Data like brushes, starters,... now is loaded from assets in the android port.
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src/android_assets.h
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src/android_assets.h
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/*
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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*/
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#ifndef TP_ANDROID_ASSETS
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#define TP_ANDROID_ASSETS
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#include <jni.h>
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#include "debug.h"
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#include "dirwalk.h"
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#include "progressbar.h"
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#include <android/asset_manager.h>
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/* AAssetManager_openDir() only lists files, not directories, so we can't relay on
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directory exploring and have to keep track of what we put on the assets dir */
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#define ASSETS_BRUSHES_DIR "data/brushes"
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#define ASSETS_STAMPS_DIR "stamps/cartoon/tux"
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AAssetDir * open_asset_dir(char * dirname);
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void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
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SDL_Texture * texture,
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SDL_Renderer * renderer,
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const char *restrict const dir,
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unsigned dirlen, tp_ftw_str * files,
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unsigned count, const char *restrict const locale) );
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void load_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,
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SDL_Texture * texture,
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SDL_Renderer * renderer,
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const char *restrict const dir,
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unsigned dirlen, tp_ftw_str * files,
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unsigned count, const char *restrict const locale) );
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JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env, jclass clazz, jobject mgr);
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#endif
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