Data like brushes, starters,... now is loaded from assets in the android port.
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114
src/android_assets.c
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114
src/android_assets.c
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/*
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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*/
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#include "android_assets.h"
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AAssetManager * asset_manager = NULL;
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AAssetDir * open_asset_dir(char * dirname)
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{
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return(AAssetManager_openDir(asset_manager, dirname));
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}
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void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_file_names)
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{
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AAssetDir* assetDir = AAssetManager_openDir(asset_manager, dirname);
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const char* filename = (const char*)NULL;
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tp_ftw_str * filenames = NULL;
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unsigned max_file_names = 0;
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int fulllen = 0;
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*num_file_names = 0;
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while ((filename = AAssetDir_getNextFileName(assetDir)) != NULL)
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{
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char *cp;
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fulllen = strlen(filename) + 1;
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if (*num_file_names == max_file_names)
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{
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max_file_names = max_file_names * 5 / 4 + 30;
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filenames = realloc(filenames, max_file_names * sizeof *filenames);
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}
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cp = malloc(fulllen + 1);
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memcpy(cp, filename, fulllen);
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filenames[*num_file_names].str = cp;
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filenames[*num_file_names].len = fulllen;
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*num_file_names = *num_file_names + 1;
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}
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AAssetDir_close(assetDir);
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*ffilenames = filenames;
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}
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JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env, jclass clazz, jobject mgr)
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{
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asset_manager = AAssetManager_fromJava(env, mgr);
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if (asset_manager == NULL)
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return 0;
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else
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return 1;
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}
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void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
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SDL_Texture * texture,
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SDL_Renderer * renderer,
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const char *restrict const dir,
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unsigned dirlen, tp_ftw_str * files,
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unsigned count, const char *restrict const locale))
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{
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unsigned num_file_names = 0;
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char * dir = "data/brushes";
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char buf[TP_FTW_PATHSIZE];
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unsigned dirlen = strlen(dirname);
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memcpy(buf, dir, dirlen);
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tp_ftw_str * filenames = NULL;
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load_assets_dir(dirname, &filenames, &num_file_names);
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fn(screen, texture, renderer, dir, dirlen, filenames, num_file_names, NULL);
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}
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void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
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SDL_Texture * texture,
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SDL_Renderer * renderer,
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const char *restrict const dir,
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unsigned dirlen, tp_ftw_str * files,
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unsigned count, const char *restrict const locale))
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{
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unsigned num_file_names = 0;
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// char * dir = "data/stamps/cartoon/tux";
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char buf[TP_FTW_PATHSIZE];
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unsigned dirlen = strlen(dirname);
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memcpy(buf, dirname, dirlen);
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tp_ftw_str * filenames = NULL;
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load_assets_dir(dirname, &filenames, &num_file_names);
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fn(screen, texture, renderer, dirname, dirlen, filenames, num_file_names, NULL);
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}
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50
src/android_assets.h
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src/android_assets.h
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@ -0,0 +1,50 @@
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/*
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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*/
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#ifndef TP_ANDROID_ASSETS
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#define TP_ANDROID_ASSETS
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#include <jni.h>
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#include "debug.h"
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#include "dirwalk.h"
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#include "progressbar.h"
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#include <android/asset_manager.h>
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/* AAssetManager_openDir() only lists files, not directories, so we can't relay on
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directory exploring and have to keep track of what we put on the assets dir */
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#define ASSETS_BRUSHES_DIR "data/brushes"
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#define ASSETS_STAMPS_DIR "stamps/cartoon/tux"
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AAssetDir * open_asset_dir(char * dirname);
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void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
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SDL_Texture * texture,
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SDL_Renderer * renderer,
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const char *restrict const dir,
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unsigned dirlen, tp_ftw_str * files,
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unsigned count, const char *restrict const locale) );
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void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
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SDL_Texture * texture,
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SDL_Renderer * renderer,
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const char *restrict const dir,
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unsigned dirlen, tp_ftw_str * files,
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unsigned count, const char *restrict const locale) );
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JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env, jclass clazz, jobject mgr);
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#endif
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