fade_darken.c: Support sizes

Support sizes in all tools inside `fade_darken` plugin:

 + Lighten
 + Darken
 + Desaturate
 + Saturate
 + Remove Color
 + Keep Color

Also, forgot to bump date in distortion.c
This commit is contained in:
Bill Kendrick 2023-04-22 11:36:27 -07:00
parent 3b55336cb6
commit bb8451863f
3 changed files with 37 additions and 11 deletions

View file

@ -41,6 +41,7 @@ https://tuxpaint.org/
+ Cartoon
+ Clone
+ Confetti
+ Darken, Lighten
+ Distortion
+ Emboss
+ Foam
@ -54,8 +55,10 @@ https://tuxpaint.org/
+ Pixels
+ Puzzle
+ Rainbow & Smooth Rainbow
+ Remove Color, Keep Color
+ Ripples
+ Rosette, Picasso
+ Saturate, Desaturate
+ Sharpen, Edges, Silhouette
+ Toothpaste
+ WIP... more!

View file

@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: February 12, 2023
Last updated: April 22, 2023
*/
/* Inclusion of header files: */

View file

@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: March 13, 2023
Last updated: April 22, 2023
*/
#include <stdio.h>
@ -99,6 +99,7 @@ char * icon_filenames[NUM_TOOLS] = {
static Mix_Chunk *snd_effects[NUM_TOOLS];
float chosen_h, chosen_s;
static int fade_darken_radius = 16;
#define KEEP_REMOVE_HUE_THRESH 30.0
// #define KEEP_REMOVE_VALUE_THRESH 0.4
@ -109,7 +110,7 @@ float chosen_h, chosen_s;
/* Local function prototypes: */
int fade_darken_init(magic_api * api);
int fade_darken_init(magic_api * api, Uint32 disabled_features);
Uint32 fade_darken_api_version(void);
int fade_darken_get_tool_count(magic_api * api);
SDL_Surface *fade_darken_get_icon(magic_api * api, int which);
@ -138,9 +139,12 @@ void fade_darken_switchin(magic_api * api, int which, int mode,
void fade_darken_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int fade_darken_modes(magic_api * api, int which);
Uint8 fade_darken_accepted_sizes(magic_api * api, int which, int mode);
Uint8 fade_darken_default_size(magic_api * api, int which, int mode);
void fade_darken_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
int fade_darken_init(magic_api * api)
int fade_darken_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
int i;
char fname[1024];
@ -259,11 +263,11 @@ static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas,
int xx, yy;
magic_api *api = (magic_api *) ptr;
for (yy = y - 16; yy < y + 16; yy++)
for (yy = y - fade_darken_radius; yy < y + fade_darken_radius; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
for (xx = x - fade_darken_radius; xx < x + fade_darken_radius; xx++)
{
if (api->in_circle(xx - x, yy - y, 16) && !api->touched(xx, yy))
if (api->in_circle(xx - x, yy - y, fade_darken_radius) && !api->touched(xx, yy))
{
do_fade_darken(api, which, canvas, last, xx, yy);
}
@ -302,10 +306,10 @@ void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->y;
update_rect->x = ox - fade_darken_radius;
update_rect->y = oy - fade_darken_radius;
update_rect->w = (x + fade_darken_radius) - update_rect->x;
update_rect->h = (y + fade_darken_radius) - update_rect->y;
}
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point,
@ -390,3 +394,22 @@ int fade_darken_modes(magic_api * api ATTRIBUTE_UNUSED,
{
return (MODE_PAINT | MODE_FULLSCREEN);
}
Uint8 fade_darken_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
if (mode == MODE_PAINT)
return 8;
else
return 0;
}
Uint8 fade_darken_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
void fade_darken_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
fade_darken_radius = size * 4;
}