Further expanded plugin API documentation.

Added --pluginprefix and --dataprefix to tp-magic-config script.
Started a glossary section in API documentation.
Added Table of Contents to API documentation.
Added a manpage for tp-magic-config script.
This commit is contained in:
William Kendrick 2007-07-31 20:04:43 +00:00
parent 3061d2ff5e
commit ace762e890
6 changed files with 1074 additions and 127 deletions

View file

@ -6,7 +6,7 @@
bill@newbreedsoftware.com
http://www.tuxpaint.org/
July 5, 2007 - July 28, 2007
July 5, 2007 - July 31, 2007
--------------------------------------------------------------------------
@ -24,6 +24,49 @@ Overview
--------------------------------------------------------------------------
Table of Contents
* Prequisites
* Interfaces
* 'Magic' tool plugin functions
* Common arguments to plugin functions
* Required Plugin Functions
* Plugin "housekeeping" functions
* Plugin event functions
* Tux Paint Functions and Data
* Pixel Manipulations
* Helper Functions
* Informational
* Tux Paint System Calls
* Color Conversions
* Helper Macros in "tp_magic_api.h"
* Constant Definitions in "tp_magic_api.h"
* Compiling
* Linux and other Unix-like Platforms
* Windows
* Mac OS X
* Installing
* Linux and other Unix-like Platforms
* Windows
* Mac OS X
* Creating plugins with multiple effects
* Example Code
* Getting Help
* Glossary
--------------------------------------------------------------------------
Prerequisites
Tux Paint is written in the C programming language, and uses the
@ -127,7 +170,7 @@ Interfaces
Because it is a pointer, you access its elements via "->" (arrow)
rather than "." (dot).
Required plugin functions:
Required Plugin Functions:
Your plugin is required to contain, at the least, all of the
following functions.
@ -148,6 +191,7 @@ Interfaces
and use it.
Note: Called once by Tux Paint, at startup. It is called first.
* int init(magic_api * api)
The plugin should do any initialization here. Return '1' if
initialization was successful, or '0' if not (and Tux Paint will
@ -156,6 +200,7 @@ Interfaces
Note: Called once by Tux Paint, at startup. It is called first.
It is called after "api_version()", if Tux Paint believes your
plugin to be compatible.
* int get_tool_count(magic_api * api)
This should return the number of Magic tools this plugin
provides to Tux Paint.
@ -217,8 +262,9 @@ Interfaces
Tux Paint will call this function to inform the plugin of the
RGB values of the currently-selected color in Tux Paint's
'Colors' palette. (It will be called whenever one of the
plguin's Magic tools that accept colors becomes active, or the
user picks a new color while such a tool is currently active.)
plugin's Magic tools that accept colors becomes active, and
whenever the user picks a new color while such a tool is
currently active.)
* void click(magic_api * api, int which, SDL_Surface * snapshot,
SDL_Surface * canvas, int x, int y, SDL_Rect * update_rect)
@ -227,24 +273,28 @@ Interfaces
(within the canvas) when the mouse button was clicked.
The plugin should report back what part of the canvas was
affected, by filling in the (x,y) and (w,h) values in
affected, by filling in the (x,y) and (w,h) elements of
'update_rect'.
The contents of the drawing canvas immediately prior to the
mouse button click is stored within the 'snapshot' canvas.
* void drag(magic_api * api, int which, SDL_Surface * snapshot,
SDL_Surface * canvas, int ox, int oy, int x, int y, SDL_Rect *
update_rect)
SDL_Surface * canvas, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
The plugin should apply the appropriate 'Magic' tool on the
'canvas' surface. The (ox,oy) and (x,y) coordinates are the
location of the mouse at the beginning and end of the stroke.
Typically, plugins that let the user "draw" effects onto the
canvas call the Tux Paint 'Magic' tool plugin "line()" helper
function. (See below).
canvas utilize Tux Paint's "line()" 'Magic' tool plugin helper
function to calculate the points of the line between (ox,oy) and
(x,y), and call another function within the plugin to apply the
effect at each point. (See "Tux Paint Functions and Data,"
below).
The plugin should report back what part of the canvas was
affected, by filling in the (x,y) and (w,h) values in
affected, by filling in the (x,y) and (w,h) elements of
'update_rect'.
Note: The contents of the drawing canvas immediately prior to
@ -259,7 +309,7 @@ Interfaces
(within the canvas) when the mouse button was released.
The plugin should report back what part of the canvas was
affected, by filling in the (x,y) and (w,h) values in
affected, by filling in the (x,y) and (w,h) elements of
'update_rect'.
Note: The contents of the drawing canvas immediately prior to
@ -271,14 +321,14 @@ Interfaces
Tux Paint provides a number of helper functions that plugins may
access via the "magic_api" structure, sent to all of the plugin's
functions (see above).
functions. (See "Required Plugin Functions," above.)
Pixel Manipulations
* Uint32 getpixel(SDL_Surface * surf, int x, int y) Retreives the
pixel value from the (x,y) coordinates of an SDL_Surface. (You
can use SDL's "SDL_GetRGB()" function to convert the Uint32
'pixel' to a set of Uint8 RGB values.)
* Uint32 getpixel(SDL_Surface * surf, int x, int y)
Retreives the pixel value from the (x,y) coordinates of an
SDL_Surface. (You can use SDL's "SDL_GetRGB()" function to
convert the Uint32 'pixel' to a set of Uint8 RGB values.)
* void putpixel(SDL_Surface * surf, int x, int y, Uint32 pixel)
Sets the pixel value at position (x,y) of an SDL_Surface. (You
@ -286,6 +336,18 @@ Interfaces
RGB values to a Uint32 'pixel' value appropriate to the
destination surface.)
* SDL_Surface * scale(SDL_Surface * surf, int w, int h,
int keep_aspect)
This accepts an existing SDL surface and creates a new one
scaled to an arbitrary size. (The original surface remains
untouched.)
The "keep_aspect" flag can be set to '1' to force the new
surface to stay the same shape (aspect ratio) as the original,
meaning it may not be the same width and height you requested.
(Check the "->w" and "->h" elements of the output
"SDL_Surface *" to determine the actual size.)
Helper Functions
* int in_circle(int x, int y, int radius)
@ -294,9 +356,9 @@ Interfaces
'0' otherwise. Useful to create 'Magic' tools that affect the
canvas with a circular brush shape.
* void line(int which, SDL_Surface * canvas, SDL_Surface *
snapshot, int x1, int y1, int x2, int y2, int step, FUNC
callback)
* void line(int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x1, int y1, int x2, int y2,
int step, FUNC callback)
This function calculates all points on a line between the
coordinates (x1,y1) and (x2,y2). Every 'step' iterations, it
calls the 'callback' function.
@ -312,6 +374,29 @@ Interfaces
void exampleCallBack(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
* Uint8 touched(int x, int y)
This function allows you to avoid re-processing the same pixels
multiple times when the user drags the mouse across an area of
the canvas, thus increasing Tux Paint's response time,
especially with math-heavy effects.
If your effect's "click()", "drag()" and/or "release()"
functions take the contents of the source surface ("snapshot")
and always create the same results in the desintation surface
("canvas"), you should wrap the effect in a call to
"api->touched()".
This function simply returns whether or not it had already been
called for the same (x,y) coordinates, since the user first
clicked the mouse. In other words, the first time you call it
for a particular (x,y) coordinate, it returns '0'. Future calls
will return '1' until the user releases the mouse button.
Note: Magic effects that continuously affect the destination
surface ("canvas") (ignoring the "snapshot surface) have no
reason to use this function. The "Blur" and "Smudge" tools that
ship with Tux Paint are examples of such effects.
Informational
* char * tp_version
@ -325,6 +410,20 @@ Interfaces
* int button_down(void)
A '1' is returned if the mouse button is down; '0' otherwise.
* char * data_directory
This string contains the directory where Tux Paint's data files
are stored. For example, on Linux, this may be
"/usr/share/tuxpaint/".
Magic tools should include an icon (see "get_icon()", above) and
are encouraged to include sound effects, it's useful for plugins
to know where such things are located.
When compiling and installing a plugin, the "tp-magic-config"
command-line tool should be used to determine where such data
should be placed for the installed version of Tux Paint to find
them. (See "Installing," below.)
Tux Paint System Calls
* void show_progress_bar(void)
@ -345,16 +444,17 @@ Interfaces
The 'dist' value affects overall volume. 255 is loudest, and 0
is silent.
The 'pan' and 'dist' values can be used to simulate location and
distance of the 'Magic' tool effect.
* void special_notify(int flag)
This function notifies Tux Paint of special events. Various
values defined in "tp_magic_api.h" can be logically 'or'ed ("|")
together and sent to this function.
values defined in "tp_magic_api.h" can be 'or'ed together (using
C's boolean 'or': "|") and sent to this function.
* SPECIAL_FLIP -- The contents of the canvas has been
flipped.
* SPECIAL_FLIP -- The contents of the canvas has been flipped
vertically.
If a 'Starter' image was used as the basis of this image,
it should be flipped too, and a record of the flip should
@ -362,8 +462,9 @@ Interfaces
Additionally, the fact that the starter has been flipped
(or unflipped) should be recorded on disk when the current
drawing is saved.
* SPECIAL_MIRROR -- Similar to SPECIAL_FLIP, but for magic
tools that mirror the contents of the canvas.
tools that mirror the contents of the canvas horizontally.
Color Conversions
@ -418,6 +519,30 @@ Interfaces
Note: This macro is simply a #define of:
"(min(max(value,lo),hi))".
Constant Defintions in "tp_magic_api.h":
The following is a summary of constant values that are set
(via "#define") within the 'Magic' tool API header file.
* TP_MAGIC_API_VERSION
This integer value represents which version of the Tux Paint
'Magic' tool API the header corresponds to.
It should be referenced by your magic tool's "api_version()"
function, to inform the running copy of Tux Paint whether or not
your plugin is compatible.
Note: This version number does not correspond to Tux Paint's own
release number (e.g., "0.9.18"). The API will not change every
time a new version of Tux Paint is released, which means plugins
compiled for earlier versions of Tux Paint will often run under
newer versions.
* SPECIAL_MIRROR
SPECIAL_FLIP
These are flags for Tux Paint's "special_notify()" helper
function. They are described above.
--------------------------------------------------------------------------
Compiling
@ -435,7 +560,7 @@ Compiling
As a stand-alone command, using the GNU C Compiler and BASH shell, for
example:
gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
$ gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
Note: The characters around the "tp-magic-config" command are a
grave/backtick/backquote ("`"), and not an apostrophe/single-quote
@ -445,17 +570,86 @@ Compiling
A snippet from a more generalized Makefile might look like this:
CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)
+----------------------------------------------------+
| CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags) |
| |
| my_plugin.so: my_plugin.c |
| $(CC) -shared $(CFLAGS) -o $@ $< |
+----------------------------------------------------+
my_plugin.so: my_plugin.c $(CC) -shared $(CFLAGS) -o $@ $<
Windows
You may then install it globally into: /usr/lib/tuxpaint/plugins/ or
/usr/local/lib/tuxpaint/plugins/ (depending on how Tux Paint was
installed).
TBD
Or install it locally (for the current user only) into:
~/.tuxpaint/magic/
(FIXME: As of 2007-07-27, Tux Paint does not look here yet!)
Mac OS X
TBD
--------------------------------------------------------------------------
Installing
Linux and other Unix-like Platforms
Use the "tp-magic-config --pluginprefix" command, supplied as part of
Tux Paint, to determine where the plugin shared object (".so") files
should be installed. The value returned by this command will be the
global location where the installed version of Tux Paint looks for
plugins (e.g., "").
As stand-alone commands, using the BASH shell, for example:
# cp my_plugin.so `tp-magic-config --pluginprefix`
# chmod 644 `tp-magic-config --pluginprefix`/my_plugin.so
Additionally, use the "tp-magic-config --dataprefix" command, supplied
as part of Tux Paint, to determine where data files (PNG icon,
Ogg Vorbis sound effects, etc.) should be installed. The value
returned by this command will be the same as the value of the
"data_directory" string stored within the "magic_api" structure that
your plugin's functions receive.
Note: Tux Paint's default Magic tool plugins install their data within
"magic" subdirectories of Tux Paint's "images" and "sounds" data
directories (e.g., "/usr/share/tuxpaint/images/magic/"). You are
encouraged to do the same.
As stand-alone commands, using the BASH shell, for example:
# cp my_plugin_icon.png `tp-magic-config --dataprefix`/images/magic/
# chmod 644 `tp-magic-config
--dataprefix`/images/magic/my_plugin_icon.png
Putting it Together in a Makefile
A snippet from a more generalized Makefile might look like this:
+------------------------------------------------------+
| PLUGINPREFIX=$(shell tp-magic-config --pluginprefix) |
| DATAPREFIX=$(shell tp-magic-config --dataprefix) |
| |
| install: |
| mkdir -p $(PLUGINPREFIX) |
| cp *.so $(PLUGINPREFIX)/ |
| chmod 644 $(PLUGINPREFIX)/*.so |
| mkdir -p $(DATAPREFIX)/images/magic |
| cp *.png $(DATAPREFIX)/images/magic/ |
| chmod 644 $(DATAPREFIX)/images/magic/*.png |
+------------------------------------------------------+
The first two lines set up Makefile variables that contain the paths
returned by the "tp-magic-config" command-line tool.
Below that is an "install" target in the Makefile. (Invoked by, for
example, "$ sudo make install" or "# make install".)
The "install" target uses "mkdir -p" to make sure that the plugin
directory exists, then uses "cp" to copy all plugin (".so") files
into it, and invokes "chmod" to make sure they are readable.
It then does a similar series of commands to install icon files
(".png" images) into a subdirectory within Tux Paint's data
directory.
Windows
@ -469,14 +663,230 @@ Compiling
Creating plugins with multiple effects
TBD
Plugins for Tux Paint may contain more than one effect. If you have
multiple effects that are similar, it may make sense to place them in
one plugin file, to reduce overhead and share code.
These following suggestions can help you create plugins that contain
multiple effects:
* Use a C "enum" to enumerate the effects, and count them.
enum {
ONE_TOOL,
ANOTHER_TOOL,
AND_YET_ANOTHER_TOOL,
NUM_TOOLS };
* Return the value of "NUM_TOOLS" when "get_tool_count()" is called,
and compare "which" values sent to other functions with the other
enumerated values.
* Create arrays of "NUM_TOOLS" length to contain effect-specific data.
char * my_plugin_snd_filenames[NUM_TOOLS] = {
"one.ogg", "another.ogg", "yet_another.ogg" };
Mix_Chunk * my_plugin_snds[NUM_TOOLS];
* Use a C "for"-loop to load or create the effect-specific data (such
as loading sound effects during your "init()").
int i;
char fname[1024];
for (i = 0; i < NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/%s",
api->data_prefix, my_plugin_snd_filenames[i];
my_plugin_snds[i] = Mix_LoadWAV(fname);
}
* Similarly, do the same to free them later (such as freeing sound
effects during your "shutdown()").
* Use "which" values sent to your functions as an index into those
arrays (e.g., for playing the appropriate sound effect for a tool).
Note: Even if your plugin currently contains only one effect, it may be
useful to follow the steps above so that you can add a new variation of
an effect with little effort. ("NUM_TOOLS" will simply be '1', your
arrays will be of length '1', etc.)
--------------------------------------------------------------------------
Example Code
TBD
The C source file "tp_magic_example.c" contains a complete example of a
plugin with multiple simple effects.
--------------------------------------------------------------------------
Summary and contact info TBD.
Getting Help
For more information, check the Tux Paint website:
http://www.tuxpaint.org/, and the Simple DirectMedia Layer library
website: http://www.libsdl.org/.
Additionally, other Tux Paint developers and users can be found on the
"tuxpaint-devel" and "tuxpaint-users" mailing lists:
http://www.tuxpaint.org/lists/.
--------------------------------------------------------------------------
Glossary
* alpha: See "RGBA"
* &: See "ampersand"
* ampersand: "&". A symbol in C that allows you to refer to the memory
address of a variable; that is, a pointer. (For example, consider
"int i;". Later, "&i" refers to the memory where "i" is stored, not
the value of "i" itself; it is a 'pointer to "i"'.)
* API: Application Programming Interface. TBD
* argument: TBD
* arrow: "->". A symbol in C that references an element within a pointer
to a struct.
* backquote: See "grave."
* backtick: See "grave."
* blue: See "RGBA"
* boolean 'or': TBD
* |: See "boolean 'or'"
* .: See "dot"
* `: See "grave."
* *: See "star"
* byte: TBD
* callback: TBD
* C enumeration: TBD
* C function: TBD
* C header file: TBD
* channel: TBD
* click: The action of pressing a button on a mouse.
* coordinates: TBD
* C pointer: A variable that contains the location of a piece of memory;
usually used to 'point' to another variable. Since C functions can
only return one value as a result, pointers are often sent to
functions to allow the function to change the values of multiple
variables. (For example, Tux Paint's "rgbtohsv()" and "hsvtorgb()".)
* C structure: TBD
* #define: A C statement that defines a substitution that can occur
later in the code. Generally used for constant values (e.g.,
"#define RADIUS 16"; all instances of "RADIUS" will be replaced with
"16"), but can also be used to create macros. Typically placed within
C header files.
* dimensions: TBD
* .dll: See "Shared Object"
* dot: ".". A symbol in C that references an element within a struct.
* drag: The action of moving a mouse while the button remains held.
* element: A variable stored within a C structure. (Example: "w" and "h"
elements of SDL_Surface store the surface's width and height,
respectively.)
* enum: See "C enumeration"
* float: See "floating point"
* floating point: TBD
* format: TBD
* free(): A C function that frees (deallocates) memory allocated by
other C functions (such as "strdup()").
* function: See "C function"
* grave: The "`" character; used by the BASH shell to use the output of
a command as the command-line arguments to another.
* green: See "RGBA"
* ->: See "arrow"
* .h: See "C header file"
* header: See "C header file"
* header file: See "C header file"
* HSV: TBD
* hue: See "HSV"
* IMG_Load(): An SDL_image function that loads an image file (e.g., a
PNG) and returns it as an "SDL_Surface *".
* #include: A C statement that asks the compiler to read the contents of
another file (usually a header file).
* int: See "integer"
* integer: TBD
* libSDL: See "Simple DirectMedia Layer"
* linear: TBD
* macro: TBD
* magic_api: A C structure that is passed along to a plugin's functions
that exposes data and functions within the running copy of Tux Paint.
* Magic tool: One of a number of effects or drawing tools in Tux Paint,
made available via the "Magic" tool button.
* Mix_Chunk *: (A pointer to) a C structure defined by SDL_mixer that
contains a sound.
* Mix_FreeChunk(): An SDL_mixer function that frees (deallocates) memory
allocated for an SDL_mixer sound 'chunk' ("Mix_Chunk *").
* Mix_LoadWAV(): An SDL_mixer function that loads a sound file (WAV,
Ogg Vorbis, etc.) and returns it as a "Mix_Chunk *".
* namespace: TBD
* Ogg Vorbis: TBD
* Plugin: TBD
* PNG: TBD
* pointer: See "C pointer"
* red: See "RGBA"
* release: The action of releasing a button on a mouse.
* RGBA: "Red, Green, Blue, Alpha." TBD
* RGB: See "RBGA"
* saturation: See "HSV"
* SDL: See "Simple DirectMedia Layer"
* SDL_FreeSurface(): An libSDL function that frees (deallocates) memory
allocated for an SDL surface ("SDL_Surface *").
* SDL_GetRGB(): A libSDL function that, given a Uint32 pixel value
(e.g., one returned from the Tux Paint's Magic tool API helper
function "getpixel()"), the format of the surface the pixel was taken
from, and pointers to three Uint8 variables, will place the Red, Green
and Blue (RGB) values of the pixel into the three Uint8 variables.
(Example: "SDL_GetRGB(getpixel(surf, x, y), surf->format, &r, &g,
&b);".)
* SDL_MapRGB(): A libSDL function that, given the format of a surface
and Uint8 values representing Red, Green and Blue values for a pixel,
returns a Uint32 pixel value that can be placed in the surface (e.g.,
using Tux Paint's Magic tool API helper function "putpixel()").
(Example: "putpixel(surf, x, y, SDL_MapRGB(surf->format, r, g, b));".)
* SDL_image: A library on top of libSDL that can load various kinds of
image files (e.g., PNG) and return them as an "SDL_Surface *".
* SDL_mixer: A library on top of libSDL that can load various kinds of
sound files (WAV, Ogg Vorbis, etc.) and play back multiple sounds at
once (mix them).
* SDL_Rect: A C structure defined by libSDL that represents a
rectangular area. It contains elements representing the coordinates of
the top left corner of the rectange (x,y) and the dimensions of the
rectangle (w,h).
* SDL_Surface *: (A pointer to) a C structure defined by libSDL that
contains a drawing surface.
* Shared Object: A piece of code that's compiled separately from the
main application, and loaded dynamically, at runtime.
* Simple DirectMedia Layer: A programming library that allows programs
portable low level access to a video framebuffer, audio output, mouse,
and keyboard.
* snprintf(): TBD
* .so: See "Shared Object"
* sRBG: See "RGBA"
* star: "*". A symbol in C that, when used in the declaration of
variables (e.g., arguments to a function), denotes that the variable
is a pointer. (For example, "int * p;" means that "p" is a pointer to
an integer.) When used next to a pointer, it 'dereferences' the
variable. (For example, later "*p = 50;" assigns the value of 50 to
the memory that "p" points to; it does not change the value of "p",
which is still a pointer to an integer. In essence, it changed the
integer that's being pointed to.)
* strdup(): A C function that allocates enough memory to store a copy of
a string, copies the string to it, and returns a "char *" pointer to
the new copy.
* struct: See "C structure"
* The GIMP: An Open Source image manipulation and paint program.
* tp_magic_api.h: A header file that defines Tux Paint's Magic tool API.
Plugins must '#include' it.
* tp-magic-config: A command-line program that provides information
about the installed version of Tux Paint to plugin developers (such as
what C compiler flags they should compile with, and where plugin
shared objects and data files should be installed).
* Uint32: A 32-bit, unsigned integer (defined by libSDL). In other
words, four bytes that can represent 0 through 4294967295. (Typically
used to hold enough information to store three or four bytes
representing a pixel's color; i.e., RBGA value).
* Uint8: An 8-bit, unsigned integer (defined by libSDL). In other words,
a byte that can represent 0 through 255.
* unsigned: TBD
* value: See "HSV"
* variable: TBD
* WAV: TBD
* (w,h): See "Dimensions"
* (x,y): See "Coordinates"