Further expanded plugin API documentation.
Added --pluginprefix and --dataprefix to tp-magic-config script. Started a glossary section in API documentation. Added Table of Contents to API documentation. Added a manpage for tp-magic-config script.
This commit is contained in:
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6 changed files with 1074 additions and 127 deletions
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@ -6,7 +6,7 @@
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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July 5, 2007 - July 28, 2007
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July 5, 2007 - July 31, 2007
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--------------------------------------------------------------------------
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@ -24,6 +24,49 @@ Overview
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--------------------------------------------------------------------------
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Table of Contents
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* Prequisites
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* Interfaces
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* 'Magic' tool plugin functions
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* Common arguments to plugin functions
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* Required Plugin Functions
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* Plugin "housekeeping" functions
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* Plugin event functions
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* Tux Paint Functions and Data
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* Pixel Manipulations
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* Helper Functions
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* Informational
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* Tux Paint System Calls
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* Color Conversions
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* Helper Macros in "tp_magic_api.h"
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* Constant Definitions in "tp_magic_api.h"
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* Compiling
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* Linux and other Unix-like Platforms
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* Windows
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* Mac OS X
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* Installing
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* Linux and other Unix-like Platforms
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* Windows
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* Mac OS X
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* Creating plugins with multiple effects
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* Example Code
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* Getting Help
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* Glossary
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--------------------------------------------------------------------------
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Prerequisites
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Tux Paint is written in the C programming language, and uses the
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@ -127,7 +170,7 @@ Interfaces
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Because it is a pointer, you access its elements via "->" (arrow)
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rather than "." (dot).
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Required plugin functions:
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Required Plugin Functions:
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Your plugin is required to contain, at the least, all of the
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following functions.
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@ -148,6 +191,7 @@ Interfaces
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and use it.
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Note: Called once by Tux Paint, at startup. It is called first.
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* int init(magic_api * api)
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The plugin should do any initialization here. Return '1' if
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initialization was successful, or '0' if not (and Tux Paint will
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@ -156,6 +200,7 @@ Interfaces
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Note: Called once by Tux Paint, at startup. It is called first.
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It is called after "api_version()", if Tux Paint believes your
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plugin to be compatible.
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* int get_tool_count(magic_api * api)
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This should return the number of Magic tools this plugin
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provides to Tux Paint.
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@ -217,8 +262,9 @@ Interfaces
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Tux Paint will call this function to inform the plugin of the
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RGB values of the currently-selected color in Tux Paint's
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'Colors' palette. (It will be called whenever one of the
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plguin's Magic tools that accept colors becomes active, or the
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user picks a new color while such a tool is currently active.)
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plugin's Magic tools that accept colors becomes active, and
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whenever the user picks a new color while such a tool is
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currently active.)
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* void click(magic_api * api, int which, SDL_Surface * snapshot,
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SDL_Surface * canvas, int x, int y, SDL_Rect * update_rect)
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@ -227,24 +273,28 @@ Interfaces
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(within the canvas) when the mouse button was clicked.
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The plugin should report back what part of the canvas was
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affected, by filling in the (x,y) and (w,h) values in
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affected, by filling in the (x,y) and (w,h) elements of
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'update_rect'.
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The contents of the drawing canvas immediately prior to the
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mouse button click is stored within the 'snapshot' canvas.
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* void drag(magic_api * api, int which, SDL_Surface * snapshot,
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SDL_Surface * canvas, int ox, int oy, int x, int y, SDL_Rect *
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update_rect)
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SDL_Surface * canvas, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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The plugin should apply the appropriate 'Magic' tool on the
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'canvas' surface. The (ox,oy) and (x,y) coordinates are the
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location of the mouse at the beginning and end of the stroke.
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Typically, plugins that let the user "draw" effects onto the
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canvas call the Tux Paint 'Magic' tool plugin "line()" helper
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function. (See below).
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canvas utilize Tux Paint's "line()" 'Magic' tool plugin helper
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function to calculate the points of the line between (ox,oy) and
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(x,y), and call another function within the plugin to apply the
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effect at each point. (See "Tux Paint Functions and Data,"
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below).
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The plugin should report back what part of the canvas was
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affected, by filling in the (x,y) and (w,h) values in
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affected, by filling in the (x,y) and (w,h) elements of
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'update_rect'.
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Note: The contents of the drawing canvas immediately prior to
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@ -259,7 +309,7 @@ Interfaces
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(within the canvas) when the mouse button was released.
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The plugin should report back what part of the canvas was
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affected, by filling in the (x,y) and (w,h) values in
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affected, by filling in the (x,y) and (w,h) elements of
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'update_rect'.
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Note: The contents of the drawing canvas immediately prior to
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@ -271,14 +321,14 @@ Interfaces
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Tux Paint provides a number of helper functions that plugins may
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access via the "magic_api" structure, sent to all of the plugin's
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functions (see above).
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functions. (See "Required Plugin Functions," above.)
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Pixel Manipulations
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* Uint32 getpixel(SDL_Surface * surf, int x, int y) Retreives the
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pixel value from the (x,y) coordinates of an SDL_Surface. (You
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can use SDL's "SDL_GetRGB()" function to convert the Uint32
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'pixel' to a set of Uint8 RGB values.)
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* Uint32 getpixel(SDL_Surface * surf, int x, int y)
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Retreives the pixel value from the (x,y) coordinates of an
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SDL_Surface. (You can use SDL's "SDL_GetRGB()" function to
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convert the Uint32 'pixel' to a set of Uint8 RGB values.)
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* void putpixel(SDL_Surface * surf, int x, int y, Uint32 pixel)
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Sets the pixel value at position (x,y) of an SDL_Surface. (You
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@ -286,6 +336,18 @@ Interfaces
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RGB values to a Uint32 'pixel' value appropriate to the
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destination surface.)
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* SDL_Surface * scale(SDL_Surface * surf, int w, int h,
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int keep_aspect)
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This accepts an existing SDL surface and creates a new one
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scaled to an arbitrary size. (The original surface remains
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untouched.)
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The "keep_aspect" flag can be set to '1' to force the new
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surface to stay the same shape (aspect ratio) as the original,
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meaning it may not be the same width and height you requested.
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(Check the "->w" and "->h" elements of the output
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"SDL_Surface *" to determine the actual size.)
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Helper Functions
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* int in_circle(int x, int y, int radius)
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@ -294,9 +356,9 @@ Interfaces
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'0' otherwise. Useful to create 'Magic' tools that affect the
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canvas with a circular brush shape.
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* void line(int which, SDL_Surface * canvas, SDL_Surface *
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snapshot, int x1, int y1, int x2, int y2, int step, FUNC
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callback)
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* void line(int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x1, int y1, int x2, int y2,
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int step, FUNC callback)
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This function calculates all points on a line between the
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coordinates (x1,y1) and (x2,y2). Every 'step' iterations, it
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calls the 'callback' function.
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void exampleCallBack(void * ptr_to_api, int which_tool,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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* Uint8 touched(int x, int y)
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This function allows you to avoid re-processing the same pixels
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multiple times when the user drags the mouse across an area of
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the canvas, thus increasing Tux Paint's response time,
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especially with math-heavy effects.
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If your effect's "click()", "drag()" and/or "release()"
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functions take the contents of the source surface ("snapshot")
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and always create the same results in the desintation surface
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("canvas"), you should wrap the effect in a call to
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"api->touched()".
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This function simply returns whether or not it had already been
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called for the same (x,y) coordinates, since the user first
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clicked the mouse. In other words, the first time you call it
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for a particular (x,y) coordinate, it returns '0'. Future calls
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will return '1' until the user releases the mouse button.
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Note: Magic effects that continuously affect the destination
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surface ("canvas") (ignoring the "snapshot surface) have no
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reason to use this function. The "Blur" and "Smudge" tools that
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ship with Tux Paint are examples of such effects.
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Informational
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* char * tp_version
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* int button_down(void)
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A '1' is returned if the mouse button is down; '0' otherwise.
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* char * data_directory
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This string contains the directory where Tux Paint's data files
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are stored. For example, on Linux, this may be
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"/usr/share/tuxpaint/".
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Magic tools should include an icon (see "get_icon()", above) and
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are encouraged to include sound effects, it's useful for plugins
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to know where such things are located.
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When compiling and installing a plugin, the "tp-magic-config"
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command-line tool should be used to determine where such data
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should be placed for the installed version of Tux Paint to find
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them. (See "Installing," below.)
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Tux Paint System Calls
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* void show_progress_bar(void)
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@ -345,16 +444,17 @@ Interfaces
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The 'dist' value affects overall volume. 255 is loudest, and 0
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is silent.
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The 'pan' and 'dist' values can be used to simulate location and
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distance of the 'Magic' tool effect.
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* void special_notify(int flag)
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This function notifies Tux Paint of special events. Various
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values defined in "tp_magic_api.h" can be logically 'or'ed ("|")
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together and sent to this function.
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values defined in "tp_magic_api.h" can be 'or'ed together (using
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C's boolean 'or': "|") and sent to this function.
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* SPECIAL_FLIP -- The contents of the canvas has been
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flipped.
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* SPECIAL_FLIP -- The contents of the canvas has been flipped
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vertically.
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If a 'Starter' image was used as the basis of this image,
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it should be flipped too, and a record of the flip should
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Additionally, the fact that the starter has been flipped
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(or unflipped) should be recorded on disk when the current
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drawing is saved.
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* SPECIAL_MIRROR -- Similar to SPECIAL_FLIP, but for magic
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tools that mirror the contents of the canvas.
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tools that mirror the contents of the canvas horizontally.
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Color Conversions
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@ -418,6 +519,30 @@ Interfaces
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Note: This macro is simply a #define of:
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"(min(max(value,lo),hi))".
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Constant Defintions in "tp_magic_api.h":
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The following is a summary of constant values that are set
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(via "#define") within the 'Magic' tool API header file.
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* TP_MAGIC_API_VERSION
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This integer value represents which version of the Tux Paint
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'Magic' tool API the header corresponds to.
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It should be referenced by your magic tool's "api_version()"
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function, to inform the running copy of Tux Paint whether or not
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your plugin is compatible.
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Note: This version number does not correspond to Tux Paint's own
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release number (e.g., "0.9.18"). The API will not change every
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time a new version of Tux Paint is released, which means plugins
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compiled for earlier versions of Tux Paint will often run under
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newer versions.
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* SPECIAL_MIRROR
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SPECIAL_FLIP
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These are flags for Tux Paint's "special_notify()" helper
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function. They are described above.
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--------------------------------------------------------------------------
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Compiling
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@ -435,7 +560,7 @@ Compiling
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As a stand-alone command, using the GNU C Compiler and BASH shell, for
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example:
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gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
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$ gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
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Note: The characters around the "tp-magic-config" command are a
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grave/backtick/backquote ("`"), and not an apostrophe/single-quote
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@ -445,17 +570,86 @@ Compiling
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A snippet from a more generalized Makefile might look like this:
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CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)
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+----------------------------------------------------+
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| CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags) |
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| |
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| my_plugin.so: my_plugin.c |
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| $(CC) -shared $(CFLAGS) -o $@ $< |
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+----------------------------------------------------+
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my_plugin.so: my_plugin.c $(CC) -shared $(CFLAGS) -o $@ $<
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Windows
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You may then install it globally into: /usr/lib/tuxpaint/plugins/ or
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/usr/local/lib/tuxpaint/plugins/ (depending on how Tux Paint was
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installed).
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TBD
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Or install it locally (for the current user only) into:
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~/.tuxpaint/magic/
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(FIXME: As of 2007-07-27, Tux Paint does not look here yet!)
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Mac OS X
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TBD
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--------------------------------------------------------------------------
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Installing
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Linux and other Unix-like Platforms
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Use the "tp-magic-config --pluginprefix" command, supplied as part of
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Tux Paint, to determine where the plugin shared object (".so") files
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should be installed. The value returned by this command will be the
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global location where the installed version of Tux Paint looks for
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plugins (e.g., "").
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As stand-alone commands, using the BASH shell, for example:
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# cp my_plugin.so `tp-magic-config --pluginprefix`
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# chmod 644 `tp-magic-config --pluginprefix`/my_plugin.so
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Additionally, use the "tp-magic-config --dataprefix" command, supplied
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as part of Tux Paint, to determine where data files (PNG icon,
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Ogg Vorbis sound effects, etc.) should be installed. The value
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returned by this command will be the same as the value of the
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"data_directory" string stored within the "magic_api" structure that
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your plugin's functions receive.
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Note: Tux Paint's default Magic tool plugins install their data within
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"magic" subdirectories of Tux Paint's "images" and "sounds" data
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directories (e.g., "/usr/share/tuxpaint/images/magic/"). You are
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encouraged to do the same.
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As stand-alone commands, using the BASH shell, for example:
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# cp my_plugin_icon.png `tp-magic-config --dataprefix`/images/magic/
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# chmod 644 `tp-magic-config
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--dataprefix`/images/magic/my_plugin_icon.png
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Putting it Together in a Makefile
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A snippet from a more generalized Makefile might look like this:
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+------------------------------------------------------+
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| PLUGINPREFIX=$(shell tp-magic-config --pluginprefix) |
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| DATAPREFIX=$(shell tp-magic-config --dataprefix) |
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| |
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| install: |
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| mkdir -p $(PLUGINPREFIX) |
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| cp *.so $(PLUGINPREFIX)/ |
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| chmod 644 $(PLUGINPREFIX)/*.so |
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| mkdir -p $(DATAPREFIX)/images/magic |
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| cp *.png $(DATAPREFIX)/images/magic/ |
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| chmod 644 $(DATAPREFIX)/images/magic/*.png |
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+------------------------------------------------------+
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The first two lines set up Makefile variables that contain the paths
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returned by the "tp-magic-config" command-line tool.
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Below that is an "install" target in the Makefile. (Invoked by, for
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example, "$ sudo make install" or "# make install".)
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The "install" target uses "mkdir -p" to make sure that the plugin
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directory exists, then uses "cp" to copy all plugin (".so") files
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into it, and invokes "chmod" to make sure they are readable.
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It then does a similar series of commands to install icon files
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(".png" images) into a subdirectory within Tux Paint's data
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directory.
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||||
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||||
Windows
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||||
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||||
|
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@ -469,14 +663,230 @@ Compiling
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|||
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||||
Creating plugins with multiple effects
|
||||
|
||||
TBD
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Plugins for Tux Paint may contain more than one effect. If you have
|
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multiple effects that are similar, it may make sense to place them in
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||||
one plugin file, to reduce overhead and share code.
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||||
These following suggestions can help you create plugins that contain
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multiple effects:
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||||
* Use a C "enum" to enumerate the effects, and count them.
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enum {
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ONE_TOOL,
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ANOTHER_TOOL,
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AND_YET_ANOTHER_TOOL,
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NUM_TOOLS };
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* Return the value of "NUM_TOOLS" when "get_tool_count()" is called,
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and compare "which" values sent to other functions with the other
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enumerated values.
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* Create arrays of "NUM_TOOLS" length to contain effect-specific data.
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char * my_plugin_snd_filenames[NUM_TOOLS] = {
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"one.ogg", "another.ogg", "yet_another.ogg" };
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Mix_Chunk * my_plugin_snds[NUM_TOOLS];
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||||
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||||
* Use a C "for"-loop to load or create the effect-specific data (such
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as loading sound effects during your "init()").
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int i;
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char fname[1024];
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||||
for (i = 0; i < NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%s/%s",
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api->data_prefix, my_plugin_snd_filenames[i];
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my_plugin_snds[i] = Mix_LoadWAV(fname);
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}
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* Similarly, do the same to free them later (such as freeing sound
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effects during your "shutdown()").
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||||
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||||
* Use "which" values sent to your functions as an index into those
|
||||
arrays (e.g., for playing the appropriate sound effect for a tool).
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||||
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||||
Note: Even if your plugin currently contains only one effect, it may be
|
||||
useful to follow the steps above so that you can add a new variation of
|
||||
an effect with little effort. ("NUM_TOOLS" will simply be '1', your
|
||||
arrays will be of length '1', etc.)
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
Example Code
|
||||
|
||||
TBD
|
||||
The C source file "tp_magic_example.c" contains a complete example of a
|
||||
plugin with multiple simple effects.
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
Summary and contact info TBD.
|
||||
Getting Help
|
||||
|
||||
For more information, check the Tux Paint website:
|
||||
http://www.tuxpaint.org/, and the Simple DirectMedia Layer library
|
||||
website: http://www.libsdl.org/.
|
||||
|
||||
Additionally, other Tux Paint developers and users can be found on the
|
||||
"tuxpaint-devel" and "tuxpaint-users" mailing lists:
|
||||
http://www.tuxpaint.org/lists/.
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
Glossary
|
||||
|
||||
* alpha: See "RGBA"
|
||||
* &: See "ampersand"
|
||||
* ampersand: "&". A symbol in C that allows you to refer to the memory
|
||||
address of a variable; that is, a pointer. (For example, consider
|
||||
"int i;". Later, "&i" refers to the memory where "i" is stored, not
|
||||
the value of "i" itself; it is a 'pointer to "i"'.)
|
||||
* API: Application Programming Interface. TBD
|
||||
* argument: TBD
|
||||
* arrow: "->". A symbol in C that references an element within a pointer
|
||||
to a struct.
|
||||
* backquote: See "grave."
|
||||
* backtick: See "grave."
|
||||
* blue: See "RGBA"
|
||||
* boolean 'or': TBD
|
||||
* |: See "boolean 'or'"
|
||||
* .: See "dot"
|
||||
* `: See "grave."
|
||||
* *: See "star"
|
||||
* byte: TBD
|
||||
* callback: TBD
|
||||
* C enumeration: TBD
|
||||
* C function: TBD
|
||||
* C header file: TBD
|
||||
* channel: TBD
|
||||
* click: The action of pressing a button on a mouse.
|
||||
* coordinates: TBD
|
||||
* C pointer: A variable that contains the location of a piece of memory;
|
||||
usually used to 'point' to another variable. Since C functions can
|
||||
only return one value as a result, pointers are often sent to
|
||||
functions to allow the function to change the values of multiple
|
||||
variables. (For example, Tux Paint's "rgbtohsv()" and "hsvtorgb()".)
|
||||
* C structure: TBD
|
||||
* #define: A C statement that defines a substitution that can occur
|
||||
later in the code. Generally used for constant values (e.g.,
|
||||
"#define RADIUS 16"; all instances of "RADIUS" will be replaced with
|
||||
"16"), but can also be used to create macros. Typically placed within
|
||||
C header files.
|
||||
* dimensions: TBD
|
||||
* .dll: See "Shared Object"
|
||||
* dot: ".". A symbol in C that references an element within a struct.
|
||||
* drag: The action of moving a mouse while the button remains held.
|
||||
* element: A variable stored within a C structure. (Example: "w" and "h"
|
||||
elements of SDL_Surface store the surface's width and height,
|
||||
respectively.)
|
||||
* enum: See "C enumeration"
|
||||
* float: See "floating point"
|
||||
* floating point: TBD
|
||||
* format: TBD
|
||||
* free(): A C function that frees (deallocates) memory allocated by
|
||||
other C functions (such as "strdup()").
|
||||
* function: See "C function"
|
||||
* grave: The "`" character; used by the BASH shell to use the output of
|
||||
a command as the command-line arguments to another.
|
||||
* green: See "RGBA"
|
||||
* ->: See "arrow"
|
||||
* .h: See "C header file"
|
||||
* header: See "C header file"
|
||||
* header file: See "C header file"
|
||||
* HSV: TBD
|
||||
* hue: See "HSV"
|
||||
* IMG_Load(): An SDL_image function that loads an image file (e.g., a
|
||||
PNG) and returns it as an "SDL_Surface *".
|
||||
* #include: A C statement that asks the compiler to read the contents of
|
||||
another file (usually a header file).
|
||||
* int: See "integer"
|
||||
* integer: TBD
|
||||
* libSDL: See "Simple DirectMedia Layer"
|
||||
* linear: TBD
|
||||
* macro: TBD
|
||||
* magic_api: A C structure that is passed along to a plugin's functions
|
||||
that exposes data and functions within the running copy of Tux Paint.
|
||||
* Magic tool: One of a number of effects or drawing tools in Tux Paint,
|
||||
made available via the "Magic" tool button.
|
||||
* Mix_Chunk *: (A pointer to) a C structure defined by SDL_mixer that
|
||||
contains a sound.
|
||||
* Mix_FreeChunk(): An SDL_mixer function that frees (deallocates) memory
|
||||
allocated for an SDL_mixer sound 'chunk' ("Mix_Chunk *").
|
||||
* Mix_LoadWAV(): An SDL_mixer function that loads a sound file (WAV,
|
||||
Ogg Vorbis, etc.) and returns it as a "Mix_Chunk *".
|
||||
* namespace: TBD
|
||||
* Ogg Vorbis: TBD
|
||||
* Plugin: TBD
|
||||
* PNG: TBD
|
||||
* pointer: See "C pointer"
|
||||
* red: See "RGBA"
|
||||
* release: The action of releasing a button on a mouse.
|
||||
* RGBA: "Red, Green, Blue, Alpha." TBD
|
||||
* RGB: See "RBGA"
|
||||
* saturation: See "HSV"
|
||||
* SDL: See "Simple DirectMedia Layer"
|
||||
* SDL_FreeSurface(): An libSDL function that frees (deallocates) memory
|
||||
allocated for an SDL surface ("SDL_Surface *").
|
||||
* SDL_GetRGB(): A libSDL function that, given a Uint32 pixel value
|
||||
(e.g., one returned from the Tux Paint's Magic tool API helper
|
||||
function "getpixel()"), the format of the surface the pixel was taken
|
||||
from, and pointers to three Uint8 variables, will place the Red, Green
|
||||
and Blue (RGB) values of the pixel into the three Uint8 variables.
|
||||
(Example: "SDL_GetRGB(getpixel(surf, x, y), surf->format, &r, &g,
|
||||
&b);".)
|
||||
* SDL_MapRGB(): A libSDL function that, given the format of a surface
|
||||
and Uint8 values representing Red, Green and Blue values for a pixel,
|
||||
returns a Uint32 pixel value that can be placed in the surface (e.g.,
|
||||
using Tux Paint's Magic tool API helper function "putpixel()").
|
||||
(Example: "putpixel(surf, x, y, SDL_MapRGB(surf->format, r, g, b));".)
|
||||
* SDL_image: A library on top of libSDL that can load various kinds of
|
||||
image files (e.g., PNG) and return them as an "SDL_Surface *".
|
||||
* SDL_mixer: A library on top of libSDL that can load various kinds of
|
||||
sound files (WAV, Ogg Vorbis, etc.) and play back multiple sounds at
|
||||
once (mix them).
|
||||
* SDL_Rect: A C structure defined by libSDL that represents a
|
||||
rectangular area. It contains elements representing the coordinates of
|
||||
the top left corner of the rectange (x,y) and the dimensions of the
|
||||
rectangle (w,h).
|
||||
* SDL_Surface *: (A pointer to) a C structure defined by libSDL that
|
||||
contains a drawing surface.
|
||||
* Shared Object: A piece of code that's compiled separately from the
|
||||
main application, and loaded dynamically, at runtime.
|
||||
* Simple DirectMedia Layer: A programming library that allows programs
|
||||
portable low level access to a video framebuffer, audio output, mouse,
|
||||
and keyboard.
|
||||
* snprintf(): TBD
|
||||
* .so: See "Shared Object"
|
||||
* sRBG: See "RGBA"
|
||||
* star: "*". A symbol in C that, when used in the declaration of
|
||||
variables (e.g., arguments to a function), denotes that the variable
|
||||
is a pointer. (For example, "int * p;" means that "p" is a pointer to
|
||||
an integer.) When used next to a pointer, it 'dereferences' the
|
||||
variable. (For example, later "*p = 50;" assigns the value of 50 to
|
||||
the memory that "p" points to; it does not change the value of "p",
|
||||
which is still a pointer to an integer. In essence, it changed the
|
||||
integer that's being pointed to.)
|
||||
* strdup(): A C function that allocates enough memory to store a copy of
|
||||
a string, copies the string to it, and returns a "char *" pointer to
|
||||
the new copy.
|
||||
* struct: See "C structure"
|
||||
* The GIMP: An Open Source image manipulation and paint program.
|
||||
* tp_magic_api.h: A header file that defines Tux Paint's Magic tool API.
|
||||
Plugins must '#include' it.
|
||||
* tp-magic-config: A command-line program that provides information
|
||||
about the installed version of Tux Paint to plugin developers (such as
|
||||
what C compiler flags they should compile with, and where plugin
|
||||
shared objects and data files should be installed).
|
||||
* Uint32: A 32-bit, unsigned integer (defined by libSDL). In other
|
||||
words, four bytes that can represent 0 through 4294967295. (Typically
|
||||
used to hold enough information to store three or four bytes
|
||||
representing a pixel's color; i.e., RBGA value).
|
||||
* Uint8: An 8-bit, unsigned integer (defined by libSDL). In other words,
|
||||
a byte that can represent 0 through 255.
|
||||
* unsigned: TBD
|
||||
* value: See "HSV"
|
||||
* variable: TBD
|
||||
* WAV: TBD
|
||||
* (w,h): See "Dimensions"
|
||||
* (x,y): See "Coordinates"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue