Merge branch 'master' into sdl2.0

There are problems with im that should be investigated...
This commit is contained in:
Pere Pujal i Carabantes 2021-10-24 11:47:54 +02:00
commit 9cf77f684c
184 changed files with 9413 additions and 8107 deletions

View file

@ -27,7 +27,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: May 5, 2021
Last updated: October 24, 2021
$Id$
*/
@ -45,6 +45,10 @@
#include "pixels.h"
#include "progressbar.h"
#ifndef ATTRIBUTE_UNUSED
#define ATTRIBUTE_UNUSED __attribute__ ((__unused__))
#endif /* ATTRIBUTE_UNUSED */
/* How close colors need to be to match all the time */
#define COLOR_MATCH_NARROW 0.04
@ -61,6 +65,7 @@
double colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2);
Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct);
void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched, int y_outside);
void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched);
/* Returns how similar colors 'c1' and 'c2' are */
@ -380,6 +385,103 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
}
}
void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched) {
int xx, yy;
for (yy = -16; yy < 16; yy++)
{
for (xx = -16; xx < 16; xx++)
{
if ((xx * xx) + (yy * yy) < (16 * 16) &&
touched[((y + yy) * canvas->w) + (x + xx)])
{
putpixels[canvas->format->BytesPerPixel] (canvas, x + xx, y + yy, draw_color);
}
}
}
}
void draw_brush_fill(SDL_Surface * canvas,
int x_left ATTRIBUTE_UNUSED, int y_top ATTRIBUTE_UNUSED, int x_right ATTRIBUTE_UNUSED, int y_bottom ATTRIBUTE_UNUSED,
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched,
int * up_x1, int * up_y1, int * up_x2, int * up_y2
) {
int dx, dy;
int y;
int orig_x1, orig_y1, orig_x2, orig_y2, tmp;
float m, b;
orig_x1 = x1;
orig_y1 = y1;
orig_x2 = x2;
orig_y2 = y2;
dx = x2 - x1;
dy = y2 - y1;
if (dx != 0)
{
m = ((float)dy) / ((float)dx);
b = y1 - m * x1;
if (x2 >= x1)
dx = 1;
else
dx = -1;
while (x1 != x2)
{
y1 = m * x1 + b;
y2 = m * (x1 + dx) + b;
if (y1 > y2)
{
for (y = y1; y >= y2; y--)
draw_brush_fill_single(canvas, x1, y, draw_color, touched);
}
else
{
for (y = y1; y <= y2; y++)
draw_brush_fill_single(canvas, x1, y, draw_color, touched);
}
x1 = x1 + dx;
}
}
else
{
if (y1 > y2)
{
y = y1;
y1 = y2;
y2 = y;
}
for (y = y1; y <= y2; y++)
draw_brush_fill_single(canvas, x1, y, draw_color, touched);
}
if (orig_x1 > orig_x2)
{
tmp = orig_x1;
orig_x1 = orig_x2;
orig_x2 = tmp;
}
if (orig_y1 > orig_y2)
{
tmp = orig_y1;
orig_y1 = orig_y2;
orig_y2 = tmp;
}
*up_x1 = orig_x1 - 16;
*up_y1 = orig_y1 - 16;
*up_x2 = orig_x2 + 16;
*up_y2 = orig_y2 + 16;
}
void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom,
int x, int y, Uint32 draw_color, Uint8 * touched
) {
@ -389,8 +491,6 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
Uint8 draw_r, draw_g, draw_b, old_r, old_g, old_b, new_r, new_g, new_b;
/* Calculate the max radius of the filled area */
//xd = (x_right - x_left + 1);
//yd = (y_bottom - y_top + 1);
xd = max(abs(x - x_right), abs(x - x_left));
yd = max(abs(y - y_bottom), abs(y - y_top));
rad = sqrt(xd * xd + yd * yd);
@ -407,8 +507,8 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
/* Only alter the pixels within the flood itself */
if (touched[(yy * canvas->w) + xx]) {
/* Determine the distance from the click point */
xd = (float) abs(xx - x);
yd = (float) abs(yy - y);
xd = fabs((float) (xx - x));
yd = fabs((float) (yy - y));
dist = sqrt(xd * xd + yd * yd);
if (dist < rad) {
ratio = (dist / rad);