Regen DOCs after clean up (removal of "as of..." notes)
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Tux Paint
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version 0.9.35
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Copyright © 2002-2024 by various contributors; see AUTHORS.txt.
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Copyright © 2002-2025 by various contributors; see AUTHORS.txt.
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https://tuxpaint.org/
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desember 25, 2024
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janúar 12, 2025
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+-----------------------------------------+
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| Table of Contents |
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@ -214,9 +214,9 @@ directory.)
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→ Brush Spacing ←
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As of Tux Paint version 0.9.16, you can now specify the spacing for brushes
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(that is, how often they are drawn). By default, the spacing will be the
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brush's height, divided by 4.
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You may specify the spacing for brushes — that is, how frequently they are
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drawn across the length of a line or stroke. By default, the spacing will
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be the brush's height, divided by 4.
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Add a line containing the line "spacing=N" to the brush's data file, where
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"N" is the spacing you want for the brush. (The lower the number, the more
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@ -226,11 +226,11 @@ directory.)
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→ Animated Brushes ←
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As of Tux Paint version 0.9.16, you may now create animated brushes. As the
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brush is used, each frame of the animation is drawn.
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Brushes may be animated. As the brush is used, each frame of the animation
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is drawn in sequence.
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Lay each frame out across a wide PNG image. For example, if your brush is
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30x30 and you have 5 frames, the image should be 150x30.
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Lay each frame out across a wide PNG image. For example, if the brush is
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30x30 and there are 5 frames, the image should be 150x30.
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Add a line containing the line "frames=N" to the brush's data file, where "
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N" is the number of frames in the brush.
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@ -242,15 +242,16 @@ directory.)
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→ Directional Brushes ←
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As of Tux Paint version 0.9.16, you may now create directional brushes. As
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the brush is used, different shapes are drawn, depending on the direction
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the brush is going.
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Brushes may be configured to draw a different shape based on the direction
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of the line or brush stroke. Different shapes will be drawn depending on
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which of the eight compass directions the brush is moving — up (aka North),
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up/right (aka Northeast), right (aka East), down/right (aka Southeast),
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etc.). A ninth "center" shape is used when there's no motion (e.g., simply
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clicking/tapping and releasing the "Paint" tool, without dragging).
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The directional shapes are divided into a 3x3 square in a PNG image. For
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example, if your brush is 30x30, the image should be 90x90, and each of the
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direction's shapes placed in a 3x3 grid. The center region is used for no
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motion. The top right is used for motion that's both up, and to the right.
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And so on.
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direction's shapes placed in a 3x3 grid.
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Add a line containing the word "directional" to the brush's data file.
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@ -258,9 +259,9 @@ directory.)
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→ Rotating Brushes ←
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As of Tux Paint version 0.9.27, you may now create rotating brushes. As the
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brush is used, it is rotated 360 degrees, depending on the direction the
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brush is going.
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Brushes may be configured to rotate based on the angle of the line or brush
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stroke. (Unlike Directional Brushes, described above, only a single brush
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shape may be provided.
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Add a line containing the word "rotate" to the brush's data file.
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@ -268,8 +269,8 @@ directory.)
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→ Chaotic Brushes ←
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As of Tux Paint version 0.9.34, brushes can be configured to continuously
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pick random directions as you draw with them.
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Brushes may be configured to continuously choose a random direction as you
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draw with them.
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Add a line containing the word "chaotic" to the brush's data file.
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@ -310,10 +311,10 @@ sub-folders.)
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Rubber Stamps in Tux Paint can be made up of a number of separate files. The
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one file that is required is, of course, the picture itself.
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As of Tux Paint version 0.9.17, Stamps may be either PNG bitmap images or SVG
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vector images. They can be full-color or greyscale. The alpha (transparency)
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channel of PNGs is used to determine the actual shape of the picture (otherwise
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you'll stamp a large rectangle on your drawings).
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Stamps may be either PNG bitmap images or SVG vector images. They can be
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full-color or greyscale. The alpha (transparency) channel of PNGs is used to
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determine the actual shape of the picture (otherwise you'll stamp a large
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rectangle on your drawings).
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PNGs can be any size, and Tux Paint (by default) provides a set of sizing
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buttons to let the user scale the stamp up (larger) and down (smaller).
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@ -571,9 +572,8 @@ For example, for the stamp "stamp.png" you would create another file named
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"stamp_mirror.png", which will be used when the stamp is mirrored (rather than
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using a backwards version of "stamp.png").
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As of Tux Paint 0.9.18, you may similarly provide a pre-flipped image with "
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_flip" in the name, and/or an image that is both mirrored and flipped, by
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naming it "_mirror_flip".
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You may also provide a pre-flipped image with "_flip" in the name, and/or an
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image that is both mirrored and flipped, by naming it "_mirror_flip".
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💡 Note: If the user flips and mirrors an image, and a pre-drawn "_mirror_flip"
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doesn't exist, but either "_flip" or "_mirror" does, it will be used, and
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@ -607,8 +607,8 @@ erase the outline.
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To create this kind of 'starter' image, simply create an outlined black and
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white picture in a paint program, and save it as a raster PNG file, or vector
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SVG. If saving as a PNG, you may optionally render the image as
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black-and-transparent, rather than black-and-white, but (as of Tux Paint
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0.9.21) this is not required.
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black-and-transparent, rather than black-and-white, although this is not
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required.
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### Scene-Style Starters ###
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@ -792,8 +792,7 @@ support all of the same options as starters.
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'Templates'
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'Template' images also appear in the 'New' dialog, along with solid color
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background choices and 'Starters'. (Note: Tux Paint prior to version 0.9.22 did
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not have the 'Template' feature.)
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background choices and 'Starters'.
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Unlike pictures drawn in Tux Paint by users and then opened later, opening a
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'template' creates a new drawing. When you save, the 'template' image is not
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@ -957,12 +956,11 @@ source code ("/src/im.c"), and requires updates to the Makefile, to ensure the
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On-screen Keyboard
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As of version 0.9.22, Tux Paint's 'Text' and 'Label' tools can present an
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on-screen keyboard that allows the pointer (via a mouse, touch screen,
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eye-tracking systems, etc.) to be used to input characters. Files that describe
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the layout and available keys are stored in Tux Paint "osk" directory. Each
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keyboard layout is defined by a number of files (some of which may be shared by
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different layouts).
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Tux Paint's 'Text' and 'Label' tools can present an on-screen keyboard that
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allows the pointer (via a mouse, touch screen, eye-tracking systems, etc.) to
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be used to input characters. Files that describe the layout and available keys
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are stored in Tux Paint "osk" directory. Each keyboard layout is defined by a
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number of files (some of which may be shared by different layouts).
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We'll use the QWERTY keyboard as an example:
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