"TV" Magic Tool enhancement
"TV" now breaks pixels into red/green/blue components, rather than merely adding a 'scanline' effect. Reworked how it handles interaction (click/drag vs fullscreen).
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2 changed files with 61 additions and 17 deletions
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@ -29,6 +29,9 @@ $Id$
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color of the area of the picture being replaced, to give a
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color of the area of the picture being replaced, to give a
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"newsprint" effect.
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"newsprint" effect.
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* "TV" now breaks pixels into red/green/blue components,
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rather than merely adding a 'scanline' effect.
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* "Halftone" and "Emboss" can now affect the entire image at once.
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* "Halftone" and "Emboss" can now affect the entire image at once.
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* Other Improvements:
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* Other Improvements:
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@ -5,8 +5,9 @@
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Tux Paint - A simple drawing program for children.
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Tux Paint - A simple drawing program for children.
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Credits: Adam 'foo-script' Rakowski <foo-script@o2.pl>
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Credits: Adam 'foo-script' Rakowski <foo-script@o2.pl>
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and Bill Kendrick <bill@newbreedsoftware.com>
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Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
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Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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http://www.tuxpaint.org/
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@ -29,6 +30,7 @@
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#include "tp_magic_api.h"
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include "SDL_mixer.h"
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#include <math.h>
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int RADIUS = 16;
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int RADIUS = 16;
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@ -124,25 +126,61 @@ void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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// Interactivity functions
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// Interactivity functions
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void tv_do_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr_to_api;
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Uint8 r, g, b, i;
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for (i = 0; i < 2; i++)
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{
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/* Convert the line below to their red/green/blue elements */
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SDL_GetRGB(api->getpixel(snapshot, x, y + i), snapshot->format, &r, &g, &b);
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if (x % 3 == 0)
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{
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/* Red */
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g = 0;
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b = 0;
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}
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else if (x % 3 == 1)
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{
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/* Green */
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r = 0;
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b = 0;
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}
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else
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{
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/* Blue */
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r = 0;
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g = 0;
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}
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r = r / (i + 1);
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g = g / (i + 1);
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b = b / (i + 1);
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api->putpixel(canvas, x, y + i, SDL_MapRGB(canvas->format, r, g, b));
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}
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}
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void tv_paint_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
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void tv_paint_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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{
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int i, j;
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int i, j;
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magic_api *api = (magic_api *) ptr_to_api;
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magic_api *api = (magic_api *) ptr_to_api;
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y = (y - (y % 2));
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for (i = x - RADIUS; i < x + RADIUS; i++)
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for (i = x - RADIUS; i < x + RADIUS; i++)
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for (j = y - RADIUS; j < y + RADIUS; j++)
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{
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if ((j + 1) % 2 && api->in_circle(i - x, j - y, RADIUS) && !api->touched(i, j))
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for (j = y - RADIUS; j < y + RADIUS; j += 2)
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api->putpixel(canvas, i, j, SDL_MapRGB(canvas->format, 128, 128, 165));
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{
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}
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if (api->in_circle(i - x, j - y, RADIUS) && !api->touched(i, j))
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{
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void tv_do_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
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tv_do_tv(api, 0, canvas, snapshot, i, j);
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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}
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{
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}
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magic_api *api = (magic_api *) ptr_to_api;
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}
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 128, 128, 165));
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//api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 255));
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}
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}
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void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
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void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
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@ -162,10 +200,13 @@ void tv_click(magic_api * api, int which, int mode,
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{
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{
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if (mode == MODE_FULLSCREEN)
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if (mode == MODE_FULLSCREEN)
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{
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{
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int i;
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for (y = 0; y < canvas->h; y += 2)
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{
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for (i = 0; i < canvas->h; i += 2)
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for (x = 0; x < canvas->w; x++)
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api->line(api, which, canvas, last, 0, i, canvas->w, i, 1, tv_do_tv);
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{
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tv_do_tv(api, which, canvas, last, x, y);
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}
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}
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update_rect->w = canvas->w;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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update_rect->h = canvas->h;
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