char *restrict const cp = strchr(files[i].str, '.');
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