add an image to replace missing ones, avoiding crashes when images do not load
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2 changed files with 5 additions and 0 deletions
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data/images/ui/dead40x40.png
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data/images/ui/dead40x40.png
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After Width: | Height: | Size: 918 B |
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@ -1455,6 +1455,7 @@ static int cur_undo, oldest_undo, newest_undo;
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static SDL_Surface * img_title, * img_progress;
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static SDL_Surface * img_btn_up, * img_btn_down, * img_btn_off;
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static SDL_Surface * img_dead40x40;
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static SDL_Surface * img_black, * img_grey;
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static SDL_Surface * img_yes, * img_no;
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static SDL_Surface * img_open, * img_erase, * img_back, * img_trash;
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@ -8143,6 +8144,8 @@ static void setup(int argc, char * argv[])
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img_popup_arrow = loadimage(DATA_PREFIX "images/ui/popup_arrow.png");
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img_dead40x40 = loadimage(DATA_PREFIX "images/ui/dead40x40.png");
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img_printer = loadimage(DATA_PREFIX "images/ui/printer.png");
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img_printer_wait = loadimage(DATA_PREFIX "images/ui/printer_wait.png");
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@ -12103,6 +12106,8 @@ static void cleanup(void)
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free_surface( &img_back );
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free_surface( &img_trash );
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free_surface( &img_dead40x40 );
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free_surface( &img_printer );
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free_surface( &img_printer_wait );
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free_surface( &img_save_over );
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