Major Fold magic tool improvements by Pere.
This commit is contained in:
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3 changed files with 351 additions and 135 deletions
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@ -7,7 +7,7 @@ bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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June 17, 2002 - January 30, 2009
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June 17, 2002 - March 1, 2009
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$Id$
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@ -57,11 +57,11 @@ $Id$
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by Andrew 'akanewbie' Corcoran <akanewbie@gmail.com>
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Contributed as part of Google Summer of Code, 2008.
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Confetti, Fold, Fisheye, TV, Rosette, Picasso and Wavelets Magic Tools.
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Confetti, Fisheye, TV, Rosette, Picasso and Wavelets Magic Tools.
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by Adam 'foo-script' Rakowski <foo-script@o2.pl>
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Contributed as part of Google Summer of Code, 2008.
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Rails Magic Tool
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Rails and Fold Magic Tools
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by Adam 'foo-script' Rakowski <foo-script@o2.pl> (part of GSOC 2008)
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with modifications by Bill Kendrick
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and Pere Pujal i Carabantes <pere@fornol.no-ip.org>
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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
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$Id$
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2009.February.22 (0.9.21)
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2009.March.1 (0.9.21)
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* New Starters:
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-------------
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* Silver Frame
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@ -35,7 +35,6 @@ $Id$
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(Part of Tux4Kids' participation in Google Summer of Code 2008)
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* + Confetti - Paints random confetti bits on the canvas.
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+ Fold - Folds the corners of the image up, like a piece of paper.
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+ Fisheye - Warps part of the picture, as though seen through a fisheye.
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+ TV - Adds television (CRT) interlacing lines over the image.
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+ Rosette - Paints at 3 points on the screen, in a rosette shape.
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@ -44,7 +43,8 @@ $Id$
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By Adam 'foo-script' Rakowski <foo-script@o2.pl>
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(Part of Tux4Kids' participation in Google Summer of Code 2008)
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* Rails - Draws train tracks / rails over the image.
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* + Rails - Draws train tracks / rails over the image.
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+ Fold - Folds the corners of the image up, like a piece of paper.
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By Adam 'foo-script' Rakowski <foo-script@o2.pl> (GSOC 2008),
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with modifications by Bill Kendrick
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and Pere Pujal i Carabantes <pere@fornol.no-ip.org>
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474
magic/src/fold.c
474
magic/src/fold.c
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@ -8,11 +8,33 @@
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#define FOLD_LEN 80
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int right_arm_x, right_arm_y, left_arm_x, left_arm_y;
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int fold_ox, fold_oy;
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int fold_x, fold_y;
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Uint8 fold_shadow_value;
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Uint8 corner;
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Mix_Chunk * fold_snd;
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Uint8 fold_r, fold_g, fold_b;
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Uint32 fold_color;
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SDL_Surface * fold_surface_src, * fold_surface_dst;
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void fold_draw(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y, SDL_Rect * update_rect);
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static void fold_erase(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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void translate_coords(SDL_Surface * canvas,int angle);
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SDL_Surface * rotate(magic_api * api, SDL_Surface * canvas, int angle);
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void fold_draw(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y, SDL_Rect * update_rect);
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static void fold_print_line(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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static void fold_print_dark_line(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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void translate_xy(SDL_Surface * canvas, int x, int y, int * a, int * b, int rotation);
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// Housekeeping functions
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void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
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@ -63,11 +85,246 @@ char * fold_get_description(magic_api * api, int which, int mode) { return strdu
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int fold_requires_colors(magic_api * api, int which) { return 1; } //selected color will be a "backpage" color
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static void fold_shadow(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * temp,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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Uint8 r,g,b,a;
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SDL_GetRGBA(api->getpixel(temp, x, y),
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temp->format, &r, &g, &b, &a);
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api->putpixel(canvas, x, y, SDL_MapRGBA(canvas->format,
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max(r-160+fold_shadow_value*4,0), max(g-160+fold_shadow_value*4,0), max(b-160+fold_shadow_value*4,0), a));
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}
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void fold_draw(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y, SDL_Rect * update_rect)
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{
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float right_step_x, right_step_y, left_step_x, left_step_y;
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float dist_x, dist_y;
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int left_y, right_x;
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float w, h;
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SDL_Surface * temp;
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temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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SDL_BlitSurface(canvas,0,temp,0);
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right_step_x=(float)(x-left_arm_x)/(float)(left_arm_x-fold_ox);
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right_step_y=(float)(y-left_arm_y)/(float)(left_arm_x-fold_ox);
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left_step_x=(float)(x-right_arm_x)/(float)(right_arm_y-fold_oy);
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left_step_y=(float)(y-right_arm_y)/(float)(right_arm_y-fold_oy);
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for (w=0;w < canvas->w;w+=0.5)
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for(h=0;h < canvas->h;h+=0.5)
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{
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dist_x=right_step_x*w+left_step_x*h;
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dist_y=right_step_y*w+left_step_y*h;
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api->putpixel(canvas, x-dist_x, y-dist_y, api->getpixel(temp,w,h));
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}
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// Erasing the triangle.
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// The 1 pixel in plus is a workaround for api-line not getting the end in some lines.
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if (left_arm_x > canvas->w)
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{
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left_y=(float)right_arm_y/left_arm_x*(left_arm_x-canvas->w);
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for (h = 0; h <= right_arm_y; h++)
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api->line((void *)api, which, canvas, snapshot, canvas->w, left_y-h, -1, right_arm_y-h, 1, fold_erase);
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}
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else if (right_arm_y > canvas->h)
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{
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right_x=(float)left_arm_x/right_arm_y*(right_arm_y-canvas->h);
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for (w = 0; w <= left_arm_x; w++)
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api->line((void *)api, which, canvas, snapshot, left_arm_x-w, 0, right_x-w, canvas->h +1, 1, fold_erase);
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}
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else
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for (w = 0; w <= min(left_arm_x,right_arm_y); w++) // The -1 values are because api->line
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api->line((void *)api, which, canvas, snapshot, left_arm_x-w, 0, -1, right_arm_y-w, 1, fold_erase);
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SDL_BlitSurface(canvas,0,temp,0);
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// Shadows
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if (left_arm_x > canvas->w)
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{
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for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value+=1)
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api->line((void *)api, which, canvas, temp, canvas->w, left_y-fold_shadow_value, 0, right_arm_y-fold_shadow_value, 1, fold_shadow);
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}
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else if (right_arm_y > canvas->h)
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{
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for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value+=1)
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api->line((void *)api, which, canvas, temp, left_arm_x-fold_shadow_value, 0, right_x - fold_shadow_value, canvas->h, 1, fold_shadow);
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}
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else
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for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value+=1)
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api->line((void *)api, which, canvas, temp, left_arm_x-fold_shadow_value, 0, 0, right_arm_y-fold_shadow_value, 1, fold_shadow);
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SDL_BlitSurface(canvas,0,temp,0);
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for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value+=1)
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{
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dist_x=fold_shadow_value*(right_step_x+left_step_x);
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dist_y=fold_shadow_value*(right_step_y+left_step_y);
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api->line((void *)api, which, canvas, temp, left_arm_x+fold_shadow_value*right_step_x, fold_shadow_value*right_step_y, fold_shadow_value*left_step_x, right_arm_y+fold_shadow_value*left_step_y, 1, fold_shadow);
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}
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api->line((void *)api, which, canvas, snapshot, x, y, right_arm_x, right_arm_y, 1, fold_print_line);
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api->line((void *)api, which, canvas, snapshot, x, y, left_arm_x, left_arm_y, 1, fold_print_line);
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api->line((void *)api, which, canvas, snapshot, left_arm_x, left_arm_y, right_arm_x, right_arm_y, 1, fold_print_dark_line);
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}
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SDL_Surface * rotate(magic_api * api, SDL_Surface * canvas, int angle)
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{
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SDL_Surface * temp;
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int x,y;
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int a,b;
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if (angle==180)
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temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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else
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temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->h, canvas->w, canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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switch (angle)
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{
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case 90:
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for (x=0; x<canvas->w; x++)
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for (y=0; y<canvas->h; y++)
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{
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translate_xy(canvas,x,y,&a,&b,90);
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api->putpixel(temp,a,b,api->getpixel(canvas, x, y));
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}
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break;
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case 180:
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// printf("%i, %i\n",temp,canvas);
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for (x=0; x<canvas->w; x++)
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for (y=0; y<canvas->h; y++)
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{
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translate_xy(canvas,x,y,&a,&b,180);
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api->putpixel(temp,a,b,api->getpixel(canvas, x, y));
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}
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break;
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case 270:
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for (x=0; x<canvas->w; x++)
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for (y=0; y<canvas->h; y++)
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{
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translate_xy(canvas,x,y,&a,&b,270);
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api->putpixel(temp,a,b,api->getpixel(canvas, x, y));
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}
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break;
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}
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return temp;
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}
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void translate_coords(SDL_Surface * canvas,int angle)
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{
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int a,b;
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switch (angle)
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{
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case 90:
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translate_xy(canvas,right_arm_x,right_arm_y,&a,&b,90);
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right_arm_x=a;
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right_arm_y=b;
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translate_xy(canvas,left_arm_x,left_arm_y,&a,&b,90);
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left_arm_x=a;
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left_arm_y=b;
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break;
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case 180:
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right_arm_x=canvas->w-1-right_arm_x;
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right_arm_y=canvas->h-1-right_arm_y;
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left_arm_x=canvas->w-1-left_arm_x;
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left_arm_y=canvas->h-1-left_arm_y;
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break;
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case 270:
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translate_xy(canvas,right_arm_x,right_arm_y,&a,&b,270);
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right_arm_x=a;
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right_arm_y=b;
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translate_xy(canvas,left_arm_x, left_arm_y, &a, &b, 270);
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left_arm_x=a;
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left_arm_y=b;
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break;
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}
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}
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void translate_xy(SDL_Surface * canvas, int x, int y, int * a, int * b, int rotation)
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{
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switch (rotation)
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{
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case 90:
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*a=y;
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*b=canvas->w -1 -x;
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break;
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case 180:
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*a=canvas->w -1 -x;
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*b=canvas->h -1 -y;
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break;
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case 270:
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*a=canvas->h -1 -y;
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*b=x;
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break;
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}
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}
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void fold_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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int x, int y, SDL_Rect * update_rect)
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{
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int a,b;
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SDL_Surface * temp, *temp2;
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x=fold_x;
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y=fold_y;
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fold_ox=fold_oy=0;
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SDL_BlitSurface(snapshot, 0, canvas, 0);
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switch (corner)
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{
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case 1:
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translate_xy(canvas,x,y,&a,&b,90);
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translate_coords(canvas,90);
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temp=rotate(api, canvas, 90);
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fold_draw (api, which, temp, snapshot, a, b,update_rect);
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temp2=rotate(api,temp,270);
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SDL_BlitSurface(temp2,0,canvas,0);
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SDL_FreeSurface(temp);
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SDL_FreeSurface(temp2);
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break;
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case 2:
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fold_draw (api, which, canvas, snapshot, x,y,update_rect);
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break;
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case 3:
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translate_xy(canvas,x,y,&a,&b,270);
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translate_coords(canvas,270);
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temp=rotate(api, canvas, 270);
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fold_draw (api, which, temp, snapshot, a, b,update_rect);
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temp2=rotate(api,temp,90);
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SDL_BlitSurface(temp2,0,canvas,0);
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SDL_FreeSurface(temp);
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SDL_FreeSurface(temp2);
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break;
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case 4:
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translate_xy(canvas,x,y,&a,&b,180);
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translate_coords(canvas,180);
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temp=rotate(api, canvas, 180);
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fold_draw (api, which, temp, snapshot, a, b,update_rect);
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temp2=rotate(api,temp,180);
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SDL_BlitSurface(temp2,0,canvas,0);
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SDL_FreeSurface (temp);
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SDL_FreeSurface (temp2);
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break;
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}
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update_rect->x=update_rect->y=0;
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update_rect->w=canvas->w;
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update_rect->h=canvas->h;
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}
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void fold_shutdown(magic_api * api)
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@ -93,36 +350,6 @@ inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas)
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}
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}
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void static fold_rotate(void * ptr, SDL_Surface * canvas, SDL_Surface * snapshot, Uint8 corner)
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{
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magic_api * api = (magic_api *) ptr;
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unsigned int x,y;
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if ((corner==2) || (corner==4)) //rotate +90 degs
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{
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for (x = 0; x<FOLD_LEN; x++)
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for (y =0; y<FOLD_LEN; y++)
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api->putpixel(canvas, x, y, api->getpixel(snapshot, y, FOLD_LEN-x));
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}
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else //rotate -90 degs
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{
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for (x=0; x<FOLD_LEN; x++)
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for (y=0; y<FOLD_LEN; y++)
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api->putpixel(canvas,x,y,api->getpixel(snapshot,FOLD_LEN-y,x));
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}
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}
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void static fold_flip(void * ptr, SDL_Surface * canvas, SDL_Surface * snapshot, Uint8 corner) //flip page
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{
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magic_api * api = (magic_api *) ptr;
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unsigned int x, y;
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for (x=0; x<snapshot->w; x++)
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for (y=0; y<snapshot->h; y++)
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api->putpixel(canvas, x, y, api->getpixel(snapshot, snapshot->w-x, y)); //flip horizontal
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}
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static void fold_print_line(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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@ -130,126 +357,115 @@ static void fold_print_line(void * ptr, int which, SDL_Surface * canvas, SDL_Sur
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magic_api * api = (magic_api *) ptr;
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api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 222, 222, 222)); //Middle gray. Color have been set arbitrary.
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}
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static void fold_print_dark_line(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 90, 90, 90)); //It should not look too black nor too white with shadowed colors.
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}
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static void fold_erase(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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api->putpixel(canvas, x, y, fold_color);
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}
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static void fold_draw_triangle (magic_api * ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, Uint8 corner)
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{
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magic_api * api = (magic_api *) ptr;
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unsigned int i;
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//this function could be optimized but it would make this code less readable
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switch(corner) //corners in mathematical order: 1: right upper, 2: left upper, ...
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{
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case 1:
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for (i = 0; i < FOLD_LEN; i++)
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api->line((void *)api, which, canvas, snapshot, canvas->w-FOLD_LEN+i, 0, canvas->w, FOLD_LEN-i, 1, fold_erase);
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//clear the triangle by the corner
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api->line((void *)api, which, canvas, snapshot,canvas->w-FOLD_LEN, 0, canvas->w-FOLD_LEN, FOLD_LEN, 1, fold_print_line);
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//draw vertical line
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api->line((void *)api, which, canvas, snapshot,canvas->w-FOLD_LEN, FOLD_LEN, canvas->w, FOLD_LEN, 1, fold_print_line);
|
||||
//draw horizontal line
|
||||
api->line((void *)api, which, canvas, snapshot,canvas->w-FOLD_LEN, 0, canvas->w, FOLD_LEN, 1, fold_print_line);
|
||||
//and another: oblique
|
||||
break;
|
||||
|
||||
case 2:
|
||||
for (i = 0; i < FOLD_LEN; i++)
|
||||
api->line((void *)api, which, canvas, snapshot, 0, FOLD_LEN-i, FOLD_LEN-i, 0, 1, fold_erase);
|
||||
//sequence just like above
|
||||
api->line((void *)api, which, canvas, snapshot,FOLD_LEN, 0, FOLD_LEN, FOLD_LEN, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot,0, FOLD_LEN, FOLD_LEN, FOLD_LEN, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot,0, FOLD_LEN, FOLD_LEN, 0, 1, fold_print_line);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
for (i = 0; i < FOLD_LEN; i++)
|
||||
api->line((void *)api, which, canvas, snapshot, 0, canvas->h-FOLD_LEN+i, FOLD_LEN-i, canvas->h, 1, fold_erase);
|
||||
|
||||
api->line((void *)api, which, canvas, snapshot,FOLD_LEN, canvas->h-FOLD_LEN, FOLD_LEN, canvas->h, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot,0, canvas->h-FOLD_LEN, FOLD_LEN, canvas->h-FOLD_LEN, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot,0, canvas->h-FOLD_LEN, FOLD_LEN, canvas->h, 1, fold_print_line);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
for (i = 0; i < FOLD_LEN; i++)
|
||||
api->line((void *)api, which, canvas, snapshot, canvas->w-FOLD_LEN+i, canvas->h, canvas->w,
|
||||
canvas->h-FOLD_LEN+i, 1, fold_erase);
|
||||
|
||||
api->line((void *)api, which, canvas, snapshot,canvas->w-FOLD_LEN, canvas->h-FOLD_LEN, canvas->w-FOLD_LEN,
|
||||
canvas->h, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot,canvas->w-FOLD_LEN, canvas->h-FOLD_LEN, canvas->w,
|
||||
canvas->h-FOLD_LEN, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot,canvas->w-FOLD_LEN, canvas->h, canvas->w, canvas->h-FOLD_LEN, 1, fold_print_line);
|
||||
break;
|
||||
}
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, fold_r, fold_g, fold_b));
|
||||
}
|
||||
|
||||
void fold_click(magic_api * ptr, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
Uint8 corner;
|
||||
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
corner=fold_what_corner(x, y, snapshot);
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
corner=fold_what_corner(x, y, snapshot);
|
||||
|
||||
fold_color=SDL_MapRGB(snapshot->format, fold_r, fold_g, fold_b);
|
||||
switch (corner)
|
||||
{
|
||||
case 1:
|
||||
fold_ox=canvas->w-1;
|
||||
fold_oy=0;
|
||||
break;
|
||||
case 2:
|
||||
fold_ox=fold_oy=0;
|
||||
break;
|
||||
case 3:
|
||||
fold_ox=0;
|
||||
fold_oy=canvas->h-1;
|
||||
break;
|
||||
case 4:
|
||||
fold_ox=canvas->w-1;
|
||||
fold_oy=canvas->h-1;
|
||||
break;
|
||||
}
|
||||
|
||||
fold_surface_src= SDL_CreateRGBSurface(SDL_ANYFORMAT, FOLD_LEN, FOLD_LEN, snapshot->format->BitsPerPixel,
|
||||
snapshot->format->Rmask, snapshot->format->Gmask, snapshot->format->Bmask, snapshot->format->Amask);
|
||||
fold_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
fold_surface_dst=SDL_CreateRGBSurface(SDL_ANYFORMAT, FOLD_LEN, FOLD_LEN, snapshot->format->BitsPerPixel,
|
||||
snapshot->format->Rmask, snapshot->format->Gmask, snapshot->format->Bmask, snapshot->format->Amask);
|
||||
|
||||
|
||||
switch(corner)
|
||||
{
|
||||
case 1: //Right Upper
|
||||
update_rect->x=canvas->w-FOLD_LEN;
|
||||
update_rect->y=0;
|
||||
break;
|
||||
void fold_preview(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
int middle_point_x;
|
||||
int middle_point_y;
|
||||
|
||||
case 2: //LU
|
||||
update_rect->x=update_rect->y=0;
|
||||
break;
|
||||
fold_x=x;
|
||||
fold_y=y;
|
||||
SDL_BlitSurface(snapshot,0,canvas,0);
|
||||
|
||||
middle_point_x=(fold_ox+x)/2;
|
||||
middle_point_y=(fold_oy+y)/2;
|
||||
|
||||
switch(corner)
|
||||
{
|
||||
case 1: //Right Upper
|
||||
right_arm_x=fold_ox- (fold_ox-middle_point_x)-middle_point_y*middle_point_y/(fold_ox-middle_point_x);
|
||||
right_arm_y=fold_oy;
|
||||
|
||||
left_arm_x=fold_ox;
|
||||
left_arm_y=fold_oy-(fold_oy-middle_point_y)-(fold_ox-middle_point_x)*(fold_ox-middle_point_x)/(fold_oy-middle_point_y);
|
||||
break;
|
||||
|
||||
case 2: //LU
|
||||
right_arm_x=fold_ox;
|
||||
right_arm_y=middle_point_y+middle_point_x*middle_point_x/middle_point_y;
|
||||
|
||||
left_arm_x=middle_point_x+middle_point_y*middle_point_y/middle_point_x;
|
||||
left_arm_y=fold_oy;
|
||||
break;
|
||||
|
||||
case 3: //LL
|
||||
update_rect->x=0;
|
||||
update_rect->y=canvas->h-FOLD_LEN;
|
||||
break;
|
||||
case 3: //LL
|
||||
right_arm_x=middle_point_x+(fold_oy-middle_point_y)*(fold_oy-middle_point_y)/middle_point_x;
|
||||
right_arm_y=fold_oy;
|
||||
|
||||
case 4: //RL
|
||||
update_rect->x=canvas->w-FOLD_LEN;
|
||||
update_rect->y=canvas->h-FOLD_LEN;
|
||||
break;
|
||||
}
|
||||
|
||||
update_rect->w=FOLD_LEN;
|
||||
update_rect->h=FOLD_LEN;
|
||||
|
||||
SDL_BlitSurface(snapshot, update_rect, fold_surface_src, NULL);
|
||||
fold_flip(api, fold_surface_dst, fold_surface_src, corner);
|
||||
SDL_BlitSurface(fold_surface_dst, NULL, canvas, update_rect);
|
||||
left_arm_x=fold_ox;
|
||||
left_arm_y=fold_oy-(fold_oy-middle_point_y)-(fold_ox-middle_point_x)*(fold_ox-middle_point_x)/(fold_oy-middle_point_y);
|
||||
break;
|
||||
|
||||
SDL_BlitSurface(canvas, update_rect, fold_surface_src, NULL);
|
||||
fold_rotate(api, fold_surface_dst, fold_surface_src, corner);
|
||||
SDL_BlitSurface(fold_surface_dst, NULL, canvas, update_rect);
|
||||
|
||||
fold_draw_triangle (api, which, canvas, snapshot, corner);
|
||||
case 4: //RL
|
||||
right_arm_x=fold_ox;
|
||||
right_arm_y=fold_oy-(fold_oy-middle_point_y)-(fold_ox-middle_point_x)*(fold_ox-middle_point_x)/(fold_oy-middle_point_y);
|
||||
|
||||
left_arm_x=fold_ox-(fold_ox-middle_point_x)-(fold_oy-middle_point_y)*(fold_oy-middle_point_y)/(fold_ox-middle_point_x);
|
||||
left_arm_y=fold_oy;
|
||||
break;
|
||||
}
|
||||
|
||||
api->line((void *)api, which, canvas, snapshot, x, y, right_arm_x, right_arm_y, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot, x, y, left_arm_x, left_arm_y, 1, fold_print_line);
|
||||
api->line((void *)api, which, canvas, snapshot, left_arm_x, left_arm_y, right_arm_x, right_arm_y, 1, fold_print_line);
|
||||
|
||||
update_rect->x=update_rect->y=0;
|
||||
update_rect->w=canvas->w;
|
||||
update_rect->h=canvas->h;
|
||||
}
|
||||
|
||||
void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
|
||||
// Avoid division by zero when calculating the preview
|
||||
x=clamp(2,x,canvas->w-2);
|
||||
y=clamp(2,y,canvas->h-2);
|
||||
fold_preview(api, which, canvas, snapshot, ox, oy, x, y, update_rect);
|
||||
}
|
||||
|
||||
void fold_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue