Fixed pixeldirt when selecting right-most paint bucket.
Also moved the paint bucket down a little, which looks better.
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2 changed files with 1 additions and 1 deletions
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.6 KiB |
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@ -5933,7 +5933,7 @@ void draw_colors(int enabled)
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if (i == cur_color && enabled)
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if (i == cur_color && enabled)
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{
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{
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dest.x = (i * ((WINDOW_WIDTH - 96) / NUM_COLORS)) + 96;
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dest.x = (i * ((WINDOW_WIDTH - 96) / NUM_COLORS)) + 96;
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dest.y = 40 + ((NUM_TOOLS / 2) * 48) + HEIGHTOFFSET;
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dest.y = 44 + ((NUM_TOOLS / 2) * 48) + HEIGHTOFFSET;
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SDL_BlitSurface(img_paintcan, NULL, screen, &dest);
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SDL_BlitSurface(img_paintcan, NULL, screen, &dest);
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}
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}
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