Keyboard input seems to work, even dead keys, not tested IM, onscreen keyboard not working...

This commit is contained in:
Pere Pujal i Carabantes 2015-01-19 23:47:24 +01:00
parent 4c69fdbb43
commit b08ddf00dd
3 changed files with 10 additions and 21 deletions

View file

@ -899,7 +899,7 @@ static void SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Sint32 w, S
SDL_UpdateTexture(texture, NULL, screen->pixels, screen->pitch);
// FIXME docs says one should clear the renderer, however this means a refresh of the whole thing.
// NOTE docs says one should clear the renderer, however this means a refresh of the whole thing.
// SDL_RenderClear(renderer);
// SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderCopy(renderer, texture, &r, &r);
@ -8164,16 +8164,6 @@ static unsigned draw_colors(unsigned action)
SDL_BlitSurface((colors_state == COLORSEL_ENABLE)
? img_color_btns[i + (i == cur_color) * NUM_COLORS]
: img_color_btn_off, NULL, screen, &dest);
// SDL_BlitSurface(img_paintwell, NULL, screen, &dest);
SDL_Rect rectt;
rectt.x = 50;
rectt.y = 50;
rectt.w = 50;
rectt.h = 50;
SDL_BlitSurface(img_color_btns[6], NULL, screen, &rectt);
rectt.y = 200;
SDL_BlitSurface(img_color_btns[6 + NUM_COLORS], NULL, screen, &rectt);
#else
dest.w = color_button_w;
dest.h = color_button_h;
@ -17084,7 +17074,7 @@ static void handle_active(SDL_Event * event)
{
if (event->window.event == SDL_WINDOWEVENT_EXPOSED)
{
if (fullscreen)
// if (fullscreen)
SDL_Flip(screen);
}
if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED)