Explained (as best I could) flags in IM files.

Noted that IM and PO additions require code and Makefile updates, too!
This commit is contained in:
William Kendrick 2007-04-26 23:32:56 +00:00
parent 2ead83e107
commit 90a7a6dfeb
2 changed files with 33 additions and 8 deletions

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@ -738,6 +738,12 @@ effect.</p>
to the CVS source code repository so that you may commit your changes
directly.</p>
<p><i>Note:</i> Additional locale support requires additions
to Tux&nbsp;Paint's source code (<code>/src/i18n.h</code> and
<code>/src/i18n.c</code>), and requires updates to the <code>Makefile</code>,
to have the "<code>.po</code>" gettext catalog source files compiled into
"<code>.mo</code>" files, and installed, for use at runtime.</p>
</blockquote>
<h2>Alternative Input Methods</h2>
@ -790,12 +796,20 @@ effect.</p>
</code></p>
</blockquote>
<p><i>Note:</i> Blank lines will be ignored, as will any text following
a "<code>#</code>" (pound/hash) character &mdash; they can be used to
denote comments, as seen in the example above.</p>
<p><i>Note:</i> Blank lines within the "<code>.im</code>" file
will be ignored, as will any text following a "<code>#</code>"
(pound/hash) character &mdash; it can be used to denote comments,
as seen in the example above.</p>
<p><i>Note:</i> Flags need to be explained here.</p>
<p><i>Note:</i> Flags must be set up on a per-locale basis
(within the source code, in "<code>src/im.c</code>").
For example, "<code>b</code>" is used in Korean to handle
Batchim, which may carry over to the next character.</p>
<p><i>Note:</i> Additional input method support requires additions
to Tux&nbsp;Paint's source code (<code>/src/im.c</code>), and requires
updates to the <code>Makefile</code>,
to have the "<code>.im</code>" files installed, for use at runtime.</p>
</blockquote>
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