Further expanded plugin API documentation.
Added --pluginprefix and --dataprefix to tp-magic-config script. Started a glossary section in API documentation. Added Table of Contents to API documentation. Added a manpage for tp-magic-config script.
This commit is contained in:
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6 changed files with 1074 additions and 127 deletions
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@ -15,7 +15,7 @@ New Breed Software</p>
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<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
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<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
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<p>July 5, 2007 - July 28, 2007</p>
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<p>July 5, 2007 - July 31, 2007</p>
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</center>
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<hr size=2 noshade>
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@ -38,7 +38,54 @@ concept.)</p>
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<hr size=1 noshade>
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<h2>Prerequisites</h2>
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<h2>Table of Contents</h2>
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<ul>
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<li><a href="prereq">Prequisites</a>
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<li><a href="interfaces">Interfaces</a>
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<ul>
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<li><a href="#">'Magic' tool plugin functions</a>
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<ul>
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<li><a href="#">Common arguments to plugin functions</a>
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<li><a href="#">Required Plugin Functions</a>
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<ul>
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<li><a href="#">Plugin "housekeeping" functions</a>
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<li><a href="#">Plugin event functions</a>
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</ul>
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</ul>
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<li><a href="#tpfuncs">Tux Paint Functions and Data</a>
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<ul>
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<li><a href="#">Pixel Manipulations</a>
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<li><a href="#">Helper Functions</a>
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<li><a href="#">Informational</a>
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<li><a href="#">Tux Paint System Calls</a>
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<li><a href="#">Color Conversions</a>
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</ul>
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<li><a href="#">Helper Macros in "tp_magic_api.h"</a>
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<li><a href="#">Constant Definitions in "tp_magic_api.h"</a>
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</ul>
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<li><a href="#compiling">Compiling</a>
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<ul>
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<li><a href="#">Linux and other Unix-like Platforms</a>
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<li><a href="#">Windows</a>
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<li><a href="#">Mac OS X</a>
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</ul>
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<li><a href="#installing">Installing</a>
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<ul>
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<li><a href="#">Linux and other Unix-like Platforms</a>
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<li><a href="#">Windows</a>
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<li><a href="#">Mac OS X</a>
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</ul>
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<li><a href="#multiple">Creating plugins with multiple effects</a>
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<li><a href="#">Example Code</a>
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<li><a href="#">Getting Help</a>
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<li><a href="#">Glossary</a>
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</ul>
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<hr size=1 noshade>
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<h2><a name="prereq">Prerequisites</a></h2>
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<blockquote>
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@ -161,7 +208,7 @@ will need to accept.
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"<code>-></code>" (arrow) rather than "<code>.</code>" (dot).
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</ul>
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<h4>Required plugin functions:</h4>
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<h4><a name="toolfuncs">Required Plugin Functions:</a></h4>
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<blockquote>
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@ -187,8 +234,9 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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<br>
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<b>Note:</b> Called once by Tux Paint, at startup. It is called
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first.<br>
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<br>
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<li><code><b>int init(magic_api * api)</b></code><br>
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<li><code><b>int init(magic_api * api)</b></code><br>
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The plugin should do any initialization here.
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Return '1' if initialization was successful,
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or '0' if not (and Tux Paint will not present any 'Magic' tools
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@ -197,8 +245,9 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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<b>Note:</b> Called once by Tux Paint, at startup. It is called
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first. It is called after "<code>api_version()</code>", if
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Tux Paint believes your plugin to be compatible.<br>
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<br>
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<li><code><b>int get_tool_count(magic_api * api)</b></code><br>
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<li><code><b>int get_tool_count(magic_api * api)</b></code><br>
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This should return the number of Magic tools this plugin provides to
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Tux Paint.<br>
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<br>
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@ -206,7 +255,8 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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after your "<code>init()</code>", if it succeeded.<br>
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<br>
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<li><code><b>char * get_name(magic_api * api, int which)</b></code><br>
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<li><code><b>char * get_name(magic_api * api,
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int which)</b></code><br>
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This should return a string containing the name of a magic tool.
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This will appear on the button in the 'Magic' selector within
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Tux Paint.<br>
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@ -218,7 +268,8 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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contain (by your "<code>get_tool_count()</code>").<br>
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<br>
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<li><code><b>SDL_Surface * get_icon(magic_api * api, int which)</b></code><br>
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<li><code><b>SDL_Surface * get_icon(magic_api * api,
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int which)</b></code><br>
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This should return an SDL_Surface containing the icon representing
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the tool. (A greyscale image with alpha, no larger than 40x40.)
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This will appear on the button in the 'Magic' selector within
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@ -231,7 +282,8 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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contain (by your "<code>get_tool_count()</code>").<br>
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<br>
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<li><code><b>char * get_description(magic_api * api, int which)</b></code><br>
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<li><code><b>char * get_description(magic_api * api,
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int which)</b></code><br>
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This should return a string containing the description of a magic tool.
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This will appear as a help tip, explained by Tux the Penguin, within
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Tux Paint.<br>
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@ -243,7 +295,8 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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contain (by your "<code>get_tool_count()</code>").<br>
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<br>
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<li><code><b>int requires_colors(magic_api * api, int which)</b></code><br>
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<li><code><b>int requires_colors(magic_api * api,
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int which)</b></code><br>
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Return a '1' if the 'Magic' tool accepts colors (the 'Colors' palette in
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Tux Paint will be available), or '0' if not.<br>
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<br>
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@ -251,7 +304,7 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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contain (by your "<code>get_tool_count()</code>").<br>
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<br>
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<li><code><b>void shutdown(magic_api * api)</b></code><br>
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<li><code><b>void shutdown(magic_api * api)</b></code><br>
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The plugin should do any cleanup here. If you allocated any memory
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or used SDL_Mixer to load any sounds during <code>init()</code>,
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for example, you should <code>free()</code> the allocated memory
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@ -265,55 +318,66 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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<h5>Plugin event functions:</h5>
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<ul>
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<li><code><b>void set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 g)
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<li><code><b>void set_color(magic_api * api,
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Uint8 r, Uint8 g, Uint8 g)
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</b></code><br>
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Tux Paint will call this function to inform the plugin of the
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RGB values of the currently-selected color in Tux Paint's
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'Colors' palette. (It will be called whenever one of the plguin's
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Magic tools that accept colors becomes active, or the user picks a new
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color while such a tool is currently active.)<br>
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'Colors' palette. (It will be called whenever one of the plugin's
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Magic tools that accept colors becomes active, and whenever the user
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picks a new color while such a tool is currently active.)<br>
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<br>
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<li><code><b>void click(magic_api * api, int which, SDL_Surface * snapshot,
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SDL_Surface * canvas, int x, int y, SDL_Rect * update_rect)
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<li><code><b>void click(magic_api * api, int which,
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SDL_Surface * snapshot, SDL_Surface * canvas,
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int x, int y, SDL_Rect * update_rect)
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</b></code><br>
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The plugin should apply the appropriate 'Magic' tool on the 'canvas'
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surface. The (x,y) coordinates are where the mouse was (within the canvas)
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when the mouse button was clicked.<br>
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The plugin should apply the appropriate 'Magic' tool on the
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'<code>canvas</code>' surface. The (x,y) coordinates are where the
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mouse was (within the canvas) when the mouse button was clicked.<br>
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<br>
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The plugin should report back what part of the canvas was affected, by
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filling in the (x,y) and (w,h) values in 'update_rect'.<br>
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filling in the (x,y) and (w,h) elements of '<code>update_rect</code>'.<br>
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<br>
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The contents of the drawing canvas immediately prior to the mouse button
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click is stored within the 'snapshot' canvas.<br>
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click is stored within the '<code>snapshot</code>' canvas.<br>
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<br>
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<li><code><b>void drag(magic_api * api, int which, SDL_Surface * snapshot,
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SDL_Surface * canvas, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)</b></code><br>
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The plugin should apply the appropriate 'Magic' tool on the 'canvas'
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<li><code><b>void drag(magic_api * api, int which,
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SDL_Surface * snapshot, SDL_Surface * canvas,
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int ox, int oy, int x, int y,
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SDL_Rect * update_rect)</b></code><br>
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The plugin should apply the appropriate 'Magic' tool on the
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'<code>canvas</code>'
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surface. The (ox,oy) and (x,y) coordinates are the location of the mouse
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at the beginning and end of the stroke. Typically, plugins that let the
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user "draw" effects onto the canvas call the Tux Paint 'Magic' tool
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plugin "<code>line()</code>" helper function. (See below).<br>
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at the beginning and end of the stroke.<br>
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<br>
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Typically, plugins that let the user "draw" effects onto the canvas
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utilize Tux Paint's "<code>line()</code>" 'Magic' tool plugin
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helper function to calculate the points of the line between (ox,oy)
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and (x,y), and call another function within the plugin to apply the effect
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at each point.
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(See "<a href="#tpfuncs">Tux Paint Functions and Data</a>," below).<br>
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<br>
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The plugin should report back what part of the canvas was affected, by
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filling in the (x,y) and (w,h) values in 'update_rect'.<br>
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filling in the (x,y) and (w,h) elements of '<code>update_rect</code>'.<br>
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<br>
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Note: The contents of the drawing canvas immediately prior to the mouse
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button click remains as it was (when the plugin's "<code>click()</code>"
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function was called), and is still available in the 'snapshot' canvas.<br>
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function was called), and is still available in the '<code>snapshot</code>'
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canvas.<br>
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<br>
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<li><code><b>void release(magic_api * api, int which, SDL_Surface * snapshot,
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SDL_Surface * canvas, int x, int y,
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SDL_Rect * update_rect)</b></code><br>
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The plugin should apply the appropriate 'Magic' tool on the 'canvas'
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<li><code><b>void release(magic_api * api, int which,
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SDL_Surface * snapshot, SDL_Surface * canvas,
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int x, int y, SDL_Rect * update_rect)</b></code><br>
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The plugin should apply the appropriate 'Magic' tool on the
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'<code>canvas</code>'
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surface. The (x,y) coordinates are where the mouse was (within the canvas)
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when the mouse button was released.<br>
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<br>
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The plugin should report back what part of the canvas was affected, by
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filling in the (x,y) and (w,h) values in 'update_rect'.<br>
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filling in the (x,y) and (w,h) elements of 'update_rect'.<br>
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<br>
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<b>Note:</b> The contents of the drawing canvas immediately prior to the mouse
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button click remains as it was (when the plugin's "<code>click()</code>"
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@ -331,26 +395,40 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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<p>Tux Paint provides a number of helper functions that plugins may
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access via the "<code>magic_api</code>" structure, sent to all of the
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plugin's functions (see above).</p>
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plugin's functions.
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(See "<a href="#toolfuncs">Required Plugin Functions</a>," above.)</p>
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<h4>Pixel Manipulations</h4>
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<blockquote>
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<ul>
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<li><code><b>Uint32 getpixel(SDL_Surface * surf, int x, int y)</b></code>
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<li><code><b>Uint32 getpixel(SDL_Surface * surf,
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int x, int y)</b></code><br>
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Retreives the pixel value from the (x,y) coordinates of an SDL_Surface.
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(You can use SDL's "SDL_GetRGB()" function to convert the Uint32 'pixel'
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to a set of Uint8 RGB values.)<br>
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<br>
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<li><code><b>void putpixel(SDL_Surface * surf, int x, int y, Uint32 pixel)
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</b></code><br>
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<li><code><b>void putpixel(SDL_Surface * surf, int x, int y,
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Uint32 pixel)</b></code><br>
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Sets the pixel value at position (x,y) of an SDL_Surface.
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(You can use SDL's "SDL_MapRGB()" function to convert a set of Uint8
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RGB values to a Uint32 'pixel' value appropriate to the destination
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surface.)<br>
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<br>
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<li><code><b>SDL_Surface * scale(SDL_Surface * surf,
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int w, int h, int keep_aspect)</b></code><br>
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This accepts an existing SDL surface and creates a new one scaled to an
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arbitrary size. (The original surface remains untouched.)<br>
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<br>
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The "<code>keep_aspect</code>" flag can be set to '1' to force the new
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surface to stay the same shape (aspect ratio) as the original, meaning
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it may not be the same width and height you requested. (Check the
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"<code>->w</code>" and "<code>->h</code>" elements of the output
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"SDL_Surface *" to determine the <i>actual</i> size.)<br>
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<br>
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</ul>
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</blockquote>
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@ -360,15 +438,17 @@ plugin's functions (see above).</p>
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<blockquote>
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<ul>
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<li><code><b>int in_circle(int x, int y, int radius)</b></code><br>
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<li><code><b>int in_circle(int x, int y,
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int radius)</b></code><br>
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Returns '1' if the (x,y) location is within a circle of a particular
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radius (centered around the origin: (0,0)). Returns '0' otherwise.
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Useful to create 'Magic' tools that affect the canvas with a circular
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brush shape.<br>
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<br>
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<li><code><b>void line(int which, SDL_Surface * canvas, SDL_Surface * snapshot,
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int x1, int y1, int x2, int y2, int step, FUNC callback)</b></code><br>
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<li><code><b>void line(int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x1, int y1,
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int x2, int y2, int step, FUNC callback)</b></code><br>
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This function calculates all points on a line between the coordinates
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(x1,y1) and (x2,y2). Every 'step' iterations, it calls the 'callback'
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function.<br>
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@ -382,9 +462,35 @@ plugin's functions (see above).</p>
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Example prototype of a callback function that may be sent to
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Tux Paint's "<code>line()</code>" 'Magic' tool plugin helper function:
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<blockquote><code>
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void exampleCallBack(void * ptr_to_api, int which_tool,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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void exampleCallBack(void * ptr_to_api, int which_tool,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y);
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</code></blockquote>
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<br>
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<li><code><b>Uint8 touched(int x, int y)</b></code><br>
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This function allows you to avoid re-processing the same pixels multiple
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times when the user drags the mouse across an area of the canvas, thus
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increasing Tux Paint's response time, especially with math-heavy
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effects.<br>
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<br>
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If your effect's "<code>click()</code>", "<code>drag()</code>" and/or
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"<code>release()</code>" functions take the contents of the
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source surface ("<code>snapshot</code>") and always create the same
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results in the desintation surface ("<code>canvas</code>"), you should
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wrap the effect in a call to "<code>api->touched()</code>".<br>
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<br>
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This function simply returns whether or not it had already been called for
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the same (x,y) coordinates, since the user first clicked the mouse.
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In other words, the first time you call it for a particular (x,y) coordinate,
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it returns '0'. Future calls will return '1' until the user releases
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the mouse button.<br>
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<br>
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<b>Note:</b> Magic effects that continuously affect the destination
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surface ("<code>canvas</code>") (ignoring the "<code>snapshot</code>
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surface) have no reason to use this function. The "Blur" and "Smudge"
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tools that ship with Tux Paint are examples of such effects.<br>
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<br>
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</ul>
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</blockquote>
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|
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@ -410,6 +516,22 @@ plugin's functions (see above).</p>
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<li><code><b>int button_down(void)</b></code><br>
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A '1' is returned if the mouse button is down; '0' otherwise.<br>
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<br>
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<li><code><b>char * data_directory</b></code><br>
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This string contains the directory where Tux Paint's data files are
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stored. For example, on Linux, this may be
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"<code>/usr/share/tuxpaint/</code>".<br>
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<br>
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Magic tools should include an icon (see "<code>get_icon()</code>", above)
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and are encouraged to include sound effects, it's useful for plugins to
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know where such things are located.<br>
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<br>
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When compiling and installing a plugin, the "<code>tp-magic-config</code>"
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command-line tool should be used to determine where such data should be
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placed for the installed version of Tux Paint to find them.
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(See "<a href="#installing">Installing</a>," below.)<br>
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<br>
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</ul>
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</blockquote>
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|
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@ -425,45 +547,52 @@ plugin's functions (see above).</p>
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crashed or frozen.<br>
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<br>
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<li><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code><br>
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<li><code><b>void playsound(Mix_Chunk * snd, int pan,
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int dist)</b></code><br>
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This function plays a sound (one loaded by the SDL helper library
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"SDL_mixer"). It uses SDL_mixer's "Mix_SetPanning()" to set the volume
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of the sound on the left and right speakers, based on the 'pan' and 'dist'
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||||
values sent to it.<br>
|
||||
"SDL_mixer"). It uses SDL_mixer's "<code>Mix_SetPanning()</code>" to set
|
||||
the volume of the sound on the left and right speakers, based on the
|
||||
'<code>pan</code>' and '<code>dist</code>' values sent to it.<br>
|
||||
<br>
|
||||
A 'pan' of 128 causes the sound to be played at equal volume on the left
|
||||
and right speakers. A 'pan' of 0 causes it to be played completely on the
|
||||
left, and 255 completely on the right.<br>
|
||||
A '<code>pan</code>' of 128 causes the sound to be played at equal volume
|
||||
on the left and right speakers. A '<code>pan</code>' of 0 causes it to be
|
||||
played completely on the left, and 255 completely on the right.<br>
|
||||
<br>
|
||||
The 'dist' value affects overall volume. 255 is loudest, and 0 is silent.<br>
|
||||
The 'pan' and 'dist' values can be used to simulate location and distance of
|
||||
the 'Magic' tool effect.<br>
|
||||
The '<code>dist</code>' value affects overall volume. 255 is loudest,
|
||||
and 0 is silent.<br>
|
||||
<br>
|
||||
The '<code>pan</code>' and '<code>dist</code>' values can be used to
|
||||
simulate location and distance of the 'Magic' tool effect.<br>
|
||||
<br>
|
||||
|
||||
<li><code><b>void special_notify(int flag)</b></code><br>
|
||||
<li><a name="special_notify">
|
||||
<code><b>void special_notify(int flag)</b></code>
|
||||
</a><br>
|
||||
This function notifies Tux Paint of special events. Various values
|
||||
defined in "<code>tp_magic_api.h</code>" can be logically 'or'ed
|
||||
("<code>|</code>") together and sent to this function.
|
||||
defined in "<code>tp_magic_api.h</code>" can be 'or'ed together
|
||||
(using C's boolean 'or': "<code>|</code>") and sent to this function.
|
||||
<ul>
|
||||
<li><code>SPECIAL_FLIP</code> — The contents of the canvas has been
|
||||
flipped.<br>
|
||||
flipped vertically.<br>
|
||||
<br>
|
||||
If a 'Starter' image was used as the basis of this image, it should be
|
||||
flipped too, and a record of the flip should be stored as part of
|
||||
Tux Paint's undo buffer stack. Additionally, the fact that the
|
||||
starter has been flipped (or unflipped) should be recorded on disk
|
||||
when the current drawing is saved.
|
||||
when the current drawing is saved.<br>
|
||||
<br>
|
||||
<li><code>SPECIAL_MIRROR</code> — Similar to <code>SPECIAL_FLIP</code>,
|
||||
but for magic tools that mirror the contents of the canvas.
|
||||
but for magic tools that mirror the contents of the canvas horizontally.
|
||||
</ul>
|
||||
<br>
|
||||
</ul>
|
||||
</blockquote>
|
||||
|
||||
<h4>Color Conversions</h4>
|
||||
|
||||
<blockquote>
|
||||
<ul>
|
||||
<li><code><b>float sRGB_to_linear(Uint8 srbg)</b></code><br>
|
||||
<li><code><b>float sRGB_to_linear(Uint8 srbg)</b></code><br>
|
||||
Converts an 8-bit sRGB value (one between 0 and 255) to a linear
|
||||
floating point value (between 0.0 and 1.0).<br>
|
||||
<br>
|
||||
|
|
@ -472,13 +601,13 @@ plugin's functions (see above).</p>
|
|||
<br>
|
||||
<br>
|
||||
|
||||
<li><code><b>uint8 linear_to_sRGB(float linear)</b></code><br>
|
||||
<li><code><b>uint8 linear_to_sRGB(float linear)</b></code><br>
|
||||
Converts a linear floating point value (one between 0.0 and 1.0) to
|
||||
an 8-bit sRGB value (between 0 and 255).<br>
|
||||
<br>
|
||||
|
||||
<li><code><b>void rgbtohsv(Uint8 r, Uint8 g, Uint8 b,
|
||||
float * h, float * s, float * v)</b></code><br>
|
||||
<li><code><b>void rgbtohsv(Uint8 r, Uint8 g, Uint8 b,
|
||||
float * h, float * s, float * v)</b></code><br>
|
||||
Converts 8-bit sRGB values (between 0 and 255) to floating-point
|
||||
HSV (Hue, Saturation and Value) values (Hue between 0.0 and 360.0,
|
||||
and Saturation and Value between 0.0 and 1.0).<br>
|
||||
|
|
@ -507,17 +636,17 @@ and data described above, the <code>tp_magic_api.h</code> C header file
|
|||
also contains some helper macros that you may use.</p>
|
||||
|
||||
<ul>
|
||||
<li><code><b>min(x, y)</b></code><br>
|
||||
<li><code><b>min(x, y)</b></code><br>
|
||||
The minimum of 'x' and 'y'. (That is, if 'x' is less than or
|
||||
equal to 'y', then the value of 'x' will be used. If 'y' is less than 'x',
|
||||
it will be used.)<br>
|
||||
<br>
|
||||
|
||||
<li><code><b>max(x, y)</b></code><br>
|
||||
<li><code><b>max(x, y)</b></code><br>
|
||||
The maximum of 'x' and 'y'. The opposite of <code>min()</code>.<br>
|
||||
<br>
|
||||
|
||||
<li><code><b>clamp(lo, value, hi)</b></code><br>
|
||||
<li><code><b>clamp(lo, value, hi)</b></code><br>
|
||||
A value, clamped to be no smaller than 'lo', and no higher than 'hi'.
|
||||
(That is, if 'value' is less than 'lo', then 'lo' will be used;
|
||||
if 'value' is greater than 'hi', then 'hi' will be used;
|
||||
|
|
@ -534,11 +663,43 @@ also contains some helper macros that you may use.</p>
|
|||
|
||||
</blockquote>
|
||||
|
||||
<h3>Constant Defintions in "<code>tp_magic_api.h</code>":</h3>
|
||||
|
||||
<blockquote>
|
||||
<p>The following is a summary of constant values that are set
|
||||
(via "<code>#define</code>") within the 'Magic' tool API header file.</p>
|
||||
|
||||
<ul>
|
||||
<li><code><b>TP_MAGIC_API_VERSION</b></code><br>
|
||||
This integer value represents which version of the Tux Paint 'Magic'
|
||||
tool API the header corresponds to.<br>
|
||||
<br>
|
||||
It should be referenced by your magic tool's "<code>api_version()</code>"
|
||||
function, to inform the running copy of Tux Paint whether or not your
|
||||
plugin is compatible.<br>
|
||||
<br>
|
||||
<b>Note:</b> This version number does not correspond to Tux Paint's
|
||||
own release number (e.g., "0.9.18"). The API will not change every time
|
||||
a new version of Tux Paint is released, which means plugins compiled
|
||||
for earlier versions of Tux Paint will often run under newer
|
||||
versions.<br>
|
||||
<br>
|
||||
|
||||
<li><code><b>SPECIAL_MIRROR<br>
|
||||
SPECIAL_FLIP</b></code><br>
|
||||
These are flags for Tux Paint's "<code>special_notify()</code>"
|
||||
helper function. They are described <a href="#special_notify">above</a>.<br>
|
||||
<br>
|
||||
|
||||
</ul>
|
||||
|
||||
</blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h2>Compiling</h2>
|
||||
<h2><a name="compiling">Compiling</a></h2>
|
||||
|
||||
<blockquote>
|
||||
|
||||
|
|
@ -559,7 +720,7 @@ also contains some helper macros that you may use.</p>
|
|||
|
||||
<blockquote>
|
||||
<p><code>
|
||||
gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
|
||||
$ gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
|
||||
</code></p>
|
||||
</blockquote>
|
||||
|
||||
|
|
@ -574,24 +735,116 @@ also contains some helper macros that you may use.</p>
|
|||
|
||||
<p>A snippet from a more generalized Makefile might look like this:</p>
|
||||
|
||||
<blockquote>
|
||||
<blockquote><table border=1 cellspacing=0 cellpadding=4><tr><td>
|
||||
<p><code>
|
||||
CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)<br>
|
||||
<br>
|
||||
my_plugin.so: my_plugin.c
|
||||
my_plugin.so: my_plugin.c<br>
|
||||
$(CC) -shared $(CFLAGS) -o $@ $<
|
||||
</code></p>
|
||||
</td></tr></table></blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<h3>Windows</h3>
|
||||
|
||||
<blockquote>
|
||||
<p>TBD</p>
|
||||
</blockquote>
|
||||
|
||||
<h3>Mac OS X</h3>
|
||||
|
||||
<blockquote>
|
||||
<p>TBD</p>
|
||||
</blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h2><a name="installing">Installing</a></h2>
|
||||
|
||||
<blockquote>
|
||||
|
||||
<h3>Linux and other Unix-like Platforms</h3>
|
||||
|
||||
<blockquote>
|
||||
<p>Use the "<code>tp-magic-config --pluginprefix</code>"
|
||||
command, supplied as part of Tux Paint, to determine where the
|
||||
plugin shared object ("<code>.so</code>") files should be installed.
|
||||
The value returned by this command will be the global location where
|
||||
the installed version of Tux Paint looks for plugins
|
||||
(e.g., "<code></code>").</p>
|
||||
|
||||
<p>As stand-alone commands, using the BASH shell, for example:</p>
|
||||
|
||||
<blockquote>
|
||||
<p><code>
|
||||
# cp my_plugin.so `tp-magic-config --pluginprefix`<br>
|
||||
# chmod 644 `tp-magic-config --pluginprefix`/my_plugin.so
|
||||
</code></p>
|
||||
</blockquote>
|
||||
|
||||
<p>You may then install it globally into:
|
||||
<code>/usr/lib/tuxpaint/plugins/</code> or
|
||||
<code>/usr/local/lib/tuxpaint/plugins/</code> (depending on how
|
||||
Tux Paint was installed).</p>
|
||||
<p>Additionally, use the "<code>tp-magic-config --dataprefix</code>"
|
||||
command, supplied as part of Tux Paint, to determine where data files
|
||||
(PNG icon, Ogg Vorbis sound effects, etc.) should be installed.
|
||||
The value returned by this command will be the same as the value of the
|
||||
"<code>data_directory</code>" string stored within the
|
||||
"<code>magic_api</code>" structure that your plugin's functions receive.</p>
|
||||
|
||||
<p>Or install it locally (for the current user only) into:
|
||||
<code>~/.tuxpaint/magic/</code><br>
|
||||
(<b>FIXME:</b> As of 2007-07-27, Tux Paint does not look here yet!)</p>
|
||||
<p><b>Note:</b> Tux Paint's default Magic tool plugins install their
|
||||
data within "<code>magic</code>" subdirectories of Tux Paint's
|
||||
"<code>images</code>" and "<code>sounds</code>" data directories (e.g.,
|
||||
"<code>/usr/share/tuxpaint/images/magic/</code>"). You are encouraged to
|
||||
do the same.</p>
|
||||
|
||||
<p>As stand-alone commands, using the BASH shell, for example:</p>
|
||||
|
||||
<blockquote>
|
||||
<p><code>
|
||||
# cp my_plugin_icon.png `tp-magic-config --dataprefix`/images/magic/<br>
|
||||
# chmod 644 `tp-magic-config --dataprefix`/images/magic/my_plugin_icon.png
|
||||
</code></p>
|
||||
</blockquote>
|
||||
|
||||
<h4>Putting it Together in a Makefile</h4>
|
||||
|
||||
<blockquote>
|
||||
|
||||
<p>A snippet from a more generalized Makefile might look like this:</p>
|
||||
|
||||
<blockquote><table border=1 cellspacing=0 cellpadding=4><tr><td>
|
||||
<p><code>
|
||||
PLUGINPREFIX=$(shell tp-magic-config --pluginprefix)<br>
|
||||
DATAPREFIX=$(shell tp-magic-config --dataprefix)<br>
|
||||
<br>
|
||||
install:<br>
|
||||
mkdir -p $(PLUGINPREFIX)<br>
|
||||
cp *.so $(PLUGINPREFIX)/<br>
|
||||
chmod 644 $(PLUGINPREFIX)/*.so<br>
|
||||
mkdir -p $(DATAPREFIX)/images/magic<br>
|
||||
cp *.png $(DATAPREFIX)/images/magic/<br>
|
||||
chmod 644 $(DATAPREFIX)/images/magic/*.png
|
||||
</code></p>
|
||||
</td></tr></table></blockquote>
|
||||
|
||||
<p>The first two lines set up Makefile variables that contain the
|
||||
paths returned by the "<code>tp-magic-config</code>" command-line tool.</p>
|
||||
|
||||
<p>Below that is an "<code>install</code>" target in the Makefile.
|
||||
(Invoked by, for example, "<code>$ sudo make install</code>"
|
||||
or "<code># make install</code>".)</p>
|
||||
|
||||
<p>The "<code>install</code>" target uses "<code>mkdir -p</code>" to
|
||||
make sure that the plugin directory exists, then uses "<code>cp</code>" to
|
||||
copy all plugin ("<code>.so</code>") files into it, and invokes
|
||||
"<code>chmod</code>" to make sure they are readable.</p>
|
||||
|
||||
<p>It then does a similar series of commands to install icon files
|
||||
("<code>.png</code>" images) into a subdirectory within Tux Paint's
|
||||
data directory.</p>
|
||||
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<h3>Windows</h3>
|
||||
|
|
@ -613,7 +866,68 @@ also contains some helper macros that you may use.</p>
|
|||
<h2><a name="multiple">Creating plugins with multiple effects</a></h2>
|
||||
|
||||
<blockquote>
|
||||
TBD
|
||||
<p>Plugins for Tux Paint may contain more than one effect. If you have
|
||||
multiple effects that are similar, it may make sense to place them in one
|
||||
plugin file, to reduce overhead and share code.</p>
|
||||
|
||||
<p>These following suggestions can help you create plugins that contain multiple
|
||||
effects:</p>
|
||||
|
||||
<ul>
|
||||
<li>Use a C "<code>enum</code>" to enumerate the effects, and count them.<br>
|
||||
<blockquote><code>
|
||||
enum {<br>
|
||||
ONE_TOOL,<br>
|
||||
ANOTHER_TOOL,<br>
|
||||
AND_YET_ANOTHER_TOOL,<br>
|
||||
NUM_TOOLS };
|
||||
</code></blockquote>
|
||||
|
||||
<li>Return the value of "<code>NUM_TOOLS</code>" when
|
||||
"<code>get_tool_count()</code>" is called, and compare "<code>which</code>"
|
||||
values sent to other functions with the other enumerated values.<br>
|
||||
<br>
|
||||
|
||||
<li>Create arrays of "<code>NUM_TOOLS</code>" length to contain effect-specific
|
||||
data.<br>
|
||||
<blockquote><code>
|
||||
char * my_plugin_snd_filenames[NUM_TOOLS] = {<br>
|
||||
"one.ogg", "another.ogg", "yet_another.ogg" };<br>
|
||||
Mix_Chunk * my_plugin_snds[NUM_TOOLS];
|
||||
</code></blockquote>
|
||||
|
||||
<li>Use a C "<code>for</code>"-loop to load or create the
|
||||
effect-specific data (such as loading sound effects during your
|
||||
"<code>init()</code>").<br>
|
||||
<blockquote><code>
|
||||
int i;<br>
|
||||
char fname[1024];<br>
|
||||
<br>
|
||||
for (i = 0; i < NUM_TOOLS; i++)<br>
|
||||
{<br>
|
||||
snprintf(fname, sizeof(fname), "%s/%s",<br>
|
||||
api->data_prefix, my_plugin_snd_filenames[i];<br>
|
||||
<br>
|
||||
my_plugin_snds[i] = Mix_LoadWAV(fname);<br>
|
||||
}
|
||||
</code></blockquote>
|
||||
|
||||
<li>Similarly, do the same to free them later (such as freeing
|
||||
sound effects during your "<code>shutdown()</code>").<br>
|
||||
<br>
|
||||
|
||||
<li>Use "<code>which</code>" values sent to your functions as an
|
||||
index into those arrays (e.g., for playing the appropriate sound effect
|
||||
for a tool).<br>
|
||||
<br>
|
||||
|
||||
</ul>
|
||||
|
||||
<p><b>Note:</b> Even if your plugin currently contains only one effect,
|
||||
it may be useful to follow the steps above so that you can add a new
|
||||
variation of an effect with little effort. ("<code>NUM_TOOLS</code>" will
|
||||
simply be '1', your arrays will be of length '1', etc.)</p>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
|
@ -621,12 +935,128 @@ TBD
|
|||
<h2>Example Code</h2>
|
||||
|
||||
<blockquote>
|
||||
TBD
|
||||
<p>The C source file
|
||||
"<a href="tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains
|
||||
a complete example of a plugin with multiple simple effects.</p>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<p>Summary and contact info TBD.</p>
|
||||
<h2>Getting Help</h2>
|
||||
|
||||
<blockquote>
|
||||
|
||||
<p>For more information, check the Tux Paint website:
|
||||
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a>,
|
||||
and the Simple DirectMedia Layer library website:
|
||||
<a href="http://www.libsdl.org/">http://www.libsdl.org/</a>.</p>
|
||||
|
||||
<p>Additionally, other Tux Paint developers and users can be found on the
|
||||
"<code>tuxpaint-devel</code>" and "<code>tuxpaint-users</code>"
|
||||
mailing lists:
|
||||
<a href="http://www.tuxpaint.org/lists/">http://www.tuxpaint.org/lists/</a>.</p>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h2>Glossary</h2>
|
||||
|
||||
<ul>
|
||||
<li><b>alpha:</b> See "RGBA"
|
||||
<li><b>&:</b> See "ampersand"
|
||||
<li><b>ampersand:</b> "<code>&</code>". A symbol in C that allows you to refer to the memory address of a variable; that is, a pointer. (For example, consider "<code>int i;</code>". Later, "<code>&i</code>" refers to the memory where "<code>i</code>" is stored, not the value of "<code>i</code>" itself; it is a 'pointer to "<code>i</code>"'.)
|
||||
<li><b>API:</b> Application Programming Interface. <i>TBD</i>
|
||||
<li><b>argument:</b> <i>TBD</i>
|
||||
<li><b>arrow:</b> "<code>-></code>". A symbol in C that references an element within a pointer to a struct.
|
||||
<li><b>backquote:</b> See "grave."
|
||||
<li><b>backtick:</b> See "grave."
|
||||
<li><b>blue:</b> See "RGBA"
|
||||
<li><b>boolean 'or':</b> <i>TBD</i>
|
||||
<li><b>|:</b> See "boolean 'or'"
|
||||
<li><b>.:</b> See "dot"
|
||||
<li><b>`:</b> See "grave."
|
||||
<li><b>*:</b> See "star"
|
||||
<li><b>byte:</b> <i>TBD</i>
|
||||
<li><b>callback:</b> <i>TBD</i>
|
||||
<li><b>C enumeration:</b> <i>TBD</i>
|
||||
<li><b>C function:</b> <i>TBD</i>
|
||||
<li><b>C header file:</b> <i>TBD</i>
|
||||
<li><b>channel:</b> <i>TBD</i>
|
||||
<li><b>click:</b> The action of pressing a button on a mouse.
|
||||
<li><b>coordinates:</b> <i>TBD</i>
|
||||
<li><b>C pointer:</b> A variable that contains the location of a piece of memory; usually used to 'point' to another variable. Since C functions can only return one value as a result, pointers are often sent to functions to allow the function to change the values of multiple variables. (For example, Tux Paint's "<code>rgbtohsv()</code>" and "<code>hsvtorgb()</code>".)
|
||||
<li><b>C structure:</b> <i>TBD</i>
|
||||
<li><b>#define:</b> A C statement that defines a substitution that can occur later in the code. Generally used for constant values (e.g., "<code>#define RADIUS 16</code>"; all instances of "<code>RADIUS</code>" will be replaced with "<code>16</code>"), but can also be used to create macros. Typically placed within C header files.
|
||||
<li><b>dimensions:</b> <i>TBD</i>
|
||||
<li><b>.dll:</b> See "Shared Object"
|
||||
<li><b>dot:</b> "<code>.</code>". A symbol in C that references an element within a struct.
|
||||
<li><b>drag:</b> The action of moving a mouse while the button remains held.
|
||||
<li><b>element:</b> A variable stored within a C structure. (Example: "<code>w</code>" and "<code>h</code>" elements of SDL_Surface store the surface's width and height, respectively.)
|
||||
<li><b>enum:</b> See "C enumeration"
|
||||
<li><b>float:</b> See "floating point"
|
||||
<li><b>floating point:</b> <i>TBD</i>
|
||||
<li><b>format:</b> <i>TBD</i>
|
||||
<li><b>free():</b> A C function that frees (deallocates) memory allocated by other C functions (such as "<code>strdup()</code>").
|
||||
<li><b>function:</b> See "C function"
|
||||
<li><b>grave:</b> The "<code><font size=+1>`</font></code>" character; used by the BASH shell to use the output of a command as the command-line arguments to another.
|
||||
<li><b>green:</b> See "RGBA"
|
||||
<li><b>->:</b> See "arrow"
|
||||
<li><b>.h:</b> See "C header file"
|
||||
<li><b>header:</b> See "C header file"
|
||||
<li><b>header file:</b> See "C header file"
|
||||
<li><b>HSV:</b> <i>TBD</i>
|
||||
<li><b>hue:</b> See "HSV"
|
||||
<li><b>IMG_Load():</b> An SDL_image function that loads an image file (e.g., a PNG) and returns it as an "<code>SDL_Surface *</code>".
|
||||
<li><b>#include:</b> A C statement that asks the compiler to read the contents of another file (usually a header file).
|
||||
<li><b>int:</b> See "integer"
|
||||
<li><b>integer:</b> <i>TBD</i>
|
||||
<li><b>libSDL:</b> See "Simple DirectMedia Layer"
|
||||
<li><b>linear:</b> <i>TBD</i>
|
||||
<li><b>macro:</b> <i>TBD</i>
|
||||
<li><b>magic_api:</b> A C structure that is passed along to a plugin's functions that exposes data and functions within the running copy of Tux Paint.
|
||||
<li><b>Magic tool</b>: One of a number of effects or drawing tools in Tux Paint, made available via the "Magic" tool button.
|
||||
<li><b>Mix_Chunk *:</b> (A pointer to) a C structure defined by SDL_mixer that contains a sound.
|
||||
<li><b>Mix_FreeChunk():</b> An SDL_mixer function that frees (deallocates) memory allocated for an SDL_mixer sound 'chunk' ("<code>Mix_Chunk *</code>").
|
||||
<li><b>Mix_LoadWAV():</b> An SDL_mixer function that loads a sound file (WAV, Ogg Vorbis, etc.) and returns it as a "<code>Mix_Chunk *</code>".
|
||||
<li><b>namespace:</b> <i>TBD</i>
|
||||
<li><b>Ogg Vorbis:</b> <i>TBD</i>
|
||||
<li><b>Plugin</b>: <i>TBD</i>
|
||||
<li><b>PNG:</b> <i>TBD</i>
|
||||
<li><b>pointer:</b> See "C pointer"
|
||||
<li><b>red:</b> See "RGBA"
|
||||
<li><b>release:</b> The action of releasing a button on a mouse.
|
||||
<li><b>RGBA:</b> "Red, Green, Blue, Alpha." <i>TBD</i>
|
||||
<li><b>RGB:</b> See "RBGA"
|
||||
<li><b>saturation:</b> See "HSV"
|
||||
<li><b>SDL:</b> See "Simple DirectMedia Layer"
|
||||
<li><b>SDL_FreeSurface():</b> An libSDL function that frees (deallocates) memory allocated for an SDL surface ("<code>SDL_Surface *</code>").
|
||||
<li><b>SDL_GetRGB():</b> A libSDL function that, given a <code>Uint32</code> pixel value (e.g., one returned from the Tux Paint's Magic tool API helper function "<code>getpixel()</code>"), the format of the surface the pixel was taken from, and pointers to three <code>Uint8</code> variables, will place the Red, Green and Blue (RGB) values of the pixel into the three <code>Uint8</code> variables. (Example: "<code>SDL_GetRGB(getpixel(surf, x, y), surf->format, &r, &g, &b);</code>".)
|
||||
<li><b>SDL_MapRGB():</b> A libSDL function that, given the format of a surface and <code>Uint8</code> values representing Red, Green and Blue values for a pixel, returns a <code>Uint32</code> pixel value that can be placed in the surface (e.g., using Tux Paint's Magic tool API helper function "<code>putpixel()</code>"). (Example: "<code>putpixel(surf, x, y, SDL_MapRGB(surf->format, r, g, b));</code>".)
|
||||
<li><b>SDL_image:</b> A library on top of libSDL that can load various kinds of image files (e.g., PNG) and return them as an "<code>SDL_Surface *</code>".
|
||||
<li><b>SDL_mixer:</b> A library on top of libSDL that can load various kinds of sound files (WAV, Ogg Vorbis, etc.) and play back multiple sounds at once (mix them).
|
||||
<li><b>SDL_Rect:</b> A C structure defined by libSDL that represents a rectangular area. It contains elements representing the coordinates of the top left corner of the rectange (x,y) and the dimensions of the rectangle (w,h).
|
||||
<li><b>SDL_Surface *:</b> (A pointer to) a C structure defined by libSDL that contains a drawing surface.
|
||||
<li><b>Shared Object:</b> A piece of code that's compiled separately from the main application, and loaded dynamically, at runtime.
|
||||
<li><b>Simple DirectMedia Layer:</b> A programming library that allows programs portable low level access to a video framebuffer, audio output, mouse, and keyboard.
|
||||
<li><b>snprintf():</b> <i>TBD</i>
|
||||
<li><b>.so:</b> See "Shared Object"
|
||||
<li><b>sRBG:</b> See "RGBA"
|
||||
<li><b>star:</b> "<code>*</code>". A symbol in C that, when used in the declaration of variables (e.g., arguments to a function), denotes that the variable is a pointer. (For example, "<code>int * p;</code>" means that "<code>p</code>" is a <i>pointer</i> to an integer.) When used next to a pointer, it 'dereferences' the variable. (For example, later "<code>*p = 50;</code>" assigns the value of 50 to the memory that "<code>p</code>" points to; it does not change the value of "<code>p</code>", which is still a pointer to an integer. In essence, it changed the integer that's being pointed to.)
|
||||
<li><b>strdup():</b> A C function that allocates enough memory to store a copy of a string, copies the string to it, and returns a "<code>char *</code>" pointer to the new copy.
|
||||
<li><b>struct:</b> See "C structure"
|
||||
<li><b>The GIMP</b>: An Open Source image manipulation and paint program.
|
||||
<li><b>tp_magic_api.h:</b> A header file that defines Tux Paint's Magic tool API. Plugins must '#include' it.
|
||||
<li><b>tp-magic-config:</b> A command-line program that provides information about the installed version of Tux Paint to plugin developers (such as what C compiler flags they should compile with, and where plugin shared objects and data files should be installed).
|
||||
<li><b>Uint32:</b> A 32-bit, unsigned integer (defined by libSDL). In other words, four bytes that can represent 0 through 4294967295. (Typically used to hold enough information to store three or four bytes representing a pixel's color; i.e., RBGA value).
|
||||
<li><b>Uint8:</b> An 8-bit, unsigned integer (defined by libSDL). In other words, a byte that can represent 0 through 255.
|
||||
<li><b>unsigned:</b> <i>TBD</i>
|
||||
<li><b>value:</b> See "HSV"
|
||||
<li><b>variable:</b> <i>TBD</i>
|
||||
<li><b>WAV:</b> <i>TBD</i>
|
||||
<li><b>(w,h):</b> See "Dimensions"
|
||||
<li><b>(x,y):</b> See "Coordinates"
|
||||
</ul>
|
||||
|
||||
</body></html>
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue