Removing warnings in magic ripples nd rosette by finaiized

This commit is contained in:
Pere Pujal i Carabantes 2011-12-19 22:49:44 +00:00
parent bd4b940374
commit 97d5871537
2 changed files with 84 additions and 36 deletions

View file

@ -48,16 +48,39 @@ Mix_Chunk * rosette_snd;
// Housekeeping functions
Uint32 rosette_api_version(void);
void rosette_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int rosette_init(magic_api * api);
int rosette_get_tool_count(magic_api * api);
SDL_Surface * rosette_get_icon(magic_api * api, int which);
char * rosette_get_name(magic_api * api, int which);
char * rosette_get_description(magic_api * api, int which, int mode);
int rosette_requires_colors(magic_api * api, int which);
void rosette_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect);
void rosette_shutdown(magic_api * api);
void rosette_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void rosette_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void rosette_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rosette_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int rosette_modes(magic_api * api, int which);
void rosette_circle(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y);
Uint32 rosette_api_version(void)
{
return(TP_MAGIC_API_VERSION);
}
void rosette_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
void rosette_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
{
rosette_colors.r=r;
rosette_colors.g=g;
@ -74,7 +97,7 @@ int rosette_init(magic_api * api)
return(1);
}
int rosette_get_tool_count(magic_api * api)
int rosette_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 2;
}
@ -90,9 +113,9 @@ SDL_Surface * rosette_get_icon(magic_api * api, int which)
return(IMG_Load(fname));
}
char * rosette_get_name(magic_api * api, int which) { if (!which) return strdup(gettext_noop("Rosette")); else return strdup(gettext_noop("Picasso"));}
char * rosette_get_name(magic_api * api ATTRIBUTE_UNUSED, int which) { if (!which) return strdup(gettext_noop("Rosette")); else return strdup(gettext_noop("Picasso"));}
char * rosette_get_description(magic_api * api, int which, int mode)
char * rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
if (!which)
return strdup(gettext_noop("Click and start drawing your rosette.")); //just k'scope with 3 bits?
@ -100,20 +123,20 @@ char * rosette_get_description(magic_api * api, int which, int mode)
return strdup(gettext_noop("You can draw just like Picasso!")); //what is this actually doing?
}
int rosette_requires_colors(magic_api * api, int which) { return 1; }
int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; }
void rosette_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{}
void rosette_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void rosette_shutdown(magic_api * api)
{ Mix_FreeChunk(rosette_snd); }
void rosette_shutdown(magic_api * api ATTRIBUTE_UNUSED) { Mix_FreeChunk(rosette_snd); }
// Interactivity functions
void rosette_circle(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
void rosette_circle(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
@ -131,7 +154,7 @@ void rosette_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * sna
{
magic_api * api = (magic_api *) ptr;
double angle, angle_ph;
double angle;
double xx, yy; //distance to the center of the image
int x1, y1, x2, y2;
@ -184,25 +207,25 @@ void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
update_rect->h=canvas->h;
}
void rosette_click(magic_api * api, int which, int mode,
void rosette_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
rosette_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void rosette_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
xmid=canvas->w/2;
ymid=canvas->h/2;
}
void rosette_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int rosette_modes(magic_api * api, int which)
int rosette_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}