Regen DOCs after clean up (removal of "as of..." notes)

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Bill Kendrick 2025-01-12 10:40:45 -08:00
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Tux Paint
version 0.9.35
Copyright © 2002-2024 by various contributors; see AUTHORS.txt.
Copyright © 2002-2025 by various contributors; see AUTHORS.txt.
https://tuxpaint.org/
desember 25, 2024
janúar 12, 2025
+-----------------------------------------+
| Table of Contents |
@ -214,9 +214,9 @@ directory.)
→ Brush Spacing ←
As of Tux Paint version 0.9.16, you can now specify the spacing for brushes
(that is, how often they are drawn). By default, the spacing will be the
brush's height, divided by 4.
You may specify the spacing for brushes — that is, how frequently they are
drawn across the length of a line or stroke. By default, the spacing will
be the brush's height, divided by 4.
Add a line containing the line "spacing=N" to the brush's data file, where
"N" is the spacing you want for the brush. (The lower the number, the more
@ -226,11 +226,11 @@ directory.)
→ Animated Brushes ←
As of Tux Paint version 0.9.16, you may now create animated brushes. As the
brush is used, each frame of the animation is drawn.
Brushes may be animated. As the brush is used, each frame of the animation
is drawn in sequence.
Lay each frame out across a wide PNG image. For example, if your brush is
30x30 and you have 5 frames, the image should be 150x30.
Lay each frame out across a wide PNG image. For example, if the brush is
30x30 and there are 5 frames, the image should be 150x30.
Add a line containing the line "frames=N" to the brush's data file, where "
N" is the number of frames in the brush.
@ -242,15 +242,16 @@ directory.)
→ Directional Brushes ←
As of Tux Paint version 0.9.16, you may now create directional brushes. As
the brush is used, different shapes are drawn, depending on the direction
the brush is going.
Brushes may be configured to draw a different shape based on the direction
of the line or brush stroke. Different shapes will be drawn depending on
which of the eight compass directions the brush is moving — up (aka North),
up/right (aka Northeast), right (aka East), down/right (aka Southeast),
etc.). A ninth "center" shape is used when there's no motion (e.g., simply
clicking/tapping and releasing the "Paint" tool, without dragging).
The directional shapes are divided into a 3x3 square in a PNG image. For
example, if your brush is 30x30, the image should be 90x90, and each of the
direction's shapes placed in a 3x3 grid. The center region is used for no
motion. The top right is used for motion that's both up, and to the right.
And so on.
direction's shapes placed in a 3x3 grid.
Add a line containing the word "directional" to the brush's data file.
@ -258,9 +259,9 @@ directory.)
→ Rotating Brushes ←
As of Tux Paint version 0.9.27, you may now create rotating brushes. As the
brush is used, it is rotated 360 degrees, depending on the direction the
brush is going.
Brushes may be configured to rotate based on the angle of the line or brush
stroke. (Unlike Directional Brushes, described above, only a single brush
shape may be provided.
Add a line containing the word "rotate" to the brush's data file.
@ -268,8 +269,8 @@ directory.)
→ Chaotic Brushes ←
As of Tux Paint version 0.9.34, brushes can be configured to continuously
pick random directions as you draw with them.
Brushes may be configured to continuously choose a random direction as you
draw with them.
Add a line containing the word "chaotic" to the brush's data file.
@ -310,10 +311,10 @@ sub-folders.)
Rubber Stamps in Tux Paint can be made up of a number of separate files. The
one file that is required is, of course, the picture itself.
As of Tux Paint version 0.9.17, Stamps may be either PNG bitmap images or SVG
vector images. They can be full-color or greyscale. The alpha (transparency)
channel of PNGs is used to determine the actual shape of the picture (otherwise
you'll stamp a large rectangle on your drawings).
Stamps may be either PNG bitmap images or SVG vector images. They can be
full-color or greyscale. The alpha (transparency) channel of PNGs is used to
determine the actual shape of the picture (otherwise you'll stamp a large
rectangle on your drawings).
PNGs can be any size, and Tux Paint (by default) provides a set of sizing
buttons to let the user scale the stamp up (larger) and down (smaller).
@ -571,9 +572,8 @@ For example, for the stamp "stamp.png" you would create another file named
"stamp_mirror.png", which will be used when the stamp is mirrored (rather than
using a backwards version of "stamp.png").
As of Tux Paint 0.9.18, you may similarly provide a pre-flipped image with "
_flip" in the name, and/or an image that is both mirrored and flipped, by
naming it "_mirror_flip".
You may also provide a pre-flipped image with "_flip" in the name, and/or an
image that is both mirrored and flipped, by naming it "_mirror_flip".
💡 Note: If the user flips and mirrors an image, and a pre-drawn "_mirror_flip"
doesn't exist, but either "_flip" or "_mirror" does, it will be used, and
@ -607,8 +607,8 @@ erase the outline.
To create this kind of 'starter' image, simply create an outlined black and
white picture in a paint program, and save it as a raster PNG file, or vector
SVG. If saving as a PNG, you may optionally render the image as
black-and-transparent, rather than black-and-white, but (as of Tux Paint
0.9.21) this is not required.
black-and-transparent, rather than black-and-white, although this is not
required.
### Scene-Style Starters ###
@ -792,8 +792,7 @@ support all of the same options as starters.
'Templates'
'Template' images also appear in the 'New' dialog, along with solid color
background choices and 'Starters'. (Note: Tux Paint prior to version 0.9.22 did
not have the 'Template' feature.)
background choices and 'Starters'.
Unlike pictures drawn in Tux Paint by users and then opened later, opening a
'template' creates a new drawing. When you save, the 'template' image is not
@ -957,12 +956,11 @@ source code ("/src/im.c"), and requires updates to the Makefile, to ensure the
On-screen Keyboard
As of version 0.9.22, Tux Paint's 'Text' and 'Label' tools can present an
on-screen keyboard that allows the pointer (via a mouse, touch screen,
eye-tracking systems, etc.) to be used to input characters. Files that describe
the layout and available keys are stored in Tux Paint "osk" directory. Each
keyboard layout is defined by a number of files (some of which may be shared by
different layouts).
Tux Paint's 'Text' and 'Label' tools can present an on-screen keyboard that
allows the pointer (via a mouse, touch screen, eye-tracking systems, etc.) to
be used to input characters. Files that describe the layout and available keys
are stored in Tux Paint "osk" directory. Each keyboard layout is defined by a
number of files (some of which may be shared by different layouts).
We'll use the QWERTY keyboard as an example: