Fixed issues with 'unclicking' when clicking or hovering some places (thus leaving previews of some Magic tools) when in mouse-accessibility mode.
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parent
20f6c8165d
commit
aa488fcf74
1 changed files with 6 additions and 10 deletions
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@ -3609,6 +3609,8 @@ static void mainloop(void)
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WARNING: this must be kept in sync with the mouse-move
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WARNING: this must be kept in sync with the mouse-move
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code (for cursor changes) and mouse-scroll code. */
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code (for cursor changes) and mouse-scroll code. */
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magic_switchout(canvas);
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if (cur_tool == TOOL_BRUSH || cur_tool == TOOL_STAMP ||
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if (cur_tool == TOOL_BRUSH || cur_tool == TOOL_STAMP ||
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cur_tool == TOOL_SHAPES || cur_tool == TOOL_LINES ||
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cur_tool == TOOL_SHAPES || cur_tool == TOOL_LINES ||
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cur_tool == TOOL_MAGIC || cur_tool == TOOL_TEXT ||
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cur_tool == TOOL_MAGIC || cur_tool == TOOL_TEXT ||
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@ -4293,19 +4295,16 @@ static void mainloop(void)
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if (do_draw)
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if (do_draw)
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update_screen_rect(&r_toolopt);
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update_screen_rect(&r_toolopt);
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}
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}
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if (mouseaccessibility)
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emulate_button_pressed = 0;
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}
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}
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else if (HIT(r_colors) && colors_are_selectable)
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else if (HIT(r_colors) && colors_are_selectable)
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{
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{
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/* Color! */
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/* Color! */
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whichc = GRIDHIT_GD(r_colors, gd_colors);
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whichc = GRIDHIT_GD(r_colors, gd_colors);
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if (mouseaccessibility)
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emulate_button_pressed = 0;
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if (valid_click(event.button.button))
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if (valid_click(event.button.button))
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{
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{
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magic_switchout(canvas);
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if (whichc >= 0 && whichc < NUM_COLORS)
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if (whichc >= 0 && whichc < NUM_COLORS)
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{
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{
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cur_color = whichc;
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cur_color = whichc;
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@ -4626,9 +4625,6 @@ static void mainloop(void)
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else if (HIT(r_sfx) && valid_click(event.button.button))
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else if (HIT(r_sfx) && valid_click(event.button.button))
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{
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{
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/* A sound player button on the lower left has been pressed! */
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/* A sound player button on the lower left has been pressed! */
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if (mouseaccessibility)
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emulate_button_pressed = 0;
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#ifndef NOSOUND
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#ifndef NOSOUND
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if (cur_tool == TOOL_STAMP && use_sound && !mute)
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if (cur_tool == TOOL_STAMP && use_sound && !mute)
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{
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{
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@ -4648,6 +4644,8 @@ static void mainloop(void)
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Mix_ChannelFinished(NULL);
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Mix_ChannelFinished(NULL);
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Mix_PlayChannel(2, stamp_data[stamp_group][cur_thing]->sdesc, 0);
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Mix_PlayChannel(2, stamp_data[stamp_group][cur_thing]->sdesc, 0);
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}
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}
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magic_switchout(canvas);
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}
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}
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#endif
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#endif
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}
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}
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@ -5118,7 +5116,6 @@ static void mainloop(void)
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else if (HIT(r_sfx))
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else if (HIT(r_sfx))
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{
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{
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/* Sound player buttons: */
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/* Sound player buttons: */
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emulate_button_pressed = 0;
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if (cur_tool == TOOL_STAMP && use_sound && !mute &&
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if (cur_tool == TOOL_STAMP && use_sound && !mute &&
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((GRIDHIT_GD(r_sfx, gd_sfx) == 0 &&
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((GRIDHIT_GD(r_sfx, gd_sfx) == 0 &&
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@ -16531,7 +16528,6 @@ static void handle_active(SDL_Event * event)
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{
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{
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if (mouseaccessibility && emulate_button_pressed) {
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if (mouseaccessibility && emulate_button_pressed) {
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magic_switchout(canvas);
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magic_switchout(canvas);
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emulate_button_pressed = 0;
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}
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}
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#ifdef _WIN32
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#ifdef _WIN32
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