fold already had fold.wav, it just doesn't work.
use fold.ogg for colorandwhite tool instead
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2 changed files with 4 additions and 2 deletions
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@ -2,6 +2,8 @@
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//when "folding" same corner many times it gives strange results. Now it's allowed. Let me know
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//when "folding" same corner many times it gives strange results. Now it's allowed. Let me know
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//if you think it shouldn't be.
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//if you think it shouldn't be.
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//sound playing needs fixing.
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#include "tp_magic_api.h"
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include "SDL_mixer.h"
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@ -58,7 +60,7 @@ int fold_init(magic_api * api)
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{
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{
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char fname[1024];
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/sounds/magic/fold.ogg", api->data_directory);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/fold.wav", api->data_directory);
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fold_snd = Mix_LoadWAV(fname);
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fold_snd = Mix_LoadWAV(fname);
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return(1);
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return(1);
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@ -61,7 +61,7 @@ static Mix_Chunk * tint_snd_effect[tint_NUM_TOOLS];
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const char * tint_snd_filenames[tint_NUM_TOOLS] = {
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const char * tint_snd_filenames[tint_NUM_TOOLS] = {
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"tint.wav",
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"tint.wav",
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"flip.wav" /* FIXME */
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"fold.ogg" /* FIXME */
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};
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};
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const char * tint_icon_filenames[tint_NUM_TOOLS] = {
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const char * tint_icon_filenames[tint_NUM_TOOLS] = {
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"tint.png",
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"tint.png",
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