Ribbon Magic tool sound effect

CC-BY 3.0 by https://freesound.org/people/CosmicEmbers/
This commit is contained in:
Bill Kendrick 2023-05-23 00:29:37 -07:00
parent 375207f3d3
commit ab53612d50
7 changed files with 40 additions and 18 deletions

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@ -6,7 +6,7 @@ Copyright (c) 2002-2023
Various contributors (see below, and CHANGES.txt)
https://tuxpaint.org/
June 17, 2002 - May 22, 2023
June 17, 2002 - May 23, 2023
* Design and Coding:
@ -202,6 +202,13 @@ June 17, 2002 - May 22, 2023
Creative Commons Attribution 4.0 International (CC BY 4.0)
by https://freesound.org/people/PercyFrench/
"Ribbon" Magic tool
by Bill Kendrick <bill@newbreedsoftware.com>
Sound effect "cape-swoosh"
(https://freesound.org/people/CosmicEmbers/sounds/161415/)
Creative Commons Attribution 3.0 Unported (CC BY 3.0)
by https://freesound.org/people/CosmicEmbers/
Mouse accessibility code and keyboard access
Ankit Choudary <ankit.goaldecided@gmail.com>, as part of GSOC 2010,
with integration and fixes by Pere Pujal i Carabantes <pere@fornol.no-ip.org>

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@ -6,7 +6,7 @@ Copyright (c) 2002-2023
Various contributors (see below, and AUTHORS.txt)
https://tuxpaint.org/
2023.May.22 (0.9.31)
2023.May.23 (0.9.31)
* New Magic Tools:
----------------
* WIP Loops - Draw loop-the-loops.
@ -15,17 +15,16 @@ https://tuxpaint.org/
https://freesound.org/people/Jagadamba/
- WIP needs icon
* WIP Ribbon - Paints a flowing, fixed-length ribbon.
* Ribbon - Paints a flowing, fixed-length ribbon.
Bill Kendrick <bill@newbreedsoftware.com>
- WIP needs sfx
- WIP needs icon
Sound effect CC-BY 3.0 by
https://freesound.org/people/CosmicEmbers/
* WIP Smooth - Freehand paintbrush with a smoothing effect (Bezier curve)
* Smooth - Freehand paintbrush with a smoothing effect (Bezier curve)
h/t Pere for the idea
Bill Kendrick <bill@newbreedsoftware.com>
Sound effect CC-BY 4.0 by
https://freesound.org/people/PercyFrench/
- WIP needs icon
* WIP Squiggles - Draw squiggly shapes.
Bill Kendrick <bill@newbreedsoftware.com>

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@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: May 15, 2023
Last updated: May 23, 2023
*/
#include <stdio.h>
@ -44,6 +44,7 @@ static Uint8 ribbon_r, ribbon_g, ribbon_b;
static Uint32 ribbon_segment_color;
static int ribbon_x[MAX_LENGTH], ribbon_y[MAX_LENGTH];
static int ribbon_tail = 0, ribbon_head = 0;
static double ribbon_old_angle;
static Mix_Chunk *ribbon_snd;
int ribbon_init(magic_api * api, Uint32 disabled_features);
@ -88,7 +89,7 @@ int ribbon_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav", api->data_directory); // FIXME
snprintf(fname, sizeof(fname), "%ssounds/magic/ribbon.ogg", api->data_directory);
ribbon_snd = Mix_LoadWAV(fname);
return (1);
@ -105,7 +106,7 @@ SDL_Surface *ribbon_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png", api->data_directory); // FIXME
snprintf(fname, sizeof(fname), "%simages/magic/ribbon.png", api->data_directory);
return (IMG_Load(fname));
}
@ -164,11 +165,23 @@ void ribbon_drag(magic_api * api, int which, SDL_Surface * canvas,
if (ribbon_head == ribbon_tail)
ribbon_tail = (ribbon_tail + 1) % ribbon_max_length;
angle = 0.0;
if (!first_click) {
double x_angle;
if (sqrt((x - ox) * (x - ox) + (y - oy) * (y - oy)) > 16)
{
/* Play swooshing sfx if we're moving quickly and making a big angle */
x_angle = (fabs(atan2((double)(y - oy), (double)(x - ox))) * 2.0);
if (fabs(x_angle - ribbon_old_angle) > (M_PI / 4.0))
api->playsound(ribbon_snd, (x * 255) / canvas->w, 255);
ribbon_old_angle = x_angle;
}
pt = ribbon_tail;
angle = 0.0;
do {
double x_angle;
int brt;
pt2 = ((pt + 1) % ribbon_max_length);
@ -188,7 +201,6 @@ void ribbon_drag(magic_api * api, int which, SDL_Surface * canvas,
r = max(min(ribbon_r + brt, 255), 0);
g = max(min(ribbon_g + brt, 255), 0);
b = max(min(ribbon_b + brt, 255), 0);
// b = (Uint8) (((double) ribbon_b * angle) / M_PI);
ribbon_segment_color = SDL_MapRGB(canvas->format, r, g, b);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, ribbon_linecb);
@ -200,15 +212,13 @@ void ribbon_drag(magic_api * api, int which, SDL_Surface * canvas,
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(ribbon_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void ribbon_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
ribbon_head = ribbon_tail = 0;
ribbon_head = ribbon_tail = ribbon_old_angle = 0;
ribbon_drag(api, which, canvas, last, x, y, x, y, update_rect);
}

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@ -46,6 +46,12 @@ enum {
NUM_TOOLS
};
char * smooth_icon_fnames[NUM_TOOLS] = {
"smooth.png",
"rainbow.png", // FIXME
"rainbow.png", // FIXME
};
char * smooth_snd_fnames[NUM_TOOLS] = {
"smooth.ogg",
"squiggles.ogg",
@ -144,11 +150,11 @@ int smooth_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
}
// Load our icon:
SDL_Surface *smooth_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
SDL_Surface *smooth_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png", api->data_directory); // FIXME
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, smooth_icon_fnames[which]);
return (IMG_Load(fname));
}