Using $LDFLAGS when linking Magic tool plugins and Tux Paint binary. (SF.Net Bug #3389067)
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2 changed files with 6 additions and 3 deletions
6
Makefile
6
Makefile
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@ -4,7 +4,7 @@
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# bill@newbreedsoftware.com
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# bill@newbreedsoftware.com
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# http://www.tuxpaint.org/
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# http://www.tuxpaint.org/
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# June 14, 2002 - July 2, 2011
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# June 14, 2002 - August 9, 2011
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# The version number, for release:
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# The version number, for release:
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@ -939,7 +939,7 @@ tuxpaint: obj/tuxpaint.o obj/i18n.o obj/im.o obj/cursor.o obj/pixels.o \
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$(ARCH_LIBS)
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$(ARCH_LIBS)
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@echo
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@echo
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@echo "...Linking Tux Paint..."
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@echo "...Linking Tux Paint..."
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$(CC) $(CFLAGS) $(DEBUG_FLAGS) $(SDL_CFLAGS) $(FRIBIDI_CFLAGS) $(DEFS) \
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$(CC) $(CFLAGS) $(LDFLAGS) $(DEBUG_FLAGS) $(SDL_CFLAGS) $(FRIBIDI_CFLAGS) $(DEFS) \
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-o tuxpaint $^ \
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-o tuxpaint $^ \
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$(SDL_LIBS) $(SVG_LIB) $(ARCH_LINKS)
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$(SDL_LIBS) $(SVG_LIB) $(ARCH_LINKS)
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@$(RSRC_CMD)
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@$(RSRC_CMD)
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@ -1133,7 +1133,7 @@ MAGIC_C:=$(wildcard magic/src/*.c)
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MAGIC_SO:=$(patsubst magic/src/%.c,magic/%.$(SO_TYPE),$(MAGIC_C))
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MAGIC_SO:=$(patsubst magic/src/%.c,magic/%.$(SO_TYPE),$(MAGIC_C))
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$(MAGIC_SO): magic/%.$(SO_TYPE): magic/src/%.c
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$(MAGIC_SO): magic/%.$(SO_TYPE): magic/src/%.c
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$(CC) $(MAGIC_CFLAGS) $(SHARED_FLAGS) -o $@ $< $(PLUGIN_LIBS)
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$(CC) $(MAGIC_CFLAGS) $(LDFLAGS) $(SHARED_FLAGS) -o $@ $< $(PLUGIN_LIBS)
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# Probably should separate the various flags like the following:
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# Probably should separate the various flags like the following:
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# $(CC) $(PLUG_CPPFLAGS) $(PLUG_CFLAGS) $(PLUG_LDFLAGS) -o $@ $< $(PLUG_LIBS)
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# $(CC) $(PLUG_CPPFLAGS) $(PLUG_CFLAGS) $(PLUG_LDFLAGS) -o $@ $< $(PLUG_LIBS)
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@ -63,6 +63,9 @@ $Id$
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For more info, see http://www.tuxpaint.org/docs/opencandy/
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For more info, see http://www.tuxpaint.org/docs/opencandy/
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* Using $LDFLAGS when linking Magic tool plugins and Tux Paint binary.
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Volkov Peter <volkov_peter@users.sourceforge.net> (SF.Net Bug #3389067)
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* Accessibility Improvements:
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* Accessibility Improvements:
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---------------------------
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---------------------------
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* Added a mouse accessibility mode to avoid the need to drag the mouse.
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* Added a mouse accessibility mode to avoid the need to drag the mouse.
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