for multi-row colors, change this line: gd_colors.rows = 1;
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0009be4d89
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1 changed files with 8 additions and 8 deletions
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@ -1188,14 +1188,14 @@ static void setup_normal_screen_layout(void)
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r_ttoolopt.y = 0;
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gd_colors.rows = 1;
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gd_colors.cols = NUM_COLORS;
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gd_colors.cols = (NUM_COLORS + gd_colors.rows - 1) / gd_colors.rows;
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color_button_h = 48;
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r_colors.h = color_button_h * gd_colors.rows;
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r_colors.h = 48;
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color_button_h = r_colors.h / gd_colors.rows;
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r_tcolors.h = r_colors.h;
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r_tcolors.x = 0;
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r_tcolors.w = gd_tools.cols * button_w;;
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r_tcolors.w = gd_tools.cols * button_w;
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r_colors.x = r_tcolors.w;
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r_colors.w = WINDOW_WIDTH - r_tcolors.w;
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@ -7440,10 +7440,10 @@ static void setup(int argc, char * argv[])
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/* Create appropriately-shaped buttons: */
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SDL_Surface *img1 = loadimage(DATA_PREFIX "images/ui/paintwell.png");
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SDL_Surface *img2 = thumbnail(img1, (WINDOW_WIDTH - 96) / NUM_COLORS, 48, 0);
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tmp_btn_up = thumbnail(img_btn_up, (WINDOW_WIDTH - 96) / NUM_COLORS, 48, 0);
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tmp_btn_down = thumbnail(img_btn_down,(WINDOW_WIDTH - 96) / NUM_COLORS, 48, 0);
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img_color_btn_off = thumbnail(img_btn_off, (WINDOW_WIDTH - 96) / NUM_COLORS, 48, 0);
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SDL_Surface *img2 = thumbnail(img1, color_button_w, color_button_h, 0);
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tmp_btn_up = thumbnail(img_btn_up, color_button_w, color_button_h, 0);
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tmp_btn_down = thumbnail(img_btn_down,color_button_w, color_button_h, 0);
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img_color_btn_off = thumbnail(img_btn_off, color_button_w, color_button_h, 0);
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SDL_FreeSurface(img1);
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/* Create surfaces to draw them into: */
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