Added Light and Shift magic tools.
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magic/src/shift.c
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magic/src/shift.c
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/*
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shift.c
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Shift Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: August 9, 2007
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include "math.h"
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/* Our globals: */
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int shift_x, shift_y;
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Mix_Chunk * shift_snd;
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Uint32 shift_api_version(void) { return(TP_MAGIC_API_VERSION); }
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// No setup required:
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int shift_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/sounds/magic/shift.ogg",
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api->data_directory);
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shift_snd = Mix_LoadWAV(fname);
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return(1);
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}
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// We have multiple tools:
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int shift_get_tool_count(magic_api * api)
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{
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return(1);
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}
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// Load our icons:
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SDL_Surface * shift_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/shift.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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// Return our names, localized:
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char * shift_get_name(magic_api * api, int which)
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{
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return(strdup(gettext("Shift")));
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}
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// Return our descriptions, localized:
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char * shift_get_description(magic_api * api, int which)
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{
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return(strdup(gettext("Click and drag to shift your picture around on the canvas.")));
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}
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// Affect the canvas on drag:
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void shift_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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SDL_Rect dest;
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int dx, dy;
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if (ox == x && oy == y)
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return; /* No-op */
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dx = x - shift_x;
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dy = y - shift_y;
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while (dx < -canvas->w)
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dx += canvas->w;
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while (dx > canvas->w)
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dx -= canvas->w;
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while (dy < -canvas->h)
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dy += canvas->h;
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while (dy > canvas->h)
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dy -= canvas->h;
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/* Center */
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dest.x = dx;
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dest.y = dy;
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SDL_BlitSurface(last, NULL, canvas, &dest);
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if (dy > 0)
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{
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if (dx > 0)
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{
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/* Top Left */
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dest.x = dx - canvas->w;
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dest.y = dy - canvas->h;
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SDL_BlitSurface(last, NULL, canvas, &dest);
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}
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/* Top */
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dest.x = dx;
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dest.y = dy - canvas->h;
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SDL_BlitSurface(last, NULL, canvas, &dest);
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if (dx < 0)
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{
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/* Top Right */
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dest.x = dx + canvas->w;
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dest.y = dy - canvas->h;
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SDL_BlitSurface(last, NULL, canvas, &dest);
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}
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}
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if (dx > 0)
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{
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/* Left */
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dest.x = dx - canvas->w;
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dest.y = dy;
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SDL_BlitSurface(last, NULL, canvas, &dest);
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}
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if (dx < 0)
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{
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/* Right */
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dest.x = dx + canvas->w;
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dest.y = dy;
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SDL_BlitSurface(last, NULL, canvas, &dest);
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}
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if (dy < 0)
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{
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if (dx > 0)
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{
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/* Bottom Left */
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dest.x = dx - canvas->w;
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dest.y = dy + canvas->h;
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SDL_BlitSurface(last, NULL, canvas, &dest);
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}
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/* Bottom */
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dest.x = dx;
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dest.y = dy + canvas->h;
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SDL_BlitSurface(last, NULL, canvas, &dest);
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if (dx < 0)
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{
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/* Bottom Right */
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dest.x = dx + canvas->w;
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dest.y = dy + canvas->h;
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SDL_BlitSurface(last, NULL, canvas, &dest);
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}
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}
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/* Update everything! */
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(shift_snd, (x * 255) / canvas->w, 255);
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}
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// Affect the canvas on click:
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void shift_click(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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shift_x = x;
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shift_y = y;
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}
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// Affect the canvas on release:
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void shift_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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}
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// No setup happened:
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void shift_shutdown(magic_api * api)
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{
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if (shift_snd != NULL)
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Mix_FreeChunk(shift_snd);
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}
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// Record the color from Tux Paint:
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void shift_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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{
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}
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// Use colors:
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int shift_requires_colors(magic_api * api, int which)
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{
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return 0;
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}
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