2-pt persp: mend vertical line direction flip
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920026b14b
commit
b20b4531c4
1 changed files with 2 additions and 11 deletions
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@ -448,12 +448,6 @@ void n_pt_persp_drag(magic_api * api, int which,
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x1, y1, x2, y2, 2,
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n_pt_persp_line_xor_callback);
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}
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/*
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api->line((void *) api, which, canvas, NULL,
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x, y, a2_pt_x[i], a2_pt_y[i], 5,
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n_pt_persp_line_xor_callback);
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*/
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}
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} else if (which == TOOL_3PT_DRAW) {
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/* 3-point perspective - draw */
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@ -564,9 +558,7 @@ void n_pt_persp_work(magic_api * api, int which,
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x2 = line_start_x + cos(a2_valid_angle[best_angle_idx]) * 1000;
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y2 = line_start_y + sin(a2_valid_angle[best_angle_idx]) * 1000;
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// printf("angle #%d (%d)\n", best_angle_idx, (int) (a2_valid_angle[best_angle_idx] * 180.0 / M_PI));
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if (x2 != x1) {
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if (abs(x2 - x1) >= 2) {
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slope = ((float) y2 - (float) y1) / ((float) x2 - (float) x1);
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x2 = x;
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y2 = line_start_y + (slope * (x - line_start_x));
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@ -579,9 +571,8 @@ void n_pt_persp_work(magic_api * api, int which,
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x2 = ((y - line_start_y) / slope) + line_start_x;
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}
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}
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/* FIXME: Sometimes the line goes off in the wrong direction! */
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} else {
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x2 = x;
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x2 = x1;
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y2 = y;
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}
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} else if (which == TOOL_3PT_DRAW) {
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