Merge branch 'master' into sdl2.0
Merging master 2019-september-24 into sdl2.0 branch
This commit is contained in:
commit
a1c778135d
52 changed files with 921 additions and 803 deletions
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@ -1,12 +1,12 @@
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|||
/*
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alien.c
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||||
//
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||||
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||||
alien, Modifies the colours of the image.
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||||
Tux Paint - A simple drawing program for children.
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||||
|
||||
Credits: Andrew Corcoran <akanewbie@gmail.com> inspired by the Alien Map GIMP plugin
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||||
|
||||
Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
|
||||
Copyright (c) 2002-2019 by Bill Kendrick and others; see AUTHORS.txt
|
||||
bill@newbreedsoftware.com
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||||
http://www.tuxpaint.org/
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||||
|
||||
|
|
@ -25,7 +25,7 @@
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|||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
(See COPYING.txt)
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||||
|
||||
Last updated: June 6, 2008
|
||||
Last updated: August 29, 2019
|
||||
$Id$
|
||||
*/
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||||
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||||
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@ -168,9 +168,6 @@ static void do_alien_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
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// Do the effect for the full image
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static void do_alien_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
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{
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magic_api *api = (magic_api *) ptr;
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int x, y;
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for (y = 0; y < last->h; y++)
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@ -4,7 +4,7 @@
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Calligraphy Magic Tool Plugin
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||||
Tux Paint - A simple drawing program for children.
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||||
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||||
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
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||||
Copyright (c) 2002-2019 by Bill Kendrick and others; see AUTHORS.txt
|
||||
bill@newbreedsoftware.com
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||||
http://www.tuxpaint.org/
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||||
|
||||
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@ -23,7 +23,7 @@
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|||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
(See COPYING.txt)
|
||||
|
||||
Last updated: July 8, 2008
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||||
Last updated: August 29, 2019
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||||
$Id$
|
||||
*/
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||||
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||||
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@ -137,7 +137,6 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
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{
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Point2D *curve;
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int i, n_points, thick, new_thick;
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Uint32 colr;
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SDL_Rect src, dest;
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// if (SDL_GetTicks() < calligraphy_last_time + 5)
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@ -184,8 +183,6 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
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calligraphy_ComputeBezier(calligraphy_control_points, n_points, curve);
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colr = SDL_MapRGB(canvas->format, calligraphy_r, calligraphy_g, calligraphy_b);
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new_thick = 40 - min((n_points /* / 2 */ ), 32);
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for (i = 0; i < n_points - 1; i++)
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@ -218,23 +215,6 @@ void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface *
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dest.y = y;
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SDL_BlitSurface(calligraphy_colored_brush, &src, canvas, &dest);
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/* Old way; using putpixel:
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SDL_LockSurface(canvas);
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for (j = -(thick / 2); j < (thick / 2) + 1; j++)
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{
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x = curve[i].x + j;
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y = curve[i].y - (j / 2); // 30 degrees
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api->putpixel(canvas, x, y, colr);
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api->putpixel(canvas, x + 1, y, colr);
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api->putpixel(canvas, x, y + 1, colr);
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api->putpixel(canvas, x + 1, y + 1, colr);
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}
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SDL_UnlockSurface(canvas);
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*/
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}
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calligraphy_old_thick = (calligraphy_old_thick + new_thick) / 2;
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@ -4,7 +4,7 @@
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Emboss Magic Tool Plugin
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||||
Tux Paint - A simple drawing program for children.
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||||
|
||||
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
|
||||
Copyright (c) 2002-2019 by Bill Kendrick and others; see AUTHORS.txt
|
||||
bill@newbreedsoftware.com
|
||||
http://www.tuxpaint.org/
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||||
|
||||
|
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@ -23,7 +23,7 @@
|
|||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
(See COPYING.txt)
|
||||
|
||||
Last updated: July 8, 2008
|
||||
Last updated: August 29, 2019
|
||||
$Id$
|
||||
*/
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||||
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||||
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@ -114,7 +114,7 @@ static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canva
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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Uint8 r1, g1, b1, r2, g2, b2;
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int r, g, b;
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||||
int r;
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||||
float h, s, v;
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int avg1, avg2;
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||||
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@ -139,7 +139,6 @@ static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canva
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r = 0;
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if (r > 255)
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r = 255;
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g = b = r;
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v = (r / 255.0);
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|
||||
|
|
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268
magic/src/fill.c
268
magic/src/fill.c
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@ -1,268 +0,0 @@
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|||
/*
|
||||
fill.c
|
||||
|
||||
Fill Magic Tool Plugin
|
||||
Tux Paint - A simple drawing program for children.
|
||||
|
||||
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
|
||||
bill@newbreedsoftware.com
|
||||
http://www.tuxpaint.org/
|
||||
|
||||
Flood fill code based on Wikipedia example:
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||||
http://www.wikipedia.org/wiki/Flood_fill/C_example
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||||
by Damian Yerrick - http://www.wikipedia.org/wiki/Damian_Yerrick
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||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
(See COPYING.txt)
|
||||
|
||||
Last updated: July 8, 2008
|
||||
$Id$
|
||||
*/
|
||||
|
||||
#include <stdio.h>
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#include <string.h>
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||||
#include "tp_magic_api.h"
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#include "SDL_image.h"
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||||
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||||
/* Our globals: */
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||||
static Mix_Chunk *fill_snd;
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static Uint8 fill_r, fill_g, fill_b;
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||||
/* Local function prototypes: */
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static int colors_close(magic_api * api, SDL_Surface * canvas, Uint32 c1, Uint32 c2);
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static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr);
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int fill_modes(magic_api * api, int which);
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void fill_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void fill_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int fill_requires_colors(magic_api * api, int which);
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void fill_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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void fill_shutdown(magic_api * api);
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void fill_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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||||
void fill_click(magic_api * api, int which, int mode,
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||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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||||
void fill_drag(magic_api * api, int which, SDL_Surface * canvas,
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||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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||||
char *fill_get_description(magic_api * api, int which, int mode);
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||||
char *fill_get_name(magic_api * api, int which);
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int fill_get_tool_count(magic_api * api);
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SDL_Surface *fill_get_icon(magic_api * api, int which);
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Uint32 fill_api_version(void);
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int fill_init(magic_api * api);
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||||
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||||
// No setup required:
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int fill_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/fill.wav", api->data_directory);
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fill_snd = Mix_LoadWAV(fname);
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return (1);
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}
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Uint32 fill_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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||||
// We have multiple tools:
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||||
int fill_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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||||
{
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return (1);
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}
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||||
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||||
// Load our icons:
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||||
SDL_Surface *fill_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/fill.png", api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *fill_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Fill")));
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}
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// Return our descriptions, localized:
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char *fill_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Click in the picture to fill that area with color.")));
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}
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// Affect the canvas on drag:
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void fill_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
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||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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||||
{
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||||
}
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||||
// Affect the canvas on click:
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void fill_click(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y, SDL_Rect * update_rect)
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||||
{
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do_flood_fill(api, canvas, x, y, SDL_MapRGB(canvas->format, fill_r, fill_g, fill_b), api->getpixel(canvas, x, y));
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void fill_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
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void fill_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
Mix_FreeChunk(fill_snd);
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void fill_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
fill_r = r;
|
||||
fill_g = g;
|
||||
fill_b = b;
|
||||
}
|
||||
|
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// Use colors:
|
||||
int fill_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static int colors_close(magic_api * api, SDL_Surface * canvas, Uint32 c1, Uint32 c2)
|
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{
|
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Uint8 r1, g1, b1, r2, g2, b2;
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||||
|
||||
if (c1 == c2)
|
||||
{
|
||||
/* Get it over with quick, if possible! */
|
||||
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
double r, g, b;
|
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|
||||
SDL_GetRGB(c1, canvas->format, &r1, &g1, &b1);
|
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SDL_GetRGB(c2, canvas->format, &r2, &g2, &b2);
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|
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// use distance in linear RGB space
|
||||
r = api->sRGB_to_linear(r1) - api->sRGB_to_linear(r2);
|
||||
r *= r;
|
||||
g = api->sRGB_to_linear(g1) - api->sRGB_to_linear(g2);
|
||||
g *= g;
|
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b = api->sRGB_to_linear(b1) - api->sRGB_to_linear(b2);
|
||||
b *= b;
|
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|
||||
// easy to confuse:
|
||||
// dark grey, brown, purple
|
||||
// light grey, tan
|
||||
// red, orange
|
||||
return r + g + b < 0.04;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr)
|
||||
{
|
||||
int fillL, fillR, i, in_line;
|
||||
static unsigned char prog_anim;
|
||||
|
||||
|
||||
if (cur_colr == old_colr || colors_close(api, canvas, cur_colr, old_colr))
|
||||
return;
|
||||
|
||||
|
||||
fillL = x;
|
||||
fillR = x;
|
||||
|
||||
prog_anim++;
|
||||
if ((prog_anim % 4) == 0)
|
||||
{
|
||||
api->update_progress_bar();
|
||||
api->playsound(fill_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
||||
|
||||
/* Find left side, filling along the way */
|
||||
|
||||
in_line = 1;
|
||||
|
||||
while (in_line)
|
||||
{
|
||||
api->putpixel(canvas, fillL, y, cur_colr);
|
||||
fillL--;
|
||||
|
||||
in_line = (fillL < 0) ? 0 : colors_close(api, canvas, api->getpixel(canvas, fillL, y), old_colr);
|
||||
}
|
||||
|
||||
fillL++;
|
||||
|
||||
/* Find right side, filling along the way */
|
||||
|
||||
in_line = 1;
|
||||
while (in_line)
|
||||
{
|
||||
api->putpixel(canvas, fillR, y, cur_colr);
|
||||
fillR++;
|
||||
|
||||
in_line = (fillR >= canvas->w) ? 0 : colors_close(api, canvas, api->getpixel(canvas, fillR, y), old_colr);
|
||||
}
|
||||
|
||||
fillR--;
|
||||
|
||||
|
||||
/* Search top and bottom */
|
||||
|
||||
for (i = fillL; i <= fillR; i++)
|
||||
{
|
||||
if (y > 0 && colors_close(api, canvas, api->getpixel(canvas, i, y - 1), old_colr))
|
||||
do_flood_fill(api, canvas, i, y - 1, cur_colr, old_colr);
|
||||
|
||||
if (y < canvas->h && colors_close(api, canvas, api->getpixel(canvas, i, y + 1), old_colr))
|
||||
do_flood_fill(api, canvas, i, y + 1, cur_colr, old_colr);
|
||||
}
|
||||
}
|
||||
|
||||
void fill_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void fill_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int fill_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* Folds the picture down from the corners.
|
||||
*
|
||||
* Last updated: 2019-08-29
|
||||
*/
|
||||
|
||||
//optimized version soon :)
|
||||
//when "folding" same corner many times it gives strange results. Now it's allowed. Let me know
|
||||
//if you think it shouldn't be.
|
||||
|
|
@ -142,25 +148,29 @@ void fold_draw(magic_api * api, int which,
|
|||
right_step_y = (float)(y - left_arm_y) / (float)(left_arm_x - fold_ox);
|
||||
left_step_x = (float)(x - right_arm_x) / (float)(right_arm_y - fold_oy);
|
||||
left_step_y = (float)(y - right_arm_y) / (float)(right_arm_y - fold_oy);
|
||||
|
||||
left_y = (float)right_arm_y / left_arm_x * (left_arm_x - canvas->w);
|
||||
right_x = (float)left_arm_x / right_arm_y * (right_arm_y - canvas->h);
|
||||
|
||||
for (w = 0; w < canvas->w; w += 0.5)
|
||||
for (h = 0; h < canvas->h; h += 0.5)
|
||||
{
|
||||
dist_x = right_step_x * w + left_step_x * h;
|
||||
dist_y = right_step_y * w + left_step_y * h;
|
||||
api->putpixel(canvas, x - dist_x, y - dist_y, api->getpixel(temp, w, h));
|
||||
}
|
||||
{
|
||||
for (h = 0; h < canvas->h; h += 0.5)
|
||||
{
|
||||
dist_x = right_step_x * w + left_step_x * h;
|
||||
dist_y = right_step_y * w + left_step_y * h;
|
||||
api->putpixel(canvas, x - dist_x, y - dist_y, api->getpixel(temp, w, h));
|
||||
}
|
||||
}
|
||||
|
||||
// Erasing the triangle.
|
||||
// The 1 pixel in plus is a workaround for api-line not getting the end in some lines.
|
||||
if (left_arm_x > canvas->w)
|
||||
{
|
||||
left_y = (float)right_arm_y / left_arm_x * (left_arm_x - canvas->w);
|
||||
for (h = 0; h <= right_arm_y; h++)
|
||||
api->line((void *)api, which, canvas, snapshot, canvas->w, left_y - h, -1, right_arm_y - h, 1, fold_erase);
|
||||
}
|
||||
else if (right_arm_y > canvas->h)
|
||||
{
|
||||
right_x = (float)left_arm_x / right_arm_y * (right_arm_y - canvas->h);
|
||||
for (w = 0; w <= left_arm_x; w++)
|
||||
api->line((void *)api, which, canvas, snapshot, left_arm_x - w, 0, right_x - w, canvas->h + 1, 1, fold_erase);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
* Draws fretwork
|
||||
*
|
||||
* Last updated: 2019-08-29
|
||||
*/
|
||||
|
||||
#include "tp_magic_api.h"
|
||||
#include "SDL_image.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
|
@ -29,7 +35,7 @@
|
|||
Mix_Chunk *fretwork_snd;
|
||||
unsigned int img_w, img_h;
|
||||
unsigned int fretwork_segments_x, fretwork_segments_y; //how many segments do we have?
|
||||
static int fretwork_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
|
||||
inline int fretwork_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
|
||||
static Uint8 *fretwork_status_of_segments; //a place to store an info about bitmap used for selected segment
|
||||
static char **fretwork_images; //the pathes to all the images needed
|
||||
static unsigned int fretwork_segment_modified; //which segment was modified this time?
|
||||
|
|
@ -243,7 +249,7 @@ void fretwork_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UN
|
|||
// Interactivity functions
|
||||
|
||||
|
||||
static int fretwork_math_ceil(int x, int y)
|
||||
inline int fretwork_math_ceil(int x, int y)
|
||||
{
|
||||
int temp;
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
Credits: Andrew Corcoran <akanewbie@gmail.com>
|
||||
|
||||
Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt
|
||||
Copyright (c) 2002-2019 by Bill Kendrick and others; see AUTHORS.txt
|
||||
bill@newbreedsoftware.com
|
||||
http://www.tuxpaint.org/
|
||||
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
(See COPYING.txt)
|
||||
|
||||
Last updated: May 6, 2009
|
||||
Last updated: August 29, 2019
|
||||
$Id$
|
||||
*/
|
||||
|
||||
|
|
@ -86,9 +86,11 @@ void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Sur
|
|||
|
||||
|
||||
|
||||
/* Unused?
|
||||
static const int perspective_AMOUNT = 300;
|
||||
static const int perspective_RADIUS = 16;
|
||||
static const double perspective_SHARPEN = 1.0;
|
||||
*/
|
||||
Uint8 perspective_r, perspective_g, perspective_b;
|
||||
int corner;
|
||||
int dash;
|
||||
|
|
@ -396,12 +398,10 @@ void perspective_release(magic_api * api, int which,
|
|||
}
|
||||
else
|
||||
{
|
||||
int aux_x, aux_y, aux_h, aux_w;
|
||||
int aux_h, aux_w;
|
||||
|
||||
aux_h = canvas->h * canvas->h / new_h;
|
||||
aux_w = canvas->w * aux_h / canvas->h;
|
||||
aux_x = canvas->w / 2 - aux_w / 2;
|
||||
aux_y = canvas->h / 2 - aux_h / 2;
|
||||
|
||||
update_rect->x = canvas->w / 2 - aux_w / 2;
|
||||
update_rect->y = canvas->h / 2 - aux_h / 2;
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
Mix_Chunk *rails_snd;
|
||||
unsigned int img_w, img_h;
|
||||
unsigned int rails_segments_x, rails_segments_y; //how many segments do we have?
|
||||
static int rails_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
|
||||
inline int rails_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
|
||||
static Uint8 *rails_status_of_segments; //a place to store an info about bitmap used for selected segment
|
||||
static char **rails_images; //the pathes to all the images needed
|
||||
static unsigned int rails_segment_modified; //which segment was modified this time?
|
||||
|
|
@ -55,7 +55,6 @@ void rails_release(magic_api * api, int which,
|
|||
void rails_shutdown(magic_api * api);
|
||||
void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void rails_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
static int rails_math_ceil(int x, int y);
|
||||
inline unsigned int rails_get_segment(int x, int y);
|
||||
inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y);
|
||||
static void rails_flip(void *ptr, SDL_Surface * dest, SDL_Surface * src);
|
||||
|
|
@ -197,7 +196,7 @@ void rails_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSE
|
|||
|
||||
// Interactivity functions
|
||||
|
||||
static int rails_math_ceil(int x, int y)
|
||||
inline int rails_math_ceil(int x, int y)
|
||||
{
|
||||
int temp;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,8 @@
|
|||
/*
|
||||
* Strings -- draws string art.
|
||||
*
|
||||
* Last modified: 2019-08-29
|
||||
*/
|
||||
#include "tp_magic_api.h"
|
||||
#include "SDL_image.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
|
@ -353,20 +358,9 @@ void string_draw_triangle_preview(magic_api * api, int which,
|
|||
SDL_Rect * update_rect)
|
||||
{
|
||||
int middle_x, middle_y;
|
||||
int w, h;
|
||||
|
||||
scale_coords(&ox, &oy, &x, &y);
|
||||
w = max(string_ox, x) - min(string_ox, x);
|
||||
h = max(string_oy, y) - min(string_oy, y);
|
||||
|
||||
/*
|
||||
This is enouth if you move the mouse slowly, but if you move the mouse fast,
|
||||
there are rests of old previews left around.
|
||||
update_rect->w=max(max(string_ox,x),max(ox,x))-min(min(string_ox,x),min(ox,x)) +80;
|
||||
update_rect->h=max(max(string_oy,y),max(oy,y))-min(min(string_oy,y),min(oy,y)) +80;
|
||||
update_rect->x=min(string_ox,x) -40;
|
||||
update_rect->y=min(string_oy,y) -40;
|
||||
*/
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
|
|
@ -387,13 +381,9 @@ void string_draw_angle_preview(magic_api * api, int which,
|
|||
int ox, __attribute__ ((unused))
|
||||
int oy, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int w, h;
|
||||
int middle_x, middle_y;
|
||||
int dx, dy;
|
||||
|
||||
w = max(string_ox, x) - min(string_ox, x);
|
||||
h = max(string_oy, y) - min(string_oy, y);
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue