Remove unused x/y args to would_flood_fill()
Copy-pasta'd them
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41847ae4af
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aade790b1c
3 changed files with 3 additions and 3 deletions
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@ -78,7 +78,7 @@ int colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2)
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}
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}
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int would_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr)
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int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr)
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{
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{
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if (cur_colr == old_colr || colors_close(canvas, cur_colr, old_colr))
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if (cur_colr == old_colr || colors_close(canvas, cur_colr, old_colr))
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{
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{
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@ -33,6 +33,6 @@
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#include "SDL.h"
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#include "SDL.h"
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int would_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr);
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int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr);
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void do_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2);
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void do_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2);
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@ -4396,7 +4396,7 @@ static void mainloop(void)
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color_hexes[cur_color][2]);
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color_hexes[cur_color][2]);
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canv_color = getpixels[canvas->format->BytesPerPixel] (canvas, old_x, old_y);
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canv_color = getpixels[canvas->format->BytesPerPixel] (canvas, old_x, old_y);
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if (would_flood_fill(canvas, old_x, old_y, draw_color, canv_color))
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if (would_flood_fill(canvas, draw_color, canv_color))
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{
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{
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/* We only bother recording an undo buffer
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/* We only bother recording an undo buffer
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(which may kill our redos) if we're about
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(which may kill our redos) if we're about
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