Merge branch 'master' into sdl2.0
There are problems with im that should be investigated...
This commit is contained in:
commit
9cf77f684c
184 changed files with 9413 additions and 8107 deletions
|
|
@ -1,6 +1,6 @@
|
|||
/* halftone.c
|
||||
|
||||
Last modified: 2021.09.21
|
||||
Last modified: 2021.10.24
|
||||
*/
|
||||
|
||||
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||||
|
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@ -340,7 +340,11 @@ void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
|
|||
'square' buffer (which starts as white)
|
||||
(since the target is RGB, we use `min()`) */
|
||||
SDL_GetRGB(api->getpixel(square, sqx, sqy), square->format, &or, &og, &ob);
|
||||
pixel = SDL_MapRGB(square->format, min(r * 1.2, or), min(g * 1.2, og), min(b * 1.2, ob));
|
||||
pixel = SDL_MapRGB(square->format,
|
||||
min((Uint8) (r * 1.2), or),
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||||
min((Uint8) (g * 1.2), og),
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||||
min((Uint8) (b * 1.2), ob)
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||||
);
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||||
api->putpixel(square, sqx, sqy, pixel);
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||||
}
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||||
}
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|
|
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@ -3,7 +3,7 @@
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|||
Draws a lightning strike between the click
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||||
and drag+release positions.
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||||
|
||||
Last modified: 2021.09.27
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Last modified: 2021.10.24
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||||
*/
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||||
|
||||
#include <stdio.h>
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@ -20,10 +20,27 @@ float lightning_h, lightning_s, lightning_v;
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int sx, sy;
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Uint32 lightning_api_version(void);
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||||
int lightning_init(magic_api * api);
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||||
int lightning_get_tool_count(magic_api * api);
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SDL_Surface *lightning_get_icon(magic_api * api, int which);
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||||
char *lightning_get_name(magic_api * api, int which);
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||||
int lightning_get_group(magic_api * api, int which);
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||||
char *lightning_get_description(magic_api * api, int which, int mode);
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||||
int lightning_requires_colors(magic_api * api, int which);
|
||||
int lightning_modes(magic_api * api, int which);
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||||
void lightning_shutdown(magic_api * api);
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void lightning_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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void lightning_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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void lightning_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void lightning_line_callback_drag(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
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void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapshot, float sx, float sy, float angle, float len, int thickness);
|
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void lightning_release(magic_api * api, int which,
|
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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void lightning_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void lightning_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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||||
|
||||
|
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Uint32 lightning_api_version(void)
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|
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@ -41,13 +58,13 @@ int lightning_init(magic_api * api)
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return (1);
|
||||
}
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|
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int lightning_get_tool_count(magic_api * api)
|
||||
int lightning_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
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{
|
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return (1);
|
||||
}
|
||||
|
||||
|
||||
SDL_Surface *lightning_get_icon(magic_api * api, int which)
|
||||
SDL_Surface *lightning_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
||||
{
|
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char fname[1024];
|
||||
|
||||
|
|
@ -56,32 +73,32 @@ SDL_Surface *lightning_get_icon(magic_api * api, int which)
|
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return (IMG_Load(fname));
|
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}
|
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|
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char *lightning_get_name(magic_api * api, int which)
|
||||
char *lightning_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
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return strdup(gettext("Lightning"));
|
||||
}
|
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|
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int lightning_get_group(magic_api * api, int which)
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int lightning_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
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{
|
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return MAGIC_TYPE_ARTISTIC;
|
||||
}
|
||||
|
||||
char *lightning_get_description(magic_api * api, int which, int mode)
|
||||
char *lightning_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext("Click, drag, and release to a lightning bolt between two points."));
|
||||
}
|
||||
|
||||
int lightning_requires_colors(magic_api * api, int which)
|
||||
int lightning_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lightning_modes(magic_api * api, int which)
|
||||
int lightning_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
|
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return MODE_PAINT;
|
||||
}
|
||||
|
||||
void lightning_shutdown(magic_api * api)
|
||||
void lightning_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (snd_effect != NULL)
|
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Mix_FreeChunk(snd_effect);
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||||
|
|
@ -89,7 +106,7 @@ void lightning_shutdown(magic_api * api)
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|
||||
|
||||
void
|
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lightning_click(magic_api * api, int which, int mode,
|
||||
lightning_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
sx = x;
|
||||
|
|
@ -100,7 +117,8 @@ lightning_click(magic_api * api, int which, int mode,
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|
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void
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lightning_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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||||
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
/* FIXME: This could be made more efficient
|
||||
(only blit and update between (sx,sy) and (x,y), though
|
||||
|
|
@ -118,7 +136,7 @@ lightning_drag(magic_api * api, int which, SDL_Surface * canvas,
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void
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lightning_release(magic_api * api, int which,
|
||||
lightning_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
float a, b, len, angle;
|
||||
|
|
@ -166,9 +184,9 @@ void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapsho
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|||
{
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||||
magic_api *api = (magic_api *) ptr;
|
||||
float i;
|
||||
float x, y, orig_angle, pct;
|
||||
float x, y, orig_angle;
|
||||
int xx, yy, t;
|
||||
Uint8 r, g, b, or, og, ob;
|
||||
Uint8 r, g, b;
|
||||
float h, s, v, new_h, new_s, new_v;
|
||||
float adj;
|
||||
|
||||
|
|
@ -197,11 +215,10 @@ void lightning_draw_bolt(void * ptr, SDL_Surface * canvas, SDL_Surface * snapsho
|
|||
{
|
||||
if (api->in_circle(xx, yy, t))
|
||||
{
|
||||
float light_h, light_s, light_v;
|
||||
float light_h, light_s;
|
||||
|
||||
light_h = lightning_h;
|
||||
light_s = lightning_s;
|
||||
light_v = lightning_v;
|
||||
|
||||
SDL_GetRGB(api->getpixel(canvas, x + xx, y + yy), canvas->format, &r, &g, &b);
|
||||
api->rgbtohsv(r, g, b, &h, &s, &v);
|
||||
|
|
@ -262,17 +279,17 @@ void lightning_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
}
|
||||
|
||||
|
||||
void lightning_line_callback_drag(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
|
||||
void lightning_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
api->xorpixel(canvas, x, y);
|
||||
}
|
||||
|
||||
void lightning_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
void lightning_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void lightning_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
void lightning_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
286
magic/src/stretch.c
Normal file
286
magic/src/stretch.c
Normal file
|
|
@ -0,0 +1,286 @@
|
|||
/*
|
||||
stretch.c
|
||||
|
||||
"Stretch" Magic Tools Plugin
|
||||
Tux Paint - A simple drawing program for children.
|
||||
|
||||
By Bill Kendrick
|
||||
Some parts based on "Blind" Magic Tool by Pere Pujal Carabantes
|
||||
|
||||
Copyright (c) 2021
|
||||
http://www.tuxpaint.org/
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
(See COPYING.txt)
|
||||
*/
|
||||
|
||||
#include "tp_magic_api.h"
|
||||
#include "SDL_image.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
int stretch_side, stretch_start_x, stretch_start_y;
|
||||
|
||||
enum stretch_sides
|
||||
{
|
||||
STRETCH_DIRECTION_VERT,
|
||||
STRETCH_DIRECTION_HORIZ
|
||||
};
|
||||
|
||||
enum stretch_tools
|
||||
{
|
||||
STRETCH_TOOL_STRETCH,
|
||||
STRETCH_NUMTOOLS
|
||||
};
|
||||
|
||||
Mix_Chunk *stretch_snd;
|
||||
|
||||
// Prototypes
|
||||
Uint32 stretch_api_version(void);
|
||||
void stretch_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int stretch_init(magic_api * api);
|
||||
int stretch_get_tool_count(magic_api * api);
|
||||
SDL_Surface *stretch_get_icon(magic_api * api, int which);
|
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char *stretch_get_name(magic_api * api, int which);
|
||||
int stretch_get_group(magic_api * api, int which);
|
||||
char *stretch_get_description(magic_api * api, int which, int mode);
|
||||
int stretch_requires_colors(magic_api * api, int which);
|
||||
void stretch_release(magic_api * api, int which,
|
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
|
||||
void stretch_shutdown(magic_api * api);
|
||||
void stretch_paint_stretch(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
void stretch_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void stretch_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void stretch_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void stretch_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
int stretch_modes(magic_api * api, int which);
|
||||
|
||||
// Housekeeping functions
|
||||
Uint32 stretch_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
void stretch_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int stretch_init(magic_api * api)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/stretch.ogg", api->data_directory);
|
||||
stretch_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
int stretch_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return STRETCH_NUMTOOLS;
|
||||
}
|
||||
|
||||
SDL_Surface *stretch_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/stretch.png", api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *stretch_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext_noop("Stretch"));
|
||||
}
|
||||
|
||||
int stretch_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_WARPS;
|
||||
}
|
||||
|
||||
char *stretch_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return
|
||||
strdup(gettext_noop
|
||||
("Click and drag to stretch part of your picture vertically or horizontally."));
|
||||
}
|
||||
|
||||
int stretch_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void stretch_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void stretch_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
Mix_FreeChunk(stretch_snd);
|
||||
}
|
||||
|
||||
// Interactivity functions
|
||||
|
||||
void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
SDL_Rect src, dest;
|
||||
float xx, yy;
|
||||
float divisor1, divisor2;
|
||||
|
||||
SDL_BlitSurface(snapshot, NULL, canvas, NULL);
|
||||
|
||||
switch (stretch_side)
|
||||
{
|
||||
case STRETCH_DIRECTION_VERT:
|
||||
{
|
||||
if (y != stretch_start_y)
|
||||
{
|
||||
divisor1 = (float) y / (float) stretch_start_y;
|
||||
divisor2 = (float) (canvas->h - y) / (float) (canvas->h - stretch_start_y);
|
||||
|
||||
for (yy = 0; yy < y; yy++)
|
||||
{
|
||||
src.x = 0;
|
||||
src.y = (yy / divisor1);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
for (yy = y; yy < canvas->h; yy++)
|
||||
{
|
||||
src.x = 0;
|
||||
src.y = stretch_start_y + ((yy - y) / divisor2);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
api->playsound(stretch_snd, 128, 255);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case STRETCH_DIRECTION_HORIZ:
|
||||
{
|
||||
if (x != stretch_start_x)
|
||||
{
|
||||
divisor1 = (float) x / (float) stretch_start_x;
|
||||
divisor2 = (float) (canvas->w - x) / (float) (canvas->w - stretch_start_x);
|
||||
|
||||
for (xx = 0; xx < x; xx++)
|
||||
{
|
||||
src.x = (xx / divisor1);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
for (xx = x; xx < canvas->w; xx++)
|
||||
{
|
||||
src.x = stretch_start_x + ((xx - x) / divisor2);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
SDL_BlitSurface(snapshot, &src, canvas, &dest);
|
||||
}
|
||||
api->playsound(stretch_snd, (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
|
||||
void stretch_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
if (y < canvas->h / 2)
|
||||
{
|
||||
if (x < y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else if (canvas->w - x < y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else
|
||||
stretch_side = STRETCH_DIRECTION_VERT;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < canvas->h - y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else if (canvas->w - x < canvas->h - y)
|
||||
stretch_side = STRETCH_DIRECTION_HORIZ;
|
||||
else
|
||||
stretch_side = STRETCH_DIRECTION_VERT;
|
||||
}
|
||||
|
||||
stretch_start_x = x;
|
||||
stretch_start_y = y;
|
||||
|
||||
stretch_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void stretch_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void stretch_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int stretch_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue