"Smooth Rainbow" magic tool (variant of "Rainbow")
Numerous people commented on Twitter that a piece of artwork
("Chromie Squiggle #7583", created in "ArtBlocks") looked like it
was made in Tux Paint.
However, the classic (2002-era) "Rainbow" tool cycled coarsely
through solid colors. This adds a gradient.
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9 changed files with 73 additions and 10 deletions
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: September 21, 2021
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Last updated: September 22, 2021
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$Id$
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*/
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@ -63,7 +63,9 @@ static const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
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{255, 0, 64}
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};
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static int rainbow_color;
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#define MIX_MAX 32
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static int rainbow_color, rainbow_mix;
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static Uint32 rainbow_rgb;
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static Mix_Chunk *rainbow_snd;
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@ -105,6 +107,7 @@ int rainbow_init(magic_api * api)
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rainbow_color = 0;
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rainbow_mix = 0;
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snprintf(fname, sizeof(fname), "%s/sounds/magic/rainbow.wav", api->data_directory);
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rainbow_snd = Mix_LoadWAV(fname);
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@ -115,7 +118,7 @@ int rainbow_init(magic_api * api)
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// We have multiple tools:
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int rainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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return (2);
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}
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// Load our icons:
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@ -131,7 +134,11 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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// Return our names, localized:
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char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Rainbow")));
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if (which == 0) {
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return (strdup(gettext_noop("Rainbow")));
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} else {
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return (strdup(gettext_noop("Smooth Rainbow")));
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}
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}
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// Return our group:
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@ -170,10 +177,33 @@ static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
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void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
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Uint8 r1, g1, b1, r2, g2, b2;
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int rc_tmp;
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if (which == 1) {
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rainbow_mix += 1;
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if (rainbow_mix > MIX_MAX) {
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rainbow_mix = 0;
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rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
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}
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} else {
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rainbow_mix = 0;
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rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
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}
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r1 = rainbow_hexes[rainbow_color][0];
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g1 = rainbow_hexes[rainbow_color][1];
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b1 = rainbow_hexes[rainbow_color][2];
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rc_tmp = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
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r2 = rainbow_hexes[rc_tmp][0];
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g2 = rainbow_hexes[rc_tmp][1];
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b2 = rainbow_hexes[rc_tmp][2];
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rainbow_rgb = SDL_MapRGB(canvas->format,
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rainbow_hexes[rainbow_color][0],
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rainbow_hexes[rainbow_color][1], rainbow_hexes[rainbow_color][2]);
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((r1 * (MIX_MAX - rainbow_mix)) + (r2 * rainbow_mix)) / MIX_MAX,
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((g1 * (MIX_MAX - rainbow_mix)) + (g2 * rainbow_mix)) / MIX_MAX,
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((b1 * (MIX_MAX - rainbow_mix)) + (b2 * rainbow_mix)) / MIX_MAX);
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb);
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