Explained (as best I could) flags in IM files.

Noted that IM and PO additions require code and Makefile updates, too!
This commit is contained in:
William Kendrick 2007-04-26 23:32:56 +00:00
parent 2ead83e107
commit 90a7a6dfeb
2 changed files with 33 additions and 8 deletions

View file

@ -572,6 +572,11 @@ Translations
to the CVS source code repository so that you may commit your changes
directly.
Note: Additional locale support requires additions to Tux Paint's source
code (/src/i18n.h and /src/i18n.c), and requires updates to the
Makefile, to have the ".po" gettext catalog source files compiled into
".mo" files, and installed, for use at runtime.
Alternative Input Methods
As of version 0.9.17, Tux Paint's "Text" tool can provide alternative
@ -615,8 +620,14 @@ Alternative Input Methods
30AD ki -
30AE gi -
Note: Blank lines will be ignored, as will any text following a "#"
(pound/hash) character -- they can be used to denote comments, as seen
in the example above.
Note: Blank lines within the ".im" file will be ignored, as will any
text following a "#" (pound/hash) character -- it can be used to denote
comments, as seen in the example above.
Note: Flags need to be explained here.
Note: Flags must be set up on a per-locale basis (within the source
code, in "src/im.c"). For example, "b" is used in Korean to handle
Batchim, which may carry over to the next character.
Note: Additional input method support requires additions to Tux Paint's
source code (/src/im.c), and requires updates to the Makefile, to have
the ".im" files installed, for use at runtime.

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@ -738,6 +738,12 @@ effect.</p>
to the CVS source code repository so that you may commit your changes
directly.</p>
<p><i>Note:</i> Additional locale support requires additions
to Tux&nbsp;Paint's source code (<code>/src/i18n.h</code> and
<code>/src/i18n.c</code>), and requires updates to the <code>Makefile</code>,
to have the "<code>.po</code>" gettext catalog source files compiled into
"<code>.mo</code>" files, and installed, for use at runtime.</p>
</blockquote>
<h2>Alternative Input Methods</h2>
@ -790,12 +796,20 @@ effect.</p>
</code></p>
</blockquote>
<p><i>Note:</i> Blank lines will be ignored, as will any text following
a "<code>#</code>" (pound/hash) character &mdash; they can be used to
denote comments, as seen in the example above.</p>
<p><i>Note:</i> Blank lines within the "<code>.im</code>" file
will be ignored, as will any text following a "<code>#</code>"
(pound/hash) character &mdash; it can be used to denote comments,
as seen in the example above.</p>
<p><i>Note:</i> Flags need to be explained here.</p>
<p><i>Note:</i> Flags must be set up on a per-locale basis
(within the source code, in "<code>src/im.c</code>").
For example, "<code>b</code>" is used in Korean to handle
Batchim, which may carry over to the next character.</p>
<p><i>Note:</i> Additional input method support requires additions
to Tux&nbsp;Paint's source code (<code>/src/im.c</code>), and requires
updates to the <code>Makefile</code>,
to have the "<code>.im</code>" files installed, for use at runtime.</p>
</blockquote>
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